ChannelMapping Class
(Qt3DAnimation::Animation::ChannelMapping)Inherits: | Qt3DAnimation::Animation::BackendNode |
Public Functions
ChannelMapping() | |
QString | channelName() const |
void | cleanup() |
QString | property() const |
const char * | propertyName() const |
void | sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) |
void | setChannelName(const QString &channelName) |
void | setProperty(const QString &property) |
void | setPropertyName(const char *propertyName) |
void | setTargetId(Qt3DCore::QNodeId targetId) |
void | setType(int type) |
Qt3DCore::QNodeId | targetId() const |
int | type() const |
- 1 public function inherited from Qt3DAnimation::Animation::BackendNode
- 4 public functions inherited from Qt3DCore::QBackendNode
Additional Inherited Members
- 1 protected function inherited from Qt3DAnimation::Animation::BackendNode
- 2 protected functions inherited from Qt3DCore::QBackendNode
Member Function Documentation
ChannelMapping::ChannelMapping()
Default constructs an instance of ChannelMapping.
QString ChannelMapping::channelName() const
See also setChannelName().
void ChannelMapping::cleanup()
QString ChannelMapping::property() const
See also setProperty().
const char *ChannelMapping::propertyName() const
See also setPropertyName().
void ChannelMapping::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
void ChannelMapping::setChannelName(const QString &channelName)
See also channelName().
void ChannelMapping::setProperty(const QString &property)
See also property().
void ChannelMapping::setPropertyName(const char *propertyName)
See also propertyName().
void ChannelMapping::setTargetId(Qt3DCore::QNodeId targetId)
See also targetId().
void ChannelMapping::setType(int type)
See also type().
Qt3DCore::QNodeId ChannelMapping::targetId() const
See also setTargetId().
int ChannelMapping::type() const
See also setType().