30static void* get_proc(
const char *namez);
32#if defined(___WIN32__) || defined(__CYGWIN__)
39typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(
const char*);
40static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
44 #if __has_include(<winapifamily.h>)
45 #define HAVE_WINAPIFAMILY 1
47#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
48 #define HAVE_WINAPIFAMILY 1
52#ifdef HAVE_WINAPIFAMILY
53 #include <winapifamily.h>
54 #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
62 libGL = LoadLibraryW(L
"opengl32.dll");
65 tmp = (void(*)(void)) GetProcAddress(libGL,
"wglGetProcAddress");
66 gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
67 return gladGetProcAddressPtr != NULL;
77 FreeLibrary((HMODULE) libGL);
85#if !defined(__APPLE__) && !defined(__HAIKU__)
86typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(
const char*);
87static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
93 static const char *NAMES[] = {
94 "../Frameworks/OpenGL.framework/OpenGL",
95 "/Library/Frameworks/OpenGL.framework/OpenGL",
96 "/System/Library/Frameworks/OpenGL.framework/OpenGL",
97 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
100 static const char *NAMES[] = {
"libGL.so.1",
"libGL.so"};
103 unsigned int index = 0;
104 for(index = 0; index < (
sizeof(NAMES) /
sizeof(NAMES[0])); index++) {
105 libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
108#if defined(__APPLE__) || defined(__HAIKU__)
111 gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
112 "glXGetProcAddressARB");
113 return gladGetProcAddressPtr != NULL;
131void* get_proc(
const char *namez) {
133 if(libGL == NULL)
return NULL;
135#if !defined(__APPLE__) && !defined(__HAIKU__)
136 if(gladGetProcAddressPtr != NULL) {
137 result = gladGetProcAddressPtr(namez);
141#if defined(___WIN32__) || defined(__CYGWIN__)
142 result = (
void*)GetProcAddress((HMODULE) libGL, namez);
144 result = dlsym(libGL, namez);
151int gladLoadGL(
void) {
155 status = gladLoadGLLoader(&get_proc);
164#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
165#define _GLAD_IS_SOME_NEW_VERSION 1
168static int max_loaded_major;
169static int max_loaded_minor;
171static const char *exts = NULL;
172static int num_exts_i = 0;
173static char **exts_i = NULL;
175static int get_exts(
void) {
176#ifdef _GLAD_IS_SOME_NEW_VERSION
177 if(max_loaded_major < 3) {
179 exts = (
const char *)glGetString(GL_EXTENSIONS);
180#ifdef _GLAD_IS_SOME_NEW_VERSION
185 glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
186 if (num_exts_i > 0) {
187 exts_i = (
char **)malloc((
size_t)num_exts_i * (
sizeof *exts_i));
190 if (exts_i == NULL) {
194 for(index = 0; index < (unsigned)num_exts_i; index++) {
195 const char *gl_str_tmp = (
const char*)glGetStringi(GL_EXTENSIONS, index);
196 size_t len = strlen(gl_str_tmp);
198 char *local_str = (
char*)malloc((len+1) *
sizeof(
char));
199 if(local_str != NULL) {
200 memcpy(local_str, gl_str_tmp, (len+1) *
sizeof(
char));
202 exts_i[index] = local_str;
209static void free_exts(
void) {
210 if (exts_i != NULL) {
212 for(index = 0; index < num_exts_i; index++) {
213 free((
char *)exts_i[index]);
215 free((
void *)exts_i);
220static int has_ext(
const char *ext) {
221#ifdef _GLAD_IS_SOME_NEW_VERSION
222 if(max_loaded_major < 3) {
224 const char *extensions;
226 const char *terminator;
228 if(extensions == NULL || ext == NULL) {
233 loc = strstr(extensions, ext);
238 terminator = loc + strlen(ext);
239 if((loc == extensions || *(loc - 1) ==
' ') &&
240 (*terminator ==
' ' || *terminator ==
'\0')) {
243 extensions = terminator;
245#ifdef _GLAD_IS_SOME_NEW_VERSION
248 if(exts_i == NULL)
return 0;
249 for(index = 0; index < num_exts_i; index++) {
250 const char *e = exts_i[index];
252 if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
261int GLAD_GL_VERSION_1_0 = 0;
262int GLAD_GL_VERSION_1_1 = 0;
263int GLAD_GL_VERSION_1_2 = 0;
264int GLAD_GL_VERSION_1_3 = 0;
265int GLAD_GL_VERSION_1_4 = 0;
266int GLAD_GL_VERSION_1_5 = 0;
267int GLAD_GL_VERSION_2_0 = 0;
268int GLAD_GL_VERSION_2_1 = 0;
269int GLAD_GL_VERSION_3_0 = 0;
270int GLAD_GL_VERSION_3_1 = 0;
271int GLAD_GL_VERSION_3_2 = 0;
272PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
273PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
274PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
275PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
276PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
277PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
278PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
279PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
280PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
281PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
282PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
283PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
284PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
285PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
286PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
287PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
288PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
289PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
290PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
291PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
292PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
293PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
294PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
295PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
296PFNGLCLEARPROC glad_glClear = NULL;
297PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
298PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
299PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
300PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
301PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
302PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
303PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
304PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
305PFNGLCOLORMASKPROC glad_glColorMask = NULL;
306PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
307PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
308PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
309PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
310PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
311PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
312PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
313PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
314PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
315PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
316PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
317PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
318PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
319PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
320PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
321PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
322PFNGLCULLFACEPROC glad_glCullFace = NULL;
323PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
324PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
325PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
326PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
327PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
328PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
329PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
330PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
331PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
332PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
333PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
334PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
335PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
336PFNGLDISABLEPROC glad_glDisable = NULL;
337PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
338PFNGLDISABLEIPROC glad_glDisablei = NULL;
339PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
340PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
341PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
342PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
343PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
344PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
345PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
346PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
347PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
348PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
349PFNGLENABLEPROC glad_glEnable = NULL;
350PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
351PFNGLENABLEIPROC glad_glEnablei = NULL;
352PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
353PFNGLENDQUERYPROC glad_glEndQuery = NULL;
354PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
355PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
356PFNGLFINISHPROC glad_glFinish = NULL;
357PFNGLFLUSHPROC glad_glFlush = NULL;
358PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
359PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
360PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
361PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
362PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
363PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
364PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
365PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
366PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
367PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
368PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
369PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
370PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
371PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
372PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
373PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
374PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
375PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
376PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
377PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
378PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
379PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
380PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
381PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
382PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
383PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
384PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
385PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
386PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
387PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
388PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
389PFNGLGETERRORPROC glad_glGetError = NULL;
390PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
391PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
392PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
393PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
394PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
395PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
396PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
397PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
398PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
399PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
400PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
401PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
402PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
403PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
404PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
405PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
406PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
407PFNGLGETSTRINGPROC glad_glGetString = NULL;
408PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
409PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
410PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
411PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
412PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
413PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
414PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
415PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
416PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
417PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
418PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
419PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
420PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
421PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
422PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
423PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
424PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
425PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
426PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
427PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
428PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
429PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
430PFNGLHINTPROC glad_glHint = NULL;
431PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
432PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
433PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
434PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
435PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
436PFNGLISQUERYPROC glad_glIsQuery = NULL;
437PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
438PFNGLISSHADERPROC glad_glIsShader = NULL;
439PFNGLISSYNCPROC glad_glIsSync = NULL;
440PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
441PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
442PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
443PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
444PFNGLLOGICOPPROC glad_glLogicOp = NULL;
445PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
446PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
447PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
448PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
449PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
450PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
451PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
452PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
453PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
454PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
455PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
456PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
457PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
458PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
459PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
460PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
461PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
462PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
463PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
464PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
465PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
466PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
467PFNGLSCISSORPROC glad_glScissor = NULL;
468PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
469PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
470PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
471PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
472PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
473PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
474PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
475PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
476PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
477PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
478PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
479PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
480PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
481PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
482PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
483PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
484PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
485PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
486PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
487PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
488PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
489PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
490PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
491PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
492PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
493PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
494PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
495PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
496PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
497PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
498PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
499PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
500PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
501PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
502PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
503PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
504PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
505PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
506PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
507PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
508PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
509PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
510PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
511PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
512PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
513PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
514PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
515PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
516PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
517PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
518PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
519PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
520PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
521PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
522PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
523PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
524PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
525PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
526PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
527PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
528PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
529PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
530PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
531PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
532PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
533PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
534PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
535PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
536PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
537PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
538PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
539PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
540PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
541PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
542PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
543PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
544PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
545PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
546PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
547PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
548PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
549PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
550PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
551PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
552PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
553PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
554PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
555PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
556PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
557PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
558PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
559PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
560PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
561PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
562PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
563PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
564PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
565PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
566PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
567PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
568PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
569PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
570PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
571PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
572PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
573PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
574PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
575PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
576PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
577PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
578PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
579PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
580PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
581PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
582PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
583PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
584PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
585PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
586PFNGLVIEWPORTPROC glad_glViewport = NULL;
587PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
588int GLAD_GL_ARB_shader_subroutine = 0;
589int GLAD_GL_ARB_texture_filter_anisotropic = 0;
590int GLAD_GL_KHR_debug = 0;
591PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
592PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
593PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
594PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
595PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
596PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
597PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
598PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
599PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
600PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
601PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
602PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
603PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
604PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
605PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
606PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
607PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
608PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
609PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
610PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
611PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
612PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
613PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
614PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
615PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
616PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
617PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
618PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
619PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
620PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
621static void load_GL_VERSION_1_0(GLADloadproc load) {
622 if(!GLAD_GL_VERSION_1_0)
return;
623 glad_glCullFace = (PFNGLCULLFACEPROC)load(
"glCullFace");
624 glad_glFrontFace = (PFNGLFRONTFACEPROC)load(
"glFrontFace");
625 glad_glHint = (PFNGLHINTPROC)load(
"glHint");
626 glad_glLineWidth = (PFNGLLINEWIDTHPROC)load(
"glLineWidth");
627 glad_glPointSize = (PFNGLPOINTSIZEPROC)load(
"glPointSize");
628 glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load(
"glPolygonMode");
629 glad_glScissor = (PFNGLSCISSORPROC)load(
"glScissor");
630 glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load(
"glTexParameterf");
631 glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load(
"glTexParameterfv");
632 glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load(
"glTexParameteri");
633 glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load(
"glTexParameteriv");
634 glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load(
"glTexImage1D");
635 glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load(
"glTexImage2D");
636 glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load(
"glDrawBuffer");
637 glad_glClear = (PFNGLCLEARPROC)load(
"glClear");
638 glad_glClearColor = (PFNGLCLEARCOLORPROC)load(
"glClearColor");
639 glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load(
"glClearStencil");
640 glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load(
"glClearDepth");
641 glad_glStencilMask = (PFNGLSTENCILMASKPROC)load(
"glStencilMask");
642 glad_glColorMask = (PFNGLCOLORMASKPROC)load(
"glColorMask");
643 glad_glDepthMask = (PFNGLDEPTHMASKPROC)load(
"glDepthMask");
644 glad_glDisable = (PFNGLDISABLEPROC)load(
"glDisable");
645 glad_glEnable = (PFNGLENABLEPROC)load(
"glEnable");
646 glad_glFinish = (PFNGLFINISHPROC)load(
"glFinish");
647 glad_glFlush = (PFNGLFLUSHPROC)load(
"glFlush");
648 glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load(
"glBlendFunc");
649 glad_glLogicOp = (PFNGLLOGICOPPROC)load(
"glLogicOp");
650 glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load(
"glStencilFunc");
651 glad_glStencilOp = (PFNGLSTENCILOPPROC)load(
"glStencilOp");
652 glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load(
"glDepthFunc");
653 glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load(
"glPixelStoref");
654 glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load(
"glPixelStorei");
655 glad_glReadBuffer = (PFNGLREADBUFFERPROC)load(
"glReadBuffer");
656 glad_glReadPixels = (PFNGLREADPIXELSPROC)load(
"glReadPixels");
657 glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load(
"glGetBooleanv");
658 glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load(
"glGetDoublev");
659 glad_glGetError = (PFNGLGETERRORPROC)load(
"glGetError");
660 glad_glGetFloatv = (PFNGLGETFLOATVPROC)load(
"glGetFloatv");
661 glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load(
"glGetIntegerv");
662 glad_glGetString = (PFNGLGETSTRINGPROC)load(
"glGetString");
663 glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load(
"glGetTexImage");
664 glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load(
"glGetTexParameterfv");
665 glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load(
"glGetTexParameteriv");
666 glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load(
"glGetTexLevelParameterfv");
667 glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load(
"glGetTexLevelParameteriv");
668 glad_glIsEnabled = (PFNGLISENABLEDPROC)load(
"glIsEnabled");
669 glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load(
"glDepthRange");
670 glad_glViewport = (PFNGLVIEWPORTPROC)load(
"glViewport");
672static void load_GL_VERSION_1_1(GLADloadproc load) {
673 if(!GLAD_GL_VERSION_1_1)
return;
674 glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load(
"glDrawArrays");
675 glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load(
"glDrawElements");
676 glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load(
"glPolygonOffset");
677 glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load(
"glCopyTexImage1D");
678 glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load(
"glCopyTexImage2D");
679 glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load(
"glCopyTexSubImage1D");
680 glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load(
"glCopyTexSubImage2D");
681 glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load(
"glTexSubImage1D");
682 glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load(
"glTexSubImage2D");
683 glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load(
"glBindTexture");
684 glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load(
"glDeleteTextures");
685 glad_glGenTextures = (PFNGLGENTEXTURESPROC)load(
"glGenTextures");
686 glad_glIsTexture = (PFNGLISTEXTUREPROC)load(
"glIsTexture");
688static void load_GL_VERSION_1_2(GLADloadproc load) {
689 if(!GLAD_GL_VERSION_1_2)
return;
690 glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load(
"glDrawRangeElements");
691 glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load(
"glTexImage3D");
692 glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load(
"glTexSubImage3D");
693 glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load(
"glCopyTexSubImage3D");
695static void load_GL_VERSION_1_3(GLADloadproc load) {
696 if(!GLAD_GL_VERSION_1_3)
return;
697 glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load(
"glActiveTexture");
698 glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load(
"glSampleCoverage");
699 glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load(
"glCompressedTexImage3D");
700 glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load(
"glCompressedTexImage2D");
701 glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load(
"glCompressedTexImage1D");
702 glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load(
"glCompressedTexSubImage3D");
703 glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load(
"glCompressedTexSubImage2D");
704 glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load(
"glCompressedTexSubImage1D");
705 glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load(
"glGetCompressedTexImage");
707static void load_GL_VERSION_1_4(GLADloadproc load) {
708 if(!GLAD_GL_VERSION_1_4)
return;
709 glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load(
"glBlendFuncSeparate");
710 glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load(
"glMultiDrawArrays");
711 glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load(
"glMultiDrawElements");
712 glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load(
"glPointParameterf");
713 glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load(
"glPointParameterfv");
714 glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load(
"glPointParameteri");
715 glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load(
"glPointParameteriv");
716 glad_glBlendColor = (PFNGLBLENDCOLORPROC)load(
"glBlendColor");
717 glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load(
"glBlendEquation");
719static void load_GL_VERSION_1_5(GLADloadproc load) {
720 if(!GLAD_GL_VERSION_1_5)
return;
721 glad_glGenQueries = (PFNGLGENQUERIESPROC)load(
"glGenQueries");
722 glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load(
"glDeleteQueries");
723 glad_glIsQuery = (PFNGLISQUERYPROC)load(
"glIsQuery");
724 glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load(
"glBeginQuery");
725 glad_glEndQuery = (PFNGLENDQUERYPROC)load(
"glEndQuery");
726 glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load(
"glGetQueryiv");
727 glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load(
"glGetQueryObjectiv");
728 glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load(
"glGetQueryObjectuiv");
729 glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load(
"glBindBuffer");
730 glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load(
"glDeleteBuffers");
731 glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load(
"glGenBuffers");
732 glad_glIsBuffer = (PFNGLISBUFFERPROC)load(
"glIsBuffer");
733 glad_glBufferData = (PFNGLBUFFERDATAPROC)load(
"glBufferData");
734 glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load(
"glBufferSubData");
735 glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load(
"glGetBufferSubData");
736 glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load(
"glMapBuffer");
737 glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load(
"glUnmapBuffer");
738 glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load(
"glGetBufferParameteriv");
739 glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load(
"glGetBufferPointerv");
741static void load_GL_VERSION_2_0(GLADloadproc load) {
742 if(!GLAD_GL_VERSION_2_0)
return;
743 glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load(
"glBlendEquationSeparate");
744 glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load(
"glDrawBuffers");
745 glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load(
"glStencilOpSeparate");
746 glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load(
"glStencilFuncSeparate");
747 glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load(
"glStencilMaskSeparate");
748 glad_glAttachShader = (PFNGLATTACHSHADERPROC)load(
"glAttachShader");
749 glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load(
"glBindAttribLocation");
750 glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load(
"glCompileShader");
751 glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load(
"glCreateProgram");
752 glad_glCreateShader = (PFNGLCREATESHADERPROC)load(
"glCreateShader");
753 glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load(
"glDeleteProgram");
754 glad_glDeleteShader = (PFNGLDELETESHADERPROC)load(
"glDeleteShader");
755 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load(
"glDetachShader");
756 glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load(
"glDisableVertexAttribArray");
757 glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load(
"glEnableVertexAttribArray");
758 glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load(
"glGetActiveAttrib");
759 glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load(
"glGetActiveUniform");
760 glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load(
"glGetAttachedShaders");
761 glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load(
"glGetAttribLocation");
762 glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load(
"glGetProgramiv");
763 glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load(
"glGetProgramInfoLog");
764 glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load(
"glGetShaderiv");
765 glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load(
"glGetShaderInfoLog");
766 glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load(
"glGetShaderSource");
767 glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load(
"glGetUniformLocation");
768 glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load(
"glGetUniformfv");
769 glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load(
"glGetUniformiv");
770 glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load(
"glGetVertexAttribdv");
771 glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load(
"glGetVertexAttribfv");
772 glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load(
"glGetVertexAttribiv");
773 glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load(
"glGetVertexAttribPointerv");
774 glad_glIsProgram = (PFNGLISPROGRAMPROC)load(
"glIsProgram");
775 glad_glIsShader = (PFNGLISSHADERPROC)load(
"glIsShader");
776 glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load(
"glLinkProgram");
777 glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load(
"glShaderSource");
778 glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load(
"glUseProgram");
779 glad_glUniform1f = (PFNGLUNIFORM1FPROC)load(
"glUniform1f");
780 glad_glUniform2f = (PFNGLUNIFORM2FPROC)load(
"glUniform2f");
781 glad_glUniform3f = (PFNGLUNIFORM3FPROC)load(
"glUniform3f");
782 glad_glUniform4f = (PFNGLUNIFORM4FPROC)load(
"glUniform4f");
783 glad_glUniform1i = (PFNGLUNIFORM1IPROC)load(
"glUniform1i");
784 glad_glUniform2i = (PFNGLUNIFORM2IPROC)load(
"glUniform2i");
785 glad_glUniform3i = (PFNGLUNIFORM3IPROC)load(
"glUniform3i");
786 glad_glUniform4i = (PFNGLUNIFORM4IPROC)load(
"glUniform4i");
787 glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load(
"glUniform1fv");
788 glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load(
"glUniform2fv");
789 glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load(
"glUniform3fv");
790 glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load(
"glUniform4fv");
791 glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load(
"glUniform1iv");
792 glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load(
"glUniform2iv");
793 glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load(
"glUniform3iv");
794 glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load(
"glUniform4iv");
795 glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load(
"glUniformMatrix2fv");
796 glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load(
"glUniformMatrix3fv");
797 glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load(
"glUniformMatrix4fv");
798 glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load(
"glValidateProgram");
799 glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load(
"glVertexAttrib1d");
800 glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load(
"glVertexAttrib1dv");
801 glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load(
"glVertexAttrib1f");
802 glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load(
"glVertexAttrib1fv");
803 glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load(
"glVertexAttrib1s");
804 glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load(
"glVertexAttrib1sv");
805 glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load(
"glVertexAttrib2d");
806 glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load(
"glVertexAttrib2dv");
807 glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load(
"glVertexAttrib2f");
808 glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load(
"glVertexAttrib2fv");
809 glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load(
"glVertexAttrib2s");
810 glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load(
"glVertexAttrib2sv");
811 glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load(
"glVertexAttrib3d");
812 glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load(
"glVertexAttrib3dv");
813 glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load(
"glVertexAttrib3f");
814 glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load(
"glVertexAttrib3fv");
815 glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load(
"glVertexAttrib3s");
816 glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load(
"glVertexAttrib3sv");
817 glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load(
"glVertexAttrib4Nbv");
818 glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load(
"glVertexAttrib4Niv");
819 glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load(
"glVertexAttrib4Nsv");
820 glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load(
"glVertexAttrib4Nub");
821 glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load(
"glVertexAttrib4Nubv");
822 glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load(
"glVertexAttrib4Nuiv");
823 glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load(
"glVertexAttrib4Nusv");
824 glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load(
"glVertexAttrib4bv");
825 glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load(
"glVertexAttrib4d");
826 glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load(
"glVertexAttrib4dv");
827 glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load(
"glVertexAttrib4f");
828 glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load(
"glVertexAttrib4fv");
829 glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load(
"glVertexAttrib4iv");
830 glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load(
"glVertexAttrib4s");
831 glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load(
"glVertexAttrib4sv");
832 glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load(
"glVertexAttrib4ubv");
833 glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load(
"glVertexAttrib4uiv");
834 glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load(
"glVertexAttrib4usv");
835 glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load(
"glVertexAttribPointer");
837static void load_GL_VERSION_2_1(GLADloadproc load) {
838 if(!GLAD_GL_VERSION_2_1)
return;
839 glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load(
"glUniformMatrix2x3fv");
840 glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load(
"glUniformMatrix3x2fv");
841 glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load(
"glUniformMatrix2x4fv");
842 glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load(
"glUniformMatrix4x2fv");
843 glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load(
"glUniformMatrix3x4fv");
844 glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load(
"glUniformMatrix4x3fv");
846static void load_GL_VERSION_3_0(GLADloadproc load) {
847 if(!GLAD_GL_VERSION_3_0)
return;
848 glad_glColorMaski = (PFNGLCOLORMASKIPROC)load(
"glColorMaski");
849 glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load(
"glGetBooleani_v");
850 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(
"glGetIntegeri_v");
851 glad_glEnablei = (PFNGLENABLEIPROC)load(
"glEnablei");
852 glad_glDisablei = (PFNGLDISABLEIPROC)load(
"glDisablei");
853 glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load(
"glIsEnabledi");
854 glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load(
"glBeginTransformFeedback");
855 glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load(
"glEndTransformFeedback");
856 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(
"glBindBufferRange");
857 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(
"glBindBufferBase");
858 glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load(
"glTransformFeedbackVaryings");
859 glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load(
"glGetTransformFeedbackVarying");
860 glad_glClampColor = (PFNGLCLAMPCOLORPROC)load(
"glClampColor");
861 glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load(
"glBeginConditionalRender");
862 glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load(
"glEndConditionalRender");
863 glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load(
"glVertexAttribIPointer");
864 glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load(
"glGetVertexAttribIiv");
865 glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load(
"glGetVertexAttribIuiv");
866 glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load(
"glVertexAttribI1i");
867 glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load(
"glVertexAttribI2i");
868 glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load(
"glVertexAttribI3i");
869 glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load(
"glVertexAttribI4i");
870 glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load(
"glVertexAttribI1ui");
871 glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load(
"glVertexAttribI2ui");
872 glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load(
"glVertexAttribI3ui");
873 glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load(
"glVertexAttribI4ui");
874 glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load(
"glVertexAttribI1iv");
875 glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load(
"glVertexAttribI2iv");
876 glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load(
"glVertexAttribI3iv");
877 glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load(
"glVertexAttribI4iv");
878 glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load(
"glVertexAttribI1uiv");
879 glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load(
"glVertexAttribI2uiv");
880 glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load(
"glVertexAttribI3uiv");
881 glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load(
"glVertexAttribI4uiv");
882 glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load(
"glVertexAttribI4bv");
883 glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load(
"glVertexAttribI4sv");
884 glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load(
"glVertexAttribI4ubv");
885 glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load(
"glVertexAttribI4usv");
886 glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load(
"glGetUniformuiv");
887 glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load(
"glBindFragDataLocation");
888 glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load(
"glGetFragDataLocation");
889 glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load(
"glUniform1ui");
890 glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load(
"glUniform2ui");
891 glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load(
"glUniform3ui");
892 glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load(
"glUniform4ui");
893 glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load(
"glUniform1uiv");
894 glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load(
"glUniform2uiv");
895 glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load(
"glUniform3uiv");
896 glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load(
"glUniform4uiv");
897 glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load(
"glTexParameterIiv");
898 glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load(
"glTexParameterIuiv");
899 glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load(
"glGetTexParameterIiv");
900 glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load(
"glGetTexParameterIuiv");
901 glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load(
"glClearBufferiv");
902 glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load(
"glClearBufferuiv");
903 glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load(
"glClearBufferfv");
904 glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load(
"glClearBufferfi");
905 glad_glGetStringi = (PFNGLGETSTRINGIPROC)load(
"glGetStringi");
906 glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load(
"glIsRenderbuffer");
907 glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load(
"glBindRenderbuffer");
908 glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load(
"glDeleteRenderbuffers");
909 glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load(
"glGenRenderbuffers");
910 glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load(
"glRenderbufferStorage");
911 glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load(
"glGetRenderbufferParameteriv");
912 glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load(
"glIsFramebuffer");
913 glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load(
"glBindFramebuffer");
914 glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load(
"glDeleteFramebuffers");
915 glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load(
"glGenFramebuffers");
916 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load(
"glCheckFramebufferStatus");
917 glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load(
"glFramebufferTexture1D");
918 glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load(
"glFramebufferTexture2D");
919 glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load(
"glFramebufferTexture3D");
920 glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load(
"glFramebufferRenderbuffer");
921 glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(
"glGetFramebufferAttachmentParameteriv");
922 glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load(
"glGenerateMipmap");
923 glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load(
"glBlitFramebuffer");
924 glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load(
"glRenderbufferStorageMultisample");
925 glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load(
"glFramebufferTextureLayer");
926 glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load(
"glMapBufferRange");
927 glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load(
"glFlushMappedBufferRange");
928 glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load(
"glBindVertexArray");
929 glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load(
"glDeleteVertexArrays");
930 glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load(
"glGenVertexArrays");
931 glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load(
"glIsVertexArray");
933static void load_GL_VERSION_3_1(GLADloadproc load) {
934 if(!GLAD_GL_VERSION_3_1)
return;
935 glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load(
"glDrawArraysInstanced");
936 glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load(
"glDrawElementsInstanced");
937 glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load(
"glTexBuffer");
938 glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load(
"glPrimitiveRestartIndex");
939 glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load(
"glCopyBufferSubData");
940 glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load(
"glGetUniformIndices");
941 glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load(
"glGetActiveUniformsiv");
942 glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load(
"glGetActiveUniformName");
943 glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load(
"glGetUniformBlockIndex");
944 glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load(
"glGetActiveUniformBlockiv");
945 glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load(
"glGetActiveUniformBlockName");
946 glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load(
"glUniformBlockBinding");
947 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load(
"glBindBufferRange");
948 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load(
"glBindBufferBase");
949 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load(
"glGetIntegeri_v");
951static void load_GL_VERSION_3_2(GLADloadproc load) {
952 if(!GLAD_GL_VERSION_3_2)
return;
953 glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load(
"glDrawElementsBaseVertex");
954 glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load(
"glDrawRangeElementsBaseVertex");
955 glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load(
"glDrawElementsInstancedBaseVertex");
956 glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load(
"glMultiDrawElementsBaseVertex");
957 glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load(
"glProvokingVertex");
958 glad_glFenceSync = (PFNGLFENCESYNCPROC)load(
"glFenceSync");
959 glad_glIsSync = (PFNGLISSYNCPROC)load(
"glIsSync");
960 glad_glDeleteSync = (PFNGLDELETESYNCPROC)load(
"glDeleteSync");
961 glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load(
"glClientWaitSync");
962 glad_glWaitSync = (PFNGLWAITSYNCPROC)load(
"glWaitSync");
963 glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load(
"glGetInteger64v");
964 glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load(
"glGetSynciv");
965 glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load(
"glGetInteger64i_v");
966 glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load(
"glGetBufferParameteri64v");
967 glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load(
"glFramebufferTexture");
968 glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load(
"glTexImage2DMultisample");
969 glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load(
"glTexImage3DMultisample");
970 glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load(
"glGetMultisamplefv");
971 glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load(
"glSampleMaski");
973static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
974 if(!GLAD_GL_ARB_shader_subroutine)
return;
975 glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load(
"glGetSubroutineUniformLocation");
976 glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load(
"glGetSubroutineIndex");
977 glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load(
"glGetActiveSubroutineUniformiv");
978 glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load(
"glGetActiveSubroutineUniformName");
979 glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load(
"glGetActiveSubroutineName");
980 glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load(
"glUniformSubroutinesuiv");
981 glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load(
"glGetUniformSubroutineuiv");
982 glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load(
"glGetProgramStageiv");
984static void load_GL_KHR_debug(GLADloadproc load) {
985 if(!GLAD_GL_KHR_debug)
return;
986 glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load(
"glDebugMessageControl");
987 glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load(
"glDebugMessageInsert");
988 glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load(
"glDebugMessageCallback");
989 glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load(
"glGetDebugMessageLog");
990 glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load(
"glPushDebugGroup");
991 glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load(
"glPopDebugGroup");
992 glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load(
"glObjectLabel");
993 glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load(
"glGetObjectLabel");
994 glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load(
"glObjectPtrLabel");
995 glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load(
"glGetObjectPtrLabel");
996 glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load(
"glGetPointerv");
997 glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load(
"glDebugMessageControlKHR");
998 glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load(
"glDebugMessageInsertKHR");
999 glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load(
"glDebugMessageCallbackKHR");
1000 glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load(
"glGetDebugMessageLogKHR");
1001 glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load(
"glPushDebugGroupKHR");
1002 glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load(
"glPopDebugGroupKHR");
1003 glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load(
"glObjectLabelKHR");
1004 glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load(
"glGetObjectLabelKHR");
1005 glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load(
"glObjectPtrLabelKHR");
1006 glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load(
"glGetObjectPtrLabelKHR");
1007 glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load(
"glGetPointervKHR");
1009static int find_extensionsGL(
void) {
1010 if (!get_exts())
return 0;
1011 GLAD_GL_ARB_shader_subroutine = has_ext(
"GL_ARB_shader_subroutine");
1012 GLAD_GL_ARB_texture_filter_anisotropic = has_ext(
"GL_ARB_texture_filter_anisotropic");
1013 GLAD_GL_KHR_debug = has_ext(
"GL_KHR_debug");
1018static void find_coreGL(
void) {
1024 int i, major, minor;
1026 const char* version;
1027 const char* prefixes[] = {
1034 version = (
const char*) glGetString(GL_VERSION);
1035 if (!version)
return;
1037 for (i = 0; prefixes[i]; i++) {
1038 const size_t length = strlen(prefixes[i]);
1039 if (strncmp(version, prefixes[i], length) == 0) {
1047 sscanf_s(version,
"%d.%d", &major, &minor);
1049 sscanf(version,
"%d.%d", &major, &minor);
1052 GLVersion.major = major; GLVersion.minor = minor;
1053 max_loaded_major = major; max_loaded_minor = minor;
1054 GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1055 GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1056 GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1057 GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1058 GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1059 GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1060 GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1061 GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
1062 GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
1063 GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
1064 GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
1065 if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) {
1066 max_loaded_major = 3;
1067 max_loaded_minor = 2;
1071int gladLoadGLLoader(GLADloadproc load) {
1072 GLVersion.major = 0; GLVersion.minor = 0;
1073 glGetString = (PFNGLGETSTRINGPROC)load(
"glGetString");
1074 if(glGetString == NULL)
return 0;
1075 if(glGetString(GL_VERSION) == NULL)
return 0;
1077 load_GL_VERSION_1_0(load);
1078 load_GL_VERSION_1_1(load);
1079 load_GL_VERSION_1_2(load);
1080 load_GL_VERSION_1_3(load);
1081 load_GL_VERSION_1_4(load);
1082 load_GL_VERSION_1_5(load);
1083 load_GL_VERSION_2_0(load);
1084 load_GL_VERSION_2_1(load);
1085 load_GL_VERSION_3_0(load);
1086 load_GL_VERSION_3_1(load);
1087 load_GL_VERSION_3_2(load);
1089 if (!find_extensionsGL())
return 0;
1090 load_GL_ARB_shader_subroutine(load);
1091 load_GL_KHR_debug(load);
1092 return GLVersion.major != 0 || GLVersion.minor != 0;