Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2

OpenGLRaw-1.3.0.0: A raw binding for the OpenGL graphics system

Portability | portable
Stability | stable
Maintainer | sven.panne@aedion.de
Safe Haskell | None

Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2

Contents

- Tokens

Description

All raw functions and tokens from the NV_vertex_array_range2 extension not already in the OpenGL 3.1 core, see http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt.

Synopsis

- gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH :: GLenum

# Tokens

gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH :: GLenum