Casting Spells | Spell Chart




Casting Spells

In Maldavria you have the ability to cast spells on yourself, your teammates and your enemies. Spells that are cast on you or your teammates are called Passive spells. Spells cast on enemies are called Agressive spells. For specific help on a particular command, just click on it.

General
In order to cast any spell at all, the following statements must be true:
  • You have enough mana for that specific spell
  • You're in Magic mode (if not, use command hudMenu TWICE to change mode).

    Casting
    There are two ways to cast any spell:

    1.
  • Use command listItemSelect (arg) where arg is the spell you want to cast.

    2.
  • Bring up the hud-menu by using the command hudMenu or go directly to the next step and skip this step.
  • Scroll to the desired spell using the command listItemNext or listItemPrev.
  • Use the command hudMenu again to cast the spell.



    Casting a spell on yourself
    See Casting.



    Casting a passive spell on a teammate
  • Aim at the teammate you want to cast on.
  • Use command +attack to focus. (Listen to sound indication: HIT and MISS).
  • Cast the spell (see Casting)



    Casting an aggressive spell on an enemy
    IMPORTANT! You will not be able to see any Aggressive spells in the hud-menu until you have hit an enemy using Focus.

  • Aim at the enemy you want to cast on.
  • Use command +attack to focus. (Listen to sound indication: HIT and MISS).
  • Cast the spell (see Casting)











    Spell Chart



    Spells Cost Value Duration Game function
    AGGRESSIVE Spells cast on enemy targets
    Bunny 40 - 10 Enemy can't resist jumping
    Cripple 40 - 10 Enemy gets crippled
    Throw 60 - - Throws enemy in same direction as Caster is facing when the spell hits
    Harm 80 50 - Enemy loses health
    Paranoia 100 - 20 Enemy sees and hear things that aren't there
    Swap 120 - - The Caster and the enemy swaps places
    Delirious 120 - 10 Enemy changes direction randomly
    Fumble 140 - 15 Enemy controls inverted
    Paralyze 160 - 10 Enemy can't move
    Discharge 180 - 20 Enemy becomes a proximity mine that fires bolts of electricity on fellow warriors within a particular radius
    Heart Leak 200 20 10 Enemy loses health every second
    Degrade 230 50 - Enemy's Character Experience Level drops
    Death 250 - - Enemy dies
     
    PASSIVE Spells cast on yourself or fellow warriors
    Speed 40 - 3 Running speed doubles
    Shield 60 30% - Invisible armor
    Heal 100 50 - Health increases
    Aura+ 120 25% - Aura increases
    Fly 160 - 20 Capability to fly
    Share 160 - 40 Any spell cast on the Target will affect the enemy who cast it as well
    Dissipate 160 - - Removes all enemy spells
    TickTock 180 - - Living bomb, detonating upon death
    Cloak 200 - 20 Invisibility
    Rage 230 4 15 Damage quadrupled
    Immortality 250 - 10 Death is no more