InputSequence Class

(Qt3DInput::Input::InputSequence)

Public Functions

InputSequence()
bool actionTriggered(Qt3DCore::QNodeId input, const qint64 currentTime)
qint64 buttonInterval() const
void cleanup()
void reset()
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
bool sequenceTriggered() const
QVector<Qt3DCore::QNodeId> sequences() const
void setStartTime(qint64 time)
qint64 startTime() const
qint64 timeout() const

Reimplemented Public Functions

virtual bool process(InputHandler *inputHandler, qint64 currentTime)

Additional Inherited Members

Member Function Documentation

InputSequence::InputSequence()

Default constructs an instance of InputSequence.

bool InputSequence::actionTriggered(Qt3DCore::QNodeId input, const qint64 currentTime)

qint64 InputSequence::buttonInterval() const

void InputSequence::cleanup()

[virtual] bool InputSequence::process(InputHandler *inputHandler, qint64 currentTime)

void InputSequence::reset()

void InputSequence::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)

bool InputSequence::sequenceTriggered() const

QVector<Qt3DCore::QNodeId> InputSequence::sequences() const

void InputSequence::setStartTime(qint64 time)

See also startTime().

qint64 InputSequence::startTime() const

See also setStartTime().

qint64 InputSequence::timeout() const