#include <player.h>
The player struct.
Definition at line 100 of file player.h.
◆ autonav
Current autonav state.
Definition at line 108 of file player.h.
◆ chapter
Chapter information.
Definition at line 114 of file player.h.
◆ date_created
| time_t Player_t::date_created |
When the player was created.
Definition at line 134 of file player.h.
◆ death_counter
| unsigned int Player_t::death_counter |
Times the player got annihilated.
Definition at line 143 of file player.h.
◆ difficulty
| char* Player_t::difficulty |
Player-specific difficulty.
Definition at line 115 of file player.h.
◆ discover_off
| int Player_t::discover_off |
Player is unable to discover anything.
Definition at line 116 of file player.h.
◆ dmg_done_armour
| double Player_t::dmg_done_armour |
Total damage done to armour.
Definition at line 136 of file player.h.
◆ dmg_done_shield
| double Player_t::dmg_done_shield |
Total damage done to shields.
Definition at line 135 of file player.h.
◆ dmg_taken_armour
| double Player_t::dmg_taken_armour |
Total damage taken to armour.
Definition at line 138 of file player.h.
◆ dmg_taken_shield
| double Player_t::dmg_taken_shield |
Total damage taken to shields.
Definition at line 137 of file player.h.
◆ eq_outfitMode
| int Player_t::eq_outfitMode |
Equipment outfit mode.
Definition at line 124 of file player.h.
◆ flags
| PlayerFlags Player_t::flags |
Player's flags.
Definition at line 107 of file player.h.
◆ fleet_capacity
| int Player_t::fleet_capacity |
Total player fleet capacity.
Definition at line 129 of file player.h.
◆ fleet_used
Currently used fleet capacity.
Definition at line 128 of file player.h.
◆ gui
◆ jumped_times
| unsigned int Player_t::jumped_times |
Times the player jumped.
Definition at line 141 of file player.h.
◆ landed_times
| unsigned int Player_t::landed_times |
Times the player landed.
Definition at line 142 of file player.h.
◆ last_played
| time_t Player_t::last_played |
Date the save was last played.
Definition at line 132 of file player.h.
◆ loaded_version
| char* Player_t::loaded_version |
Version of the loaded save game.
Definition at line 119 of file player.h.
◆ map_minimal
| int Player_t::map_minimal |
Map is set in minimal mode.
Definition at line 125 of file player.h.
◆ mousex
Mouse X position (for mouse flying).
Definition at line 109 of file player.h.
◆ mousey
Mouse Y position (for mouse flying).
Definition at line 110 of file player.h.
◆ name
Player's name.
Definition at line 104 of file player.h.
Player's pilot. Same as ps.p.
Definition at line 102 of file player.h.
◆ ps
Player's ship with extra information.
Definition at line 103 of file player.h.
◆ radar_res
| double Player_t::radar_res |
Player's radar resolution.
Definition at line 123 of file player.h.
◆ ships_destroyed
| unsigned int Player_t::ships_destroyed[SHIP_CLASS_TOTAL] |
Total number of ships destroyed.
Definition at line 139 of file player.h.
◆ speed
Gameplay speed modifier, multiplies the ship base speed.
Definition at line 112 of file player.h.
◆ speed_autonav
| double Player_t::speed_autonav |
Autonav speed.
Definition at line 113 of file player.h.
◆ time_played
| double Player_t::time_played |
Total time the player has played the game.
Definition at line 133 of file player.h.
◆ time_since_save
| time_t Player_t::time_since_save |
Time since last saved.
Definition at line 146 of file player.h.
The documentation for this struct was generated from the following file:
- /pbulk/work/games/naev/work/naev-0.12.6/src/player.h