/*--------------------------------*- C++ -*----------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     | Website:  https://openfoam.org
    \\  /    A nd           | Version:  9
     \\/     M anipulation  |
\*---------------------------------------------------------------------------*/
FoamFile
{
    format      ascii;
    class       dictionary;
    location    "constant";
    object      phaseProperties;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

type    thermalPhaseChangeMultiphaseSystem;

phases (steam water);

phaseChange on;

steam
{
    type            purePhaseModel;
    diameterModel   constant;
    d               1e-3;
    residualAlpha   1e-6;
    Sct             0.7;
}

water
{
    type            purePhaseModel;
    diameterModel   constant;
    d               5e-4;
    residualAlpha   1e-6;
}

blending
{
    default
    {
        type            none;
        continuousPhase steam;
    }
}

surfaceTension
(
    (steam and water)
    {
        type            constant;
        sigma           0.07;
    }
);

saturation
(
    (steam and water)
    {
        type constant;
        pSat 1e5;
        Tsat 372.76;
    }
);

aspectRatio
(
    (steam in water)
    {
        type            constant;
        E0              1.0;
    }

    (water in steam)
    {
        type            constant;
        E0              1.0;
    }
);

drag
(
);

virtualMass
(
);

interfaceComposition.steam
(
    (steam and water)
    {
        type saturated;
        species ( H2O );
        Le 1.0;
        saturationPressure
        {
            type ArdenBuck;
        }
    }
);

interfaceComposition.water
(
);

heatTransfer.steam
(
    (water in steam)
    {
        type RanzMarshall;
        residualAlpha 1e-4;
    }
);

heatTransfer.water
(
    (water in steam)
    {
        type spherical;
        residualAlpha 1e-4;
    }
);

phaseTransfer
(
);

lift
(
);

wallLubrication
(
);

turbulentDispersion
(
);

// ************************************************************************* //
