Path: cdrom.com!barrnet.net!decwrl!hookup!europa.eng.gtefsd.com!news.msfc.nasa.gov!cs.utk.edu!stc06r.CTD.ORNL.GOV!fnnews.fnal.gov!fncrdh.fnal.gov!uchima From: uchima@fncrdh.fnal.gov (Mike Uchima) Newsgroups: alt.cd-rom Subject: Re: Return to Zork Cheat, Date: 7 Mar 1994 21:17:22 GMT Organization: Fermi National Accelerator Laboratory, Batavia IL Lines: 22 Distribution: world Message-ID: <2lg5l2$2f4@fnnews.fnal.gov> References: <1994Feb25.172541.18640@enterprise.rdd.lmsc.lockheed.com> <1.14031.294.0NB556B1@execnet.com> <2l80m4$rdq@fnnews.fnal.gov> NNTP-Posting-Host: fncrdh.fnal.gov In article , Jeff_Jorczak@vos.stratus.com (Jeff Jorczak) writes: |> What a piece of shit this game is. I had to start over twice because I |> screwed up somewhere and missed things. This is some seriously poor |> interface design. At lease Sierra learned their lesson and it is very |> difficuly to screw up or even die in their new games. This aspect of the game doesn't bother me, since it's usually pretty obvious what you did wrong, and it doesn't take long to restore a saved game and replay it up to where you were, doing things *right*. It also adds an element of strategy to the game, which would be lacking if the game provided you with a "safety net", and made it impossible for you to do anything wrong. Possibly because of this, RTZ has held my interest a lot longer than any of the Sierra games I've played did... What I really *do* have a problem with are programming bugs, which RTZ seems to have a few of. I've encountered a couple of cases where, if you do things in a particular order, the game consistently exits to DOS. Do the *same* things, but in a different order, and the problem doesn't occur. -- Mike Uchima -- uchima@fnal.fnal.gov