![]() |
naev 0.12.6
|
Represents a node of an object. Each node can have multiple meshes and children nodes with an associated transformation. More...
#include <gltf.h>

Data Fields | |
| char * | name |
| mat4 | H |
| mat4 | Horig |
| int | mesh |
| size_t * | children |
| size_t | nchildren |
| GLfloat | radius |
| vec3 | aabb_min |
| vec3 | aabb_max |
| int | has_anim |
| NodeTransform | nt |
| NodeTransform | ntorig |
| void * | data |
| struct Node_ * | next |
Represents a node of an object. Each node can have multiple meshes and children nodes with an associated transformation.
Node in the thread queue.
| vec3 Node::aabb_max |
| vec3 Node::aabb_min |
| void* Node::data |
The element in the list
Definition at line 54 of file threadpool.c.
| struct Node_* Node::next |
The next node in the list
Definition at line 55 of file threadpool.c.
| NodeTransform Node::nt |
| NodeTransform Node::ntorig |
| GLfloat Node::radius |