Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- i -
- i : _linepos_t, MapOverlayRadiusConstraint, ShipStatList
- icon : EffectData, SlotProperty_t
- id : alGroup_t, alVoice, Asteroid, AsteroidAnchor, background_image_t, Escort_t, Event_t, Faction, FactionGenerator, gl_vbo, glFont, glFontTex, GltfMount, Hook, HookQueue_t, InfoButton_t, LuaMunition, LuaSpfxData_t, Mission, MissionMarker, news_t, NPC_t, NPCevtData, NPCmisnData, omsg_t, OSD_t, ovr_marker_t, Pilot, PilotCommodity, PilotHook, PilotOutfitSlot, pL_flag, Spob, StarSystem, Weapon
- ids : Claim_t
- idx : LuaCache_t, LuaMunition
- iflockon : OutfitLauncherData
- illegal : Mission
- illegalto : Commodity, Outfit
- illegaltoS : Outfit
- image : background_image_t, MapDecorator
- img : EffectData
- in_arc : PilotOutfitAmmo
- inc : NTimeUpdate_t
- index : Vertex
- info : LuaAudio_t
- inherits : Ship
- input_wid : InputDialogue
- inrange : PilotOutfitSlot, PilotWeaponSet
- intensity : Light, Lighting
- interference : StarSystem
- interp : AnimationSampler
- intrinsic_stats : Pilot
- inverted : ShipStatsLookup
- iread : Trail_spfx
- is_date : Hook
- is_timer : Hook
- istemp : Commodity
- item_select_cb : InputDialogue
- items : OSD_t, tech_group_t
- itimer : Pilot
- iwrite : Trail_spfx