Path: cdrom.com!barrnet.net!decwrl!hookup!europa.eng.gtefsd.com!howland.reston.ans.net!EU.net!sunic!news.funet.fi!ngw!news.funet.fi!not-for-mail
From: Yusseri Yusoff <Y.M.Yusoff@SHEFFIELD.AC.UK>
Newsgroups: alt.cd-rom
Subject: Re: CD-ROM GAMES
Date: 28 Apr 1994 20:31:12 +0300
Organization: FUNET-NGW
Lines: 44
Sender: daemon@news.funet.fi
Distribution: alt
Message-ID: <MAILQUEUE-101.940428172213.544@REDMIRES.shef.ac.uk>
Reply-To: Yusseri Yusoff <Y.M.Yusoff@SHEFFIELD.AC.UK>
NNTP-Posting-Host: news.funet.fi
Return-Path: <@UCCVMA.UCOP.EDU:Y.M.Yusoff@SHEFFIELD.AC.UK>
X-Pmrqc: 1
Priority: normal
X-Mailer: Pegasus Mail v2.3 (R5).
Comments: To: CDROM-L@uccvma.ucop.edu
To: CDROM-L Redistribution <lst-alt-cd-rom@NGW.FUNET.FI>

> Bruce Lee <bruce.lee@idsonline.com> wrote:
> >FROM: bruce lee
>
> Hi, Bruce! ;^)
>
> >SUBJ: SOUND FROM CD-ROM
> > [...] A question however about CD-SOFTWARE...
> >Is it normal for a soundblaster card to play sound effects but to hear
> >music and words being spoken from the CD, having to plug in a seperate
> >set of speakers straight into the cd player headphone jack?
>
>   It would be pretty bad if that would be normal, happily though this
>   can be fixed relatively easy.
>
> >At first I did not hear any music or words from the people in the game
> >who were speaking to me, only sound effects, but once i plugged into the
> >headphone jack on the CD-ROM, WOW, I heard a soundtrack and voices...
> >.
>
>

  I'm not sure I got all the details but I think when you plug in
the headphones into the jack at the front of the CD-Rom, and you hear
music, voice, whatever, then it's normal Pulse Coded Modulation
(PCM) sound of the type you get from audio CDs. To confirm this, bunk
the CD into your CD player on your hi-fi, ghetto sumthin-whatever,
and play it. If you hear the exact same thing from the hi-fi, then
I'm right. I haven't seen a CD-Rom drive that are 'soundblaster
compatible' yet, that is, able to do FM synthesis on it's own, unless
it's through a soundcard already in existence to which the CD-Rom
drive is interfaced therefore I'm very, very sure that I'm right
regarding the PCM thing.
    Some CD-Rom games use normal CD audio for it's soundtrack
exclusively, such as LucasArts' Loom. Other games use both CD audio
and sounds through a soundcard, for e.g. 7thGuest. It's opening and
ending soundtrack can be played through a normal CD player, but other
bits are through the soundcard. This is because those sounds are
programmed into the game itself so that you get a 'feel' for the game
and so that you won't hear "OUCH!" only in the same scene at the same
time even if you did something else in that scene that would actually
make you say "OUCH!" for example. It makes the game a nonlinear.
What I'm trying to say is (because I can't bloody understand myself
what I just wrote), oh hell, hope you get what I mean. If you want
further explanation, write back. I'll think of the words.
