Quick Namespace
(Qt3DCore::Quick)Contains classes used for implementing QML functionality into Qt3D applications. More...
Header: | #include <Quick> |
qmake: | QT += 3dcore |
Namespaces
namespace | Quick3DValueTypes |
Classes
class | QQmlAspectEngine |
class | QQmlAspectEnginePrivate |
class | QQuaternionAnimation |
class | QQuick3DScene2D |
class | QScene2D |
class | QScene2DData |
class | QScene2DPrivate |
class | Quick3DColorValueType |
class | Quick3DEntity |
class | Quick3DEntityLoader |
class | Quick3DEntityLoaderPrivate |
class | Quick3DMatrix4x4ValueType |
class | Quick3DNode |
class | Quick3DNodeV9 |
class | Quick3DNodeInstantiator |
class | Quick3DQuaternionValueType |
class | Quick3DVector2DValueType |
class | Quick3DVector3DValueType |
class | Quick3DVector4DValueType |
class | RenderQmlEventHandler |
class | Scene2D |
class | Scene2DEvent |
class | Scene2DManager |
class | Scene2DSharedObject |
Types
typedef | Scene2DSharedObjectPtr |
Functions
void | Quick3D_initialize() |
void | Quick3D_registerType(const char *className, const char *quickName, int major, int minor) |
void | Quick3D_uninitialize() |
QVariant | q_quaternionInterpolator(const QQuaternion &from, const QQuaternion &to, qreal progress) |
void | registerExtendedType(const char *className, const char *quickName, const char *uri, int major, int minor, const char *name) |
void | registerExtendedType(const char *className, const char *quickName, const char *uri, int major, int minor, const char *name) |
void | registerType(const char *className, const char *quickName, const char *uri, int major, int minor, const char *name) |
Detailed Description
Contains classes used for implementing QML functionality into Qt3D applications.
Classes
class QQmlAspectEngine
The QQmlAspectEngine provides an environment for the QAspectEngine and a method for instantiating QML components. More...
class QQmlAspectEnginePrivate
class QQuaternionAnimation
class Qt3DRender::Render::Quick::QQuick3DScene2D
class Qt3DRender::Quick::QScene2D
This class enables rendering qml into a texture, which then can be used as a part of 3D scene. More...