Here is a list of all documented struct and union fields with links to the struct/union documentation for each field:
- p -
- p : AIMemory, Player_t, PlayerShip_t
- paramf : Weapon
- parent : Asteroid, Effect, Hook, Pilot, SysNode, UnionFind, Weapon
- path : glTexList, GltfObject, LuaCache_t, LuaFile_t, nsave_t
- pause_show : PlayerConf_t
- pdata : Pilot
- penetration : AsteroidType, Damage
- period : Commodity
- persist : Escort_t
- pitch : alGroup_t
- player : Faction
- player_damage : Pilot
- player_def : Faction
- player_name : nsave_t
- player_only : Gatherable
- plugins : nsave_t
- plural_rule : msgcat_t
- point_id : SafeLane
- point_ringbuf : Trail_spfx
- point_type : SafeLane
- points : Ship
- polygon : Asteroid, AsteroidType, OutfitGFX, Ship, WeaponCollision
- polygon_path : Ship
- polyview : WeaponCollision
- population : Spob
- population_modifier : Commodity
- portrait : Mission, NPC_t
- pos : alVoice, AsteroidAnchor, AsteroidExclusion, Debris, Gatherable, GltfMount, GltfTrail, JumpPoint, Light, LuaSpfxData_t, NebulaPuff, ovr_marker_t, ShipMount, ShipTrailEmitter, Solid, SPFX, Spob, StarSystem, SysNode
- pp_id : LuaShader_t
- pre : Solid
- presence : Pilot, Spob, StarSystem
- presences : VirtualSpob
- prev : alVoice
- price : Commodity, CommodityPrice, Outfit, Ship
- price_mod : Commodity
- price_ref : Commodity
- prices : StarSystem
- primitives : Mesh
- priority : EffectData, EventData, InfoButton_t, MissionAvail_t, news_t, NPC_t, OSD_t, Outfit, plugin_t, PPShader
- prob : LuaLinOpt_t
- program : MapShader, OutfitGFX, PPShader
- progress : PilotOutfitSlot
- projectiles : Pilot
- projection : MapShader, OutfitGFX
- properties : Outfit
- provides : OutfitLicenseData
- ps : Player_t
- ptarget : Pilot
- ptimer : Pilot
- ptr : tech_item_t
- puzzle_skip : PlayerConf_t