Newsgroups: alt.cd-rom Path: cdrom.com!barrnet.net!sgiblab!sdd.hp.com!vixen.cso.uiuc.edu!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!csn!csus.edu!netcom.com!sgs From: sgs@netcom.com (Stanley G. Sawyer) Subject: Re: MYST question Message-ID: Organization: NETCOM On-line Communication Services (408 241-9760 guest) References: Date: Mon, 28 Mar 1994 18:25:24 GMT Lines: 26 Cohan@UCLAC0.CHEM.UCLA.EDU (Jud Cohan) writes: > I'm considering buying MYST, and I'd like to find out in detail >exactly what the game is like, so I'll have some idea of whether or >not I'd like it. As a frame of reference, I enjoyed T7G very much, >but I no longer have the patience for the sort of convoluted logic (?) >puzzles in Infocom games such as Return to Zork. E-mail responses will >be greatly appreciated. ... >Jud Cohan >COHAN@UCLAC1.CHEM.UCLA.EDU I recommend MYST highly. Explaining what it is like in detail would spoil some of the fun of the game, though. I can say that the logic is not convoluted. All of the mysteries that I have solved in it so far have been a combination of clear clues from the game and everyday common sense. This makes solving the puzzles almost as much of a rush as some of the scenes and QuickTime movies in the game. stan P.S. I had been considering Return to Zork until I saw your post. Have you played it? Are the puzzles frustrating like the stuff from Sierra? Do they make the game with the intention of selling you the hint book?