An actual in-game active special effect.
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An actual in-game active special effect.
Definition at line 123 of file spfx.c.
◆ effect
The real effect
Definition at line 128 of file spfx.c.
◆ lastframe
Needed when paused
Definition at line 127 of file spfx.c.
◆ pos
Current position.
Definition at line 124 of file spfx.c.
◆ time
Time elapsed (not left).
Definition at line 133 of file spfx.c.
◆ timer
Time left
Definition at line 130 of file spfx.c.
◆ unique
Uniqueness value in the shader.
Definition at line 134 of file spfx.c.
◆ vel
Current velocity.
Definition at line 125 of file spfx.c.
The documentation for this struct was generated from the following file:
- /pbulk/work/games/naev/work/naev-0.12.6/src/spfx.c