Path: cdrom.com!barrnet.net!sgiblab!swrinde!cs.utexas.edu!uwm.edu!msuinfo!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!s2!morimoto From: morimoto@s2.s1.elec.uq.oz.au (Kozo Morimoto) Newsgroups: alt.cd-rom Subject: Journeyman,Critical Path,Microcosm Date: 13 Mar 1994 23:34:01 GMT Organization: University of Queensland Lines: 18 Message-ID: <2m07t9$h83@dingo.cc.uq.oz.au> NNTP-Posting-Host: s2.elec.uq.oz.au X-Newsreader: NN version 6.5.0 #4 (NOV) I went to the local computer shop and saw couple of CD-ROM games that looked really good (All games look good at the shops :) I would like to invite some comments on how they play and if they are worth paying half my weekly wage for them. a) The Journeyman Project b) Microcosm c) Critical Path From the box, they all looked good, but the shop has this weird policy of not allowing any demos so I can c the game actually playing. I may be forced to go to town to c a demo there but I would still like your opinion on these games. May be a small snippet of what u really do in the game. (eg Open door, c an animation of a monster, u blow him away, etc) Thanks.