![]() Controls | hudMenu | listItemNext | listItemPrev | listItemSelect | loadcharacter | |
Movement and system commands remain the same in Maldavria as in Quake3. Controls
hudMenu (bind key hudMenu) This command is used for several things depending on the status of the hud-menu. Hud-menu is not visible The hud-menu will become visible. Hud-menu is visible, but no list-item is active/flashing Will change mode between Weapon mode and Magic mode, provided that you have at least 1 in both attributes. Hud-menu is visible and a list-item is active/flashing Will activate list-item. In Weapon mode, you will change to the weapon that is active/flashing. In Magic mode, you will cast the spell that is active/flashing. listItemNext (bind key listItemNext) This command is used for scrolling down the Hud-menu. Hud-menu is not visible The Hud-menu will become visible and the first list-item will be active. listItemPrev (bind key listItemPrev) This command is used for scrolling up the Hud-menu. Hud-menu is not visible The Hud-menu will become visible and the last list-item will be active. listItemSelect (bind key listItemSelect arg) This command is used for activating a list-item directly without having to bring up the Hud-menu first. It is optional to use this command, you can do all the same things using just hudMenu, listItemNext and listItemPrev. Arg is the list-item number so in Weapon mode, "listItemSelect 1" will change to the first weapon in the list. In Magic mode, "listItemSelect 5" for example, will cast the fifth spell in the list. The Hud-menu can be visible or not, it doesn't matter. You can use listItemSelect without any arg as an extra command to select active list-item, i.e if the Hud-menu is visible and a list-item is active/flashing you will activate that list-item. loadcharacter (loadcharacter name) Bring down the console and type "\loadcharacter weapon1" for example, to load the character weapon1. This is a shortcut, you can also use the menu for loading characters. The new character will take effect after you die. |