/* reverb.sco */
; Table #1, a sine wave.
f 1 0 128 10 1

; p4 = frequency (in a pitch-class)
; Play Instrument #1 for a tenth of a second, p4=6.00
i 1 0 0.1 6.00
; Play Instrument #1 for a tenth of a second, p4=6.02
i 1 1 0.1 6.02
; Play Instrument #1 for a tenth of a second, p4=6.04
i 1 2 0.1 6.04
; Play Instrument #1 for a tenth of a second, p4=6.06
i 1 3 0.1 6.06

; Make sure the reverb remains active.
i 99 0 6
e
/* reverb.sco */
