Here is a list of all documented variables with links to the struct/union documentation for each field:
- a -
- a : glColour_, glInfo
- aabb_max : Node
- aabb_min : Node
- abcd : md5_state_t
- absorb : AsteroidType, ShipStats
- acc : Hook
- accel : AsteroidAnchor, OutfitAfterburnerData, OutfitLauncherData, Pilot, Ship, ShipStats, Solid
- accel_base : Pilot
- accel_mod : ShipStats, TrailSpec, Weapon
- accepted : Mission
- acquired : ndata_start_t, PlayerShip_t
- acquired_date : PlayerShip_t
- active : Claim_t, LuaAudio_t, OSD_t, OutfitModificationData, PilotWeaponSet
- adam : DTYPE
- adv_x : font_char_t, glFontGlyph
- advweap : Pilot
- afb : Outfit
- affects : AsteroidExclusion
- afterburner : Pilot
- ai : Faction, OutfitLauncherData, Pilot
- aimLines : Pilot
- al_efx : PlayerConf_t
- alert_range : AsteroidType
- allies : Faction
- alpha : Debris, MapShader
- alpha_commod : CstMapWidget
- alpha_decorators : CstMapWidget
- alpha_env : CstMapWidget
- alpha_faction : CstMapWidget
- alpha_markers : CstMapWidget
- alpha_names : CstMapWidget
- alpha_path : CstMapWidget
- altx : CstSlotWidget
- alty : CstSlotWidget
- always_radar : PlayerConf_t
- ambient_b : Lighting
- ammo : PilotOutfitSlot
- ammo_capacity : ShipStats
- ammo_mass : OutfitLauncherData
- amount : OutfitFighterBayData, OutfitLauncherData
- ang : Asteroid, Debris
- angle : background_image_t, JumpPoint, vec2
- anim : SPFX_Base, Weapon
- animations : GltfObject
- aoffset : DTYPE
- applied : UniDiff_t
- arc : OutfitLauncherData
- area : AsteroidAnchor
- armour : Asteroid, OutfitLauncherData, Pilot, Ship, ShipStats, Weapon
- armour_max : AsteroidType, Pilot
- armour_min : AsteroidType
- armour_mod : ShipStats
- armour_regen : Pilot, Ship, ShipStats
- armour_regen_malus : ShipStats
- armour_regen_mod : ShipStats
- ast : HookParam
- asteroid_density : StarSystem
- asteroid_scan : ShipStats
- asteroids : AsteroidAnchor, StarSystem
- astexclude : StarSystem
- attr : UniHunk_t
- attrs : HunkProperties
- author : plugin_t
- autonav : Player_t
- autonav_reset_dist : PlayerConf_t
- autonav_reset_shield : PlayerConf_t
- autoweap : Pilot, PlayerShip_t
- avail : MissionData