InputSequence Class
(Qt3DInput::Input::InputSequence)Inherits: | Qt3DInput::Input::AbstractActionInput |
Public Functions
InputSequence() | |
bool | actionTriggered(Qt3DCore::QNodeId input, const qint64 currentTime) |
qint64 | buttonInterval() const |
void | cleanup() |
void | reset() |
void | sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) |
bool | sequenceTriggered() const |
QVector<Qt3DCore::QNodeId> | sequences() const |
void | setStartTime(qint64 time) |
qint64 | startTime() const |
qint64 | timeout() const |
Reimplemented Public Functions
virtual bool | process(InputHandler *inputHandler, qint64 currentTime) |
- 1 public function inherited from Qt3DInput::Input::AbstractActionInput
- 4 public functions inherited from Qt3DCore::QBackendNode
Additional Inherited Members
- 1 static public member inherited from Qt3DInput::Input::AbstractActionInput
- 2 protected functions inherited from Qt3DCore::QBackendNode
Member Function Documentation
InputSequence::InputSequence()
Default constructs an instance of InputSequence.
bool InputSequence::actionTriggered(Qt3DCore::QNodeId input, const qint64 currentTime)
qint64 InputSequence::buttonInterval() const
void InputSequence::cleanup()
[virtual]
bool InputSequence::process(InputHandler *inputHandler, qint64 currentTime)
void InputSequence::reset()
void InputSequence::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
bool InputSequence::sequenceTriggered() const
QVector<Qt3DCore::QNodeId> InputSequence::sequences() const
void InputSequence::setStartTime(qint64 time)
See also startTime().
qint64 InputSequence::startTime() const
See also setStartTime().