This is ./gdb.info, produced by makeinfo version 4.0 from gdb.texinfo.

START-INFO-DIR-ENTRY
* Gdb: (gdb).                     The GNU debugger.
END-INFO-DIR-ENTRY
   This file documents the GNU debugger GDB.

   This is Edition 4.12, January 1994, of `Debugging with GDB: the GNU
Source-Level Debugger' for GDB Version 4.16.1.

   Copyright (C) 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1995 Free
Software Foundation, Inc.

   Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.

   Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided also
that the entire resulting derived work is distributed under the terms
of a permission notice identical to this one.

   Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions.


File: gdb.info,  Node: Target Commands,  Next: Remote,  Prev: Active Targets,  Up: Targets

Commands for managing targets
=============================

`target TYPE PARAMETERS'
     Connects the GDB host environment to a target machine or process.
     A target is typically a protocol for talking to debugging
     facilities.  You use the argument TYPE to specify the type or
     protocol of the target machine.

     Further PARAMETERS are interpreted by the target protocol, but
     typically include things like device names or host names to connect
     with, process numbers, and baud rates.

     The `target' command does not repeat if you press <RET> again
     after executing the command.

`help target'
     Displays the names of all targets available.  To display targets
     currently selected, use either `info target' or `info files'
     (*note Commands to specify files: Files.).

`help target NAME'
     Describe a particular target, including any parameters necessary to
     select it.

`set gnutarget ARGS'
     GDBuses its own library BFD to read your files.  GDB knows whether
     it is reading an "executable", a "core", or a ".o" file, however
     you can specify the file format with the `set gnutarget' command.
     Unlike most `target' commands, with `gnutarget' the `target'
     refers to a program, not a machine.

     _Warning:_ To specify a file format with `set gnutarget', you must
     know the actual BFD name.

     *Note Commands to specify files: Files.

`show gnutarget'
     Use the `show gnutarget' command to display what file format
     `gnutarget' is set to read.  If you have not set `gnutarget', GDB
     will determine the file format for each file automatically and
     `show gnutarget' displays `The current BDF target is "auto"'.

   Here are some common targets (available, or not, depending on the GDB
configuration):

`target exec PROGRAM'
     An executable file.  `target exec PROGRAM' is the same as
     `exec-file PROGRAM'.

`target core FILENAME'
     A core dump file.  `target core FILENAME' is the same as
     `core-file FILENAME'.

`target remote DEV'
     Remote serial target in GDB-specific protocol.  The argument DEV
     specifies what serial device to use for the connection (e.g.
     `/dev/ttya'). *Note Remote debugging: Remote.  `target remote' now
     supports the `load' command.  This is only useful if you have some
     other way of getting the stub to the target system, and you can put
     it somewhere in memory where it won't get clobbered by the
     download.

`target sim'
     CPU simulator.  *Note Simulated CPU Target: Simulator.

`target udi KEYWORD'
     Remote AMD29K target, using the AMD UDI protocol.  The KEYWORD
     argument specifies which 29K board or simulator to use.  *Note The
     UDI protocol for AMD29K: UDI29K Remote.

`target amd-eb DEV SPEED PROG'
     Remote PC-resident AMD EB29K board, attached over serial lines.
     DEV is the serial device, as for `target remote'; SPEED allows you
     to specify the linespeed; and PROG is the name of the program to
     be debugged, as it appears to DOS on the PC.  *Note The EBMON
     protocol for AMD29K: EB29K Remote.

`target hms DEV'
     A Hitachi SH, H8/300, or H8/500 board, attached via serial line to
     your host.  Use special commands `device' and `speed' to control
     the serial line and the communications speed used.  *Note GDB and
     Hitachi Microprocessors: Hitachi Remote.

`target nindy DEVICENAME'
     An Intel 960 board controlled by a Nindy Monitor.  DEVICENAME is
     the name of the serial device to use for the connection, e.g.
     `/dev/ttya'.  *Note GDB with a remote i960 (Nindy): i960-Nindy
     Remote.

`target st2000 DEV SPEED'
     A Tandem ST2000 phone switch, running Tandem's STDBUG protocol.
     DEV is the name of the device attached to the ST2000 serial line;
     SPEED is the communication line speed.  The arguments are not used
     if GDB is configured to connect to the ST2000 using TCP or Telnet.
     *Note GDB with a Tandem ST2000: ST2000 Remote.

`target vxworks MACHINENAME'
     A VxWorks system, attached via TCP/IP.  The argument MACHINENAME
     is the target system's machine name or IP address.  *Note GDB and
     VxWorks: VxWorks Remote.

`target cpu32bug DEV'
     CPU32BUG monitor, running on a CPU32 (M68K) board.

`target op50n DEV'
     OP50N monitor, running on an OKI HPPA board.

`target w89k DEV'
     W89K monitor, running on a Winbond HPPA board.

`target est DEV'
     EST-300 ICE monitor, running on a CPU32 (M68K) board.

`target rom68k DEV'
     ROM 68K monitor, running on an IDP board.

`target array DEV'
     Array Tech LSI33K RAID controller board.

`target sparclite DEV'
     Fujitsu sparclite boards, used only for the purpose of loading.
     You must use an additional command to debug the program.  For
     example: target remote DEV using GDB standard remote protocol.

   Different targets are available on different configurations of GDB;
your configuration may have more or fewer targets.

Choosing target byte order
==========================

   You can now choose which byte order to use with a target system.
Use the `set endian big' and `set endian little' commands.  Use the
`set endian auto' command to instruct GDB to use the byte order
associated with the executable.  You can see the current setting for
byte order with the `show endian' command.

   _Warning:_ Currently, only embedded MIPS configurations support
dynamic selection of target byte order.


File: gdb.info,  Node: Remote,  Prev: Target Commands,  Up: Targets

Remote debugging
================

   If you are trying to debug a program running on a machine that
cannot run GDB in the usual way, it is often useful to use remote
debugging.  For example, you might use remote debugging on an operating
system kernel, or on a small system which does not have a general
purpose operating system powerful enough to run a full-featured
debugger.

   Some configurations of GDB have special serial or TCP/IP interfaces
to make this work with particular debugging targets.  In addition, GDB
comes with a generic serial protocol (specific to GDB, but not specific
to any particular target system) which you can use if you write the
remote stubs--the code that runs on the remote system to communicate
with GDB.

   Other remote targets may be available in your configuration of GDB;
use `help target' to list them.

* Menu:


* Remote Serial::               GDB remote serial protocol

* i960-Nindy Remote::		GDB with a remote i960 (Nindy)

* UDI29K Remote::               The UDI protocol for AMD29K
* EB29K Remote::		The EBMON protocol for AMD29K

* VxWorks Remote::		GDB and VxWorks

* ST2000 Remote::               GDB with a Tandem ST2000

* Hitachi Remote::              GDB and Hitachi Microprocessors

* MIPS Remote::			GDB and MIPS boards

* Sparclet Remote::             GDB and Sparclet boards

* Simulator::                   Simulated CPU target


File: gdb.info,  Node: Remote Serial,  Next: i960-Nindy Remote,  Up: Remote

The GDB remote serial protocol
------------------------------

   To debug a program running on another machine (the debugging
"target" machine), you must first arrange for all the usual
prerequisites for the program to run by itself.  For example, for a C
program, you need:

  1. A startup routine to set up the C runtime environment; these
     usually have a name like `crt0'.  The startup routine may be
     supplied by your hardware supplier, or you may have to write your
     own.

  2. You probably need a C subroutine library to support your program's
     subroutine calls, notably managing input and output.

  3. A way of getting your program to the other machine--for example, a
     download program.  These are often supplied by the hardware
     manufacturer, but you may have to write your own from hardware
     documentation.

   The next step is to arrange for your program to use a serial port to
communicate with the machine where GDB is running (the "host" machine).
In general terms, the scheme looks like this:

_On the host,_
     GDB already understands how to use this protocol; when everything
     else is set up, you can simply use the `target remote' command
     (*note Specifying a Debugging Target: Targets.).

_On the target,_
     you must link with your program a few special-purpose subroutines
     that implement the GDB remote serial protocol.  The file
     containing these subroutines is called  a "debugging stub".

     On certain remote targets, you can use an auxiliary program
     `gdbserver' instead of linking a stub into your program.  *Note
     Using the `gdbserver' program: Server, for details.

   The debugging stub is specific to the architecture of the remote
machine; for example, use `sparc-stub.c' to debug programs on SPARC
boards.

   These working remote stubs are distributed with GDB:

`i386-stub.c'
     For Intel 386 and compatible architectures.

`m68k-stub.c'
     For Motorola 680x0 architectures.

`sh-stub.c'
     For Hitachi SH architectures.

`sparc-stub.c'
     For SPARC architectures.

`sparcl-stub.c'
     For Fujitsu SPARCLITE architectures.

   The `README' file in the GDB distribution may list other recently
added stubs.

* Menu:

* Stub Contents::       What the stub can do for you
* Bootstrapping::       What you must do for the stub
* Debug Session::       Putting it all together
* Protocol::            Outline of the communication protocol

* Server::		Using the `gdbserver' program

* NetWare::		Using the `gdbserve.nlm' program


File: gdb.info,  Node: Stub Contents,  Next: Bootstrapping,  Up: Remote Serial

What the stub can do for you
............................

   The debugging stub for your architecture supplies these three
subroutines:

`set_debug_traps'
     This routine arranges for `handle_exception' to run when your
     program stops.  You must call this subroutine explicitly near the
     beginning of your program.

`handle_exception'
     This is the central workhorse, but your program never calls it
     explicitly--the setup code arranges for `handle_exception' to run
     when a trap is triggered.

     `handle_exception' takes control when your program stops during
     execution (for example, on a breakpoint), and mediates
     communications with GDB on the host machine.  This is where the
     communications protocol is implemented; `handle_exception' acts as
     the GDB representative on the target machine; it begins by sending
     summary information on the state of your program, then continues
     to execute, retrieving and transmitting any information GDB needs,
     until you execute a GDB command that makes your program resume; at
     that point, `handle_exception' returns control to your own code on
     the target machine.

`breakpoint'
     Use this auxiliary subroutine to make your program contain a
     breakpoint.  Depending on the particular situation, this may be
     the only way for GDB to get control.  For instance, if your target
     machine has some sort of interrupt button, you won't need to call
     this; pressing the interrupt button transfers control to
     `handle_exception'--in effect, to GDB.  On some machines, simply
     receiving characters on the serial port may also trigger a trap;
     again, in that situation, you don't need to call `breakpoint' from
     your own program--simply running `target remote' from the host GDB
     session gets control.

     Call `breakpoint' if none of these is true, or if you simply want
     to make certain your program stops at a predetermined point for the
     start of your debugging session.


File: gdb.info,  Node: Bootstrapping,  Next: Debug Session,  Prev: Stub Contents,  Up: Remote Serial

What you must do for the stub
.............................

   The debugging stubs that come with GDB are set up for a particular
chip architecture, but they have no information about the rest of your
debugging target machine.

   First of all you need to tell the stub how to communicate with the
serial port.

`int getDebugChar()'
     Write this subroutine to read a single character from the serial
     port.  It may be identical to `getchar' for your target system; a
     different name is used to allow you to distinguish the two if you
     wish.

`void putDebugChar(int)'
     Write this subroutine to write a single character to the serial
     port.  It may be identical to `putchar' for your target system; a
     different name is used to allow you to distinguish the two if you
     wish.

   If you want GDB to be able to stop your program while it is running,
you need to use an interrupt-driven serial driver, and arrange for it
to stop when it receives a `^C' (`\003', the control-C character).
That is the character which GDB uses to tell the remote system to stop.

   Getting the debugging target to return the proper status to GDB
probably requires changes to the standard stub; one quick and dirty way
is to just execute a breakpoint instruction (the "dirty" part is that
GDB reports a `SIGTRAP' instead of a `SIGINT').

   Other routines you need to supply are:

`void exceptionHandler (int EXCEPTION_NUMBER, void *EXCEPTION_ADDRESS)'
     Write this function to install EXCEPTION_ADDRESS in the exception
     handling tables.  You need to do this because the stub does not
     have any way of knowing what the exception handling tables on your
     target system are like (for example, the processor's table might
     be in ROM, containing entries which point to a table in RAM).
     EXCEPTION_NUMBER is the exception number which should be changed;
     its meaning is architecture-dependent (for example, different
     numbers might represent divide by zero, misaligned access, etc).
     When this exception occurs, control should be transferred directly
     to EXCEPTION_ADDRESS, and the processor state (stack, registers,
     and so on) should be just as it is when a processor exception
     occurs.  So if you want to use a jump instruction to reach
     EXCEPTION_ADDRESS, it should be a simple jump, not a jump to
     subroutine.

     For the 386, EXCEPTION_ADDRESS should be installed as an interrupt
     gate so that interrupts are masked while the handler runs.  The
     gate should be at privilege level 0 (the most privileged level).
     The SPARC and 68k stubs are able to mask interrup themselves
     without help from `exceptionHandler'.

`void flush_i_cache()'
     (sparc and sparclite only) Write this subroutine to flush the
     instruction cache, if any, on your target machine.  If there is no
     instruction cache, this subroutine may be a no-op.

     On target machines that have instruction caches, GDB requires this
     function to make certain that the state of your program is stable.

You must also make sure this library routine is available:

`void *memset(void *, int, int)'
     This is the standard library function `memset' that sets an area of
     memory to a known value.  If you have one of the free versions of
     `libc.a', `memset' can be found there; otherwise, you must either
     obtain it from your hardware manufacturer, or write your own.

   If you do not use the GNU C compiler, you may need other standard
library subroutines as well; this varies from one stub to another, but
in general the stubs are likely to use any of the common library
subroutines which `gcc' generates as inline code.


File: gdb.info,  Node: Debug Session,  Next: Protocol,  Prev: Bootstrapping,  Up: Remote Serial

Putting it all together
.......................

   In summary, when your program is ready to debug, you must follow
these steps.

  1. Make sure you have the supporting low-level routines (*note What
     you must do for the stub: Bootstrapping.):
          `getDebugChar', `putDebugChar',
          `flush_i_cache', `memset', `exceptionHandler'.

  2. Insert these lines near the top of your program:

          set_debug_traps();
          breakpoint();

  3. For the 680x0 stub only, you need to provide a variable called
     `exceptionHook'.  Normally you just use:

          void (*exceptionHook)() = 0;

     but if before calling `set_debug_traps', you set it to point to a
     function in your program, that function is called when `GDB'
     continues after stopping on a trap (for example, bus error).  The
     function indicated by `exceptionHook' is called with one
     parameter: an `int' which is the exception number.

  4. Compile and link together: your program, the GDB debugging stub for
     your target architecture, and the supporting subroutines.

  5. Make sure you have a serial connection between your target machine
     and the GDB host, and identify the serial port on the host.

  6. Download your program to your target machine (or get it there by
     whatever means the manufacturer provides), and start it.

  7. To start remote debugging, run GDB on the host machine, and specify
     as an executable file the program that is running in the remote
     machine.  This tells GDB how to find your program's symbols and
     the contents of its pure text.

     Then establish communication using the `target remote' command.
     Its argument specifies how to communicate with the target
     machine--either via a devicename attached to a direct serial line,
     or a TCP port (usually to a terminal server which in turn has a
     serial line to the target).  For example, to use a serial line
     connected to the device named `/dev/ttyb':

          target remote /dev/ttyb

     To use a TCP connection, use an argument of the form `HOST:port'.
     For example, to connect to port 2828 on a terminal server named
     `manyfarms':

          target remote manyfarms:2828

   Now you can use all the usual commands to examine and change data
and to step and continue the remote program.

   To resume the remote program and stop debugging it, use the `detach'
command.

   Whenever GDB is waiting for the remote program, if you type the
interrupt character (often <C-C>), GDB attempts to stop the program.
This may or may not succeed, depending in part on the hardware and the
serial drivers the remote system uses.  If you type the interrupt
character once again, GDB displays this prompt:

     Interrupted while waiting for the program.
     Give up (and stop debugging it)?  (y or n)

   If you type `y', GDB abandons the remote debugging session.  (If you
decide you want to try again later, you can use `target remote' again
to connect once more.)  If you type `n', GDB goes back to waiting.


File: gdb.info,  Node: Protocol,  Next: Server,  Prev: Debug Session,  Up: Remote Serial

Communication protocol
......................

   The stub files provided with GDB implement the target side of the
communication protocol, and the GDB side is implemented in the GDB
source file `remote.c'.  Normally, you can simply allow these
subroutines to communicate, and ignore the details.  (If you're
implementing your own stub file, you can still ignore the details: start
with one of the existing stub files.  `sparc-stub.c' is the best
organized, and therefore the easiest to read.)

   However, there may be occasions when you need to know something about
the protocol--for example, if there is only one serial port to your
target machine, you might want your program to do something special if
it recognizes a packet meant for GDB.

   All GDB commands and responses (other than acknowledgements, which
are single characters) are sent as a packet which includes a checksum.
A packet is introduced with the character `$', and ends with the
character `#' followed by a two-digit checksum:

     $PACKET INFO#CHECKSUM

CHECKSUM is computed as the modulo 256 sum of the PACKET INFO
characters.

   When either the host or the target machine receives a packet, the
first response expected is an acknowledgement: a single character,
either `+' (to indicate the package was received correctly) or `-' (to
request retransmission).

   The host (GDB) sends commands, and the target (the debugging stub
incorporated in your program) sends data in response.  The target also
sends data when your program stops.

   Command packets are distinguished by their first character, which
identifies the kind of command.

   These are some of the commands currently supported (for a complete
list of commands, look in `gdb/remote.c.'):

`g'
     Requests the values of CPU registers.

`G'
     Sets the values of CPU registers.

`mADDR,COUNT'
     Read COUNT bytes at location ADDR.

`MADDR,COUNT:...'
     Write COUNT bytes at location ADDR.

`c'
`cADDR'
     Resume execution at the current address (or at ADDR if supplied).

`s'
`sADDR'
     Step the target program for one instruction, from either the
     current program counter or from ADDR if supplied.

`k'
     Kill the target program.

`?'
     Report the most recent signal.  To allow you to take advantage of
     the GDB signal handling commands, one of the functions of the
     debugging stub is to report CPU traps as the corresponding POSIX
     signal values.

`T'
     Allows the remote stub to send only the registers that GDB needs
     to make a quick decision about single-stepping or conditional
     breakpoints.  This eliminates the need to fetch the entire
     register set for each instruction being stepped through.

     The GDB remote serial protocol now implements a write-through
     cache for registers.  GDB only re-reads the registers if the
     target has run.

   If you have trouble with the serial connection, you can use the
command `set remotedebug'.  This makes GDB report on all packets sent
back and forth across the serial line to the remote machine.  The
packet-debugging information is printed on the GDB standard output
stream.  `set remotedebug off' turns it off, and `show remotedebug'
shows you its current state.


File: gdb.info,  Node: Server,  Next: NetWare,  Prev: Protocol,  Up: Remote Serial

Using the `gdbserver' program
.............................

   `gdbserver' is a control program for Unix-like systems, which allows
you to connect your program with a remote GDB via `target remote'--but
without linking in the usual debugging stub.

   `gdbserver' is not a complete replacement for the debugging stubs,
because it requires essentially the same operating-system facilities
that GDB itself does.  In fact, a system that can run `gdbserver' to
connect to a remote GDB could also run GDB locally!  `gdbserver' is
sometimes useful nevertheless, because it is a much smaller program
than GDB itself.  It is also easier to port than all of GDB, so you may
be able to get started more quickly on a new system by using
`gdbserver'.  Finally, if you develop code for real-time systems, you
may find that the tradeoffs involved in real-time operation make it
more convenient to do as much development work as possible on another
system, for example by cross-compiling.  You can use `gdbserver' to
make a similar choice for debugging.

   GDB and `gdbserver' communicate via either a serial line or a TCP
connection, using the standard GDB remote serial protocol.

_On the target machine,_
     you need to have a copy of the program you want to debug.
     `gdbserver' does not need your program's symbol table, so you can
     strip the program if necessary to save space.  GDB on the host
     system does all the symbol handling.

     To use the server, you must tell it how to communicate with GDB;
     the name of your program; and the arguments for your program.  The
     syntax is:

          target> gdbserver COMM PROGRAM [ ARGS ... ]

     COMM is either a device name (to use a serial line) or a TCP
     hostname and portnumber.  For example, to debug Emacs with the
     argument `foo.txt' and communicate with GDB over the serial port
     `/dev/com1':

          target> gdbserver /dev/com1 emacs foo.txt

     `gdbserver' waits passively for the host GDB to communicate with
     it.

     To use a TCP connection instead of a serial line:

          target> gdbserver host:2345 emacs foo.txt

     The only difference from the previous example is the first
     argument, specifying that you are communicating with the host GDB
     via TCP.  The `host:2345' argument means that `gdbserver' is to
     expect a TCP connection from machine `host' to local TCP port 2345.
     (Currently, the `host' part is ignored.)  You can choose any number
     you want for the port number as long as it does not conflict with
     any TCP ports already in use on the target system (for example,
     `23' is reserved for `telnet').(1) You must use the same port
     number with the host GDB `target remote' command.

_On the GDB host machine,_
     you need an unstripped copy of your program, since GDB needs
     symbols and debugging information.  Start up GDB as usual, using
     the name of the local copy of your program as the first argument.
     (You may also need the `--baud' option if the serial line is
     running at anything other than 9600 bps.)  After that, use `target
     remote' to establish communications with `gdbserver'.  Its argument
     is either a device name (usually a serial device, like
     `/dev/ttyb'), or a TCP port descriptor in the form `HOST:PORT'.
     For example:

          (gdb) target remote /dev/ttyb

     communicates with the server via serial line `/dev/ttyb', and

          (gdb) target remote the-target:2345

     communicates via a TCP connection to port 2345 on host
     `the-target'.  For TCP connections, you must start up `gdbserver'
     prior to using the `target remote' command.  Otherwise you may get
     an error whose text depends on the host system, but which usually
     looks something like `Connection refused'.

   ---------- Footnotes ----------

   (1) If you choose a port number that conflicts with another service,
`gdbserver' prints an error message and exits.


File: gdb.info,  Node: NetWare,  Prev: Server,  Up: Remote Serial

Using the `gdbserve.nlm' program
................................

   `gdbserve.nlm' is a control program for NetWare systems, which
allows you to connect your program with a remote GDB via `target
remote'.

   GDB and `gdbserve.nlm' communicate via a serial line, using the
standard GDB remote serial protocol.

_On the target machine,_
     you need to have a copy of the program you want to debug.
     `gdbserve.nlm' does not need your program's symbol table, so you
     can strip the program if necessary to save space.  GDB on the host
     system does all the symbol handling.

     To use the server, you must tell it how to communicate with GDB;
     the name of your program; and the arguments for your program.  The
     syntax is:

          load gdbserve [ BOARD=BOARD ] [ PORT=PORT ]
                        [ BAUD=BAUD ] PROGRAM [ ARGS ... ]

     BOARD and PORT specify the serial line; BAUD specifies the baud
     rate used by the connection.  PORT and NODE default to 0, BAUD
     defaults to 9600 bps.

     For example, to debug Emacs with the argument `foo.txt'and
     communicate with GDB over serial port number 2 or board 1 using a
     19200 bps connection:

          load gdbserve BOARD=1 PORT=2 BAUD=19200 emacs foo.txt

_On the GDB host machine,_
     you need an unstripped copy of your program, since GDB needs
     symbols and debugging information.  Start up GDB as usual, using
     the name of the local copy of your program as the first argument.
     (You may also need the `--baud' option if the serial line is
     running at anything other than 9600 bps.  After that, use `target
     remote' to establish communications with `gdbserve.nlm'.  Its
     argument is a device name (usually a serial device, like
     `/dev/ttyb').  For example:

          (gdb) target remote /dev/ttyb

     communications with the server via serial line `/dev/ttyb'.


File: gdb.info,  Node: i960-Nindy Remote,  Next: UDI29K Remote,  Prev: Remote Serial,  Up: Remote

GDB with a remote i960 (Nindy)
------------------------------

   "Nindy" is a ROM Monitor program for Intel 960 target systems.  When
GDB is configured to control a remote Intel 960 using Nindy, you can
tell GDB how to connect to the 960 in several ways:

   * Through command line options specifying serial port, version of the
     Nindy protocol, and communications speed;

   * By responding to a prompt on startup;

   * By using the `target' command at any point during your GDB
     session.  *Note Commands for managing targets: Target Commands.


* Menu:

* Nindy Startup::               Startup with Nindy
* Nindy Options::               Options for Nindy
* Nindy Reset::                 Nindy reset command


File: gdb.info,  Node: Nindy Startup,  Next: Nindy Options,  Up: i960-Nindy Remote

Startup with Nindy
..................

   If you simply start `gdb' without using any command-line options,
you are prompted for what serial port to use, _before_ you reach the
ordinary GDB prompt:

     Attach /dev/ttyNN -- specify NN, or "quit" to quit:

Respond to the prompt with whatever suffix (after `/dev/tty')
identifies the serial port you want to use.  You can, if you choose,
simply start up with no Nindy connection by responding to the prompt
with an empty line.  If you do this and later wish to attach to Nindy,
use `target' (*note Commands for managing targets: Target Commands.).


File: gdb.info,  Node: Nindy Options,  Next: Nindy Reset,  Prev: Nindy Startup,  Up: i960-Nindy Remote

Options for Nindy
.................

   These are the startup options for beginning your GDB session with a
Nindy-960 board attached:

`-r PORT'
     Specify the serial port name of a serial interface to be used to
     connect to the target system.  This option is only available when
     GDB is configured for the Intel 960 target architecture.  You may
     specify PORT as any of: a full pathname (e.g. `-r /dev/ttya'), a
     device name in `/dev' (e.g. `-r ttya'), or simply the unique
     suffix for a specific `tty' (e.g. `-r a').

`-O'
     (An uppercase letter "O", not a zero.)  Specify that GDB should use
     the "old" Nindy monitor protocol to connect to the target system.
     This option is only available when GDB is configured for the Intel
     960 target architecture.

          _Warning:_ if you specify `-O', but are actually trying to
          connect to a target system that expects the newer protocol,
          the connection fails, appearing to be a speed mismatch.  GDB
          repeatedly attempts to reconnect at several different line
          speeds.  You can abort this process with an interrupt.

`-brk'
     Specify that GDB should first send a `BREAK' signal to the target
     system, in an attempt to reset it, before connecting to a Nindy
     target.

          _Warning:_ Many target systems do not have the hardware that
          this requires; it only works with a few boards.

   The standard `-b' option controls the line speed used on the serial
port.


File: gdb.info,  Node: Nindy Reset,  Prev: Nindy Options,  Up: i960-Nindy Remote

Nindy reset command
...................

`reset'
     For a Nindy target, this command sends a "break" to the remote
     target system; this is only useful if the target has been equipped
     with a circuit to perform a hard reset (or some other interesting
     action) when a break is detected.


File: gdb.info,  Node: UDI29K Remote,  Next: EB29K Remote,  Prev: i960-Nindy Remote,  Up: Remote

The UDI protocol for AMD29K
---------------------------

   GDB supports AMD's UDI ("Universal Debugger Interface") protocol for
debugging the a29k processor family.  To use this configuration with
AMD targets running the MiniMON monitor, you need the program `MONTIP',
available from AMD at no charge.  You can also use GDB with the
UDI-conformant a29k simulator program `ISSTIP', also available from AMD.

`target udi KEYWORD'
     Select the UDI interface to a remote a29k board or simulator, where
     KEYWORD is an entry in the AMD configuration file `udi_soc'.  This
     file contains keyword entries which specify parameters used to
     connect to a29k targets.  If the `udi_soc' file is not in your
     working directory, you must set the environment variable `UDICONF'
     to its pathname.


File: gdb.info,  Node: EB29K Remote,  Next: VxWorks Remote,  Prev: UDI29K Remote,  Up: Remote

The EBMON protocol for AMD29K
-----------------------------

   AMD distributes a 29K development board meant to fit in a PC,
together with a DOS-hosted monitor program called `EBMON'.  As a
shorthand term, this development system is called the "EB29K".  To use
GDB from a Unix system to run programs on the EB29K board, you must
first connect a serial cable between the PC (which hosts the EB29K
board) and a serial port on the Unix system.  In the following, we
assume you've hooked the cable between the PC's `COM1' port and
`/dev/ttya' on the Unix system.

* Menu:

* Comms (EB29K)::               Communications setup
* gdb-EB29K::                   EB29K cross-debugging
* Remote Log::                  Remote log


File: gdb.info,  Node: Comms (EB29K),  Next: gdb-EB29K,  Up: EB29K Remote

Communications setup
....................

   The next step is to set up the PC's port, by doing something like
this in DOS on the PC:

     C:\> MODE com1:9600,n,8,1,none

This example--run on an MS DOS 4.0 system--sets the PC port to 9600
bps, no parity, eight data bits, one stop bit, and no "retry" action;
you must match the communications parameters when establishing the Unix
end of the connection as well.

   To give control of the PC to the Unix side of the serial line, type
the following at the DOS console:

     C:\> CTTY com1

(Later, if you wish to return control to the DOS console, you can use
the command `CTTY con'--but you must send it over the device that had
control, in our example over the `COM1' serial line).

   From the Unix host, use a communications program such as `tip' or
`cu' to communicate with the PC; for example,

     cu -s 9600 -l /dev/ttya

The `cu' options shown specify, respectively, the linespeed and the
serial port to use.  If you use `tip' instead, your command line may
look something like the following:

     tip -9600 /dev/ttya

Your system may require a different name where we show `/dev/ttya' as
the argument to `tip'.  The communications parameters, including which
port to use, are associated with the `tip' argument in the "remote"
descriptions file--normally the system table `/etc/remote'.

   Using the `tip' or `cu' connection, change the DOS working directory
to the directory containing a copy of your 29K program, then start the
PC program `EBMON' (an EB29K control program supplied with your board
by AMD).  You should see an initial display from `EBMON' similar to the
one that follows, ending with the `EBMON' prompt `#'--

     C:\> G:
     
     G:\> CD \usr\joe\work29k
     
     G:\USR\JOE\WORK29K> EBMON
     Am29000 PC Coprocessor Board Monitor, version 3.0-18
     Copyright 1990 Advanced Micro Devices, Inc.
     Written by Gibbons and Associates, Inc.
     
     Enter '?' or 'H' for help
     
     PC Coprocessor Type   = EB29K
     I/O Base              = 0x208
     Memory Base           = 0xd0000
     
     Data Memory Size      = 2048KB
     Available I-RAM Range = 0x8000 to 0x1fffff
     Available D-RAM Range = 0x80002000 to 0x801fffff
     
     PageSize              = 0x400
     Register Stack Size   = 0x800
     Memory Stack Size     = 0x1800
     
     CPU PRL               = 0x3
     Am29027 Available     = No
     Byte Write Available  = Yes
     
     # ~.

   Then exit the `cu' or `tip' program (done in the example by typing
`~.' at the `EBMON' prompt).  `EBMON' keeps running, ready for GDB to
take over.

   For this example, we've assumed what is probably the most convenient
way to make sure the same 29K program is on both the PC and the Unix
system: a PC/NFS connection that establishes "drive `G:'" on the PC as
a file system on the Unix host.  If you do not have PC/NFS or something
similar connecting the two systems, you must arrange some other
way--perhaps floppy-disk transfer--of getting the 29K program from the
Unix system to the PC; GDB does _not_ download it over the serial line.


File: gdb.info,  Node: gdb-EB29K,  Next: Remote Log,  Prev: Comms (EB29K),  Up: EB29K Remote

EB29K cross-debugging
.....................

   Finally, `cd' to the directory containing an image of your 29K
program on the Unix system, and start GDB--specifying as argument the
name of your 29K program:

     cd /usr/joe/work29k
     gdb myfoo

   Now you can use the `target' command:

     target amd-eb /dev/ttya 9600 MYFOO

In this example, we've assumed your program is in a file called
`myfoo'.  Note that the filename given as the last argument to `target
amd-eb' should be the name of the program as it appears to DOS.  In our
example this is simply `MYFOO', but in general it can include a DOS
path, and depending on your transfer mechanism may not resemble the
name on the Unix side.

   At this point, you can set any breakpoints you wish; when you are
ready to see your program run on the 29K board, use the GDB command
`run'.

   To stop debugging the remote program, use the GDB `detach' command.

   To return control of the PC to its console, use `tip' or `cu' once
again, after your GDB session has concluded, to attach to `EBMON'.  You
can then type the command `q' to shut down `EBMON', returning control
to the DOS command-line interpreter.  Type `CTTY con' to return command
input to the main DOS console, and type `~.' to leave `tip' or `cu'.


File: gdb.info,  Node: Remote Log,  Prev: gdb-EB29K,  Up: EB29K Remote

Remote log
..........

   The `target amd-eb' command creates a file `eb.log' in the current
working directory, to help debug problems with the connection.
`eb.log' records all the output from `EBMON', including echoes of the
commands sent to it.  Running `tail -f' on this file in another window
often helps to understand trouble with `EBMON', or unexpected events on
the PC side of the connection.


File: gdb.info,  Node: ST2000 Remote,  Next: Hitachi Remote,  Prev: VxWorks Remote,  Up: Remote

GDB with a Tandem ST2000
------------------------

   To connect your ST2000 to the host system, see the manufacturer's
manual.  Once the ST2000 is physically attached, you can run:

     target st2000 DEV SPEED

to establish it as your debugging environment.  DEV is normally the
name of a serial device, such as `/dev/ttya', connected to the ST2000
via a serial line.  You can instead specify DEV as a TCP connection
(for example, to a serial line attached via a terminal concentrator)
using the syntax `HOSTNAME:PORTNUMBER'.

   The `load' and `attach' commands are _not_ defined for this target;
you must load your program into the ST2000 as you normally would for
standalone operation.  GDB reads debugging information (such as
symbols) from a separate, debugging version of the program available on
your host computer.

   These auxiliary GDB commands are available to help you with the
ST2000 environment:

`st2000 COMMAND'
     Send a COMMAND to the STDBUG monitor.  See the manufacturer's
     manual for available commands.

`connect'
     Connect the controlling terminal to the STDBUG command monitor.
     When you are done interacting with STDBUG, typing either of two
     character sequences gets you back to the GDB command prompt:
     `<RET>~.' (Return, followed by tilde and period) or `<RET>~<C-d>'
     (Return, followed by tilde and control-D).


File: gdb.info,  Node: VxWorks Remote,  Next: ST2000 Remote,  Prev: EB29K Remote,  Up: Remote

GDB and VxWorks
---------------

   GDB enables developers to spawn and debug tasks running on networked
VxWorks targets from a Unix host.  Already-running tasks spawned from
the VxWorks shell can also be debugged.  GDB uses code that runs on
both the Unix host and on the VxWorks target.  The program `gdb' is
installed and executed on the Unix host.  (It may be installed with the
name `vxgdb', to distinguish it from a GDB for debugging programs on
the host itself.)

`VxWorks-timeout ARGS'
     All VxWorks-based targets now support the option `vxworks-timeout'.
     This option is set by the user, and  ARGS represents the number of
     seconds GDB waits for responses to rpc's.  You might use this if
     your VxWorks target is a slow software simulator or is on the far
     side of a thin network line.

   The following information on connecting to VxWorks was current when
this manual was produced; newer releases of VxWorks may use revised
procedures.

   To use GDB with VxWorks, you must rebuild your VxWorks kernel to
include the remote debugging interface routines in the VxWorks library
`rdb.a'.  To do this, define `INCLUDE_RDB' in the VxWorks configuration
file `configAll.h' and rebuild your VxWorks kernel.  The resulting
kernel contains `rdb.a', and spawns the source debugging task
`tRdbTask' when VxWorks is booted.  For more information on configuring
and remaking VxWorks, see the manufacturer's manual.

   Once you have included `rdb.a' in your VxWorks system image and set
your Unix execution search path to find GDB, you are ready to run GDB.
From your Unix host, run `gdb' (or `vxgdb', depending on your
installation).

   GDB comes up showing the prompt:

     (vxgdb)

* Menu:

* VxWorks Connection::          Connecting to VxWorks
* VxWorks Download::            VxWorks download
* VxWorks Attach::              Running tasks


File: gdb.info,  Node: VxWorks Connection,  Next: VxWorks Download,  Up: VxWorks Remote

Connecting to VxWorks
.....................

   The GDB command `target' lets you connect to a VxWorks target on the
network.  To connect to a target whose host name is "`tt'", type:

     (vxgdb) target vxworks tt

   GDB displays messages like these:

     Attaching remote machine across net...
     Connected to tt.

   GDB then attempts to read the symbol tables of any object modules
loaded into the VxWorks target since it was last booted.  GDB locates
these files by searching the directories listed in the command search
path (*note Your program's environment: Environment.); if it fails to
find an object file, it displays a message such as:

     prog.o: No such file or directory.

   When this happens, add the appropriate directory to the search path
with the GDB command `path', and execute the `target' command again.


File: gdb.info,  Node: VxWorks Download,  Next: VxWorks Attach,  Prev: VxWorks Connection,  Up: VxWorks Remote

VxWorks download
................

   If you have connected to the VxWorks target and you want to debug an
object that has not yet been loaded, you can use the GDB `load' command
to download a file from Unix to VxWorks incrementally.  The object file
given as an argument to the `load' command is actually opened twice:
first by the VxWorks target in order to download the code, then by GDB
in order to read the symbol table.  This can lead to problems if the
current working directories on the two systems differ.  If both systems
have NFS mounted the same filesystems, you can avoid these problems by
using absolute paths.  Otherwise, it is simplest to set the working
directory on both systems to the directory in which the object file
resides, and then to reference the file by its name, without any path.
For instance, a program `prog.o' may reside in `VXPATH/vw/demo/rdb' in
VxWorks and in `HOSTPATH/vw/demo/rdb' on the host.  To load this
program, type this on VxWorks:

     -> cd "VXPATH/vw/demo/rdb"
   v Then, in GDB, type:

     (vxgdb) cd HOSTPATH/vw/demo/rdb
     (vxgdb) load prog.o

   GDB displays a response similar to this:

     Reading symbol data from wherever/vw/demo/rdb/prog.o... done.

   You can also use the `load' command to reload an object module after
editing and recompiling the corresponding source file.  Note that this
makes GDB delete all currently-defined breakpoints, auto-displays, and
convenience variables, and to clear the value history.  (This is
necessary in order to preserve the integrity of debugger data
structures that reference the target system's symbol table.)


File: gdb.info,  Node: VxWorks Attach,  Prev: VxWorks Download,  Up: VxWorks Remote

Running tasks
.............

   You can also attach to an existing task using the `attach' command as
follows:

     (vxgdb) attach TASK

where TASK is the VxWorks hexadecimal task ID.  The task can be running
or suspended when you attach to it.  Running tasks are suspended at the
time of attachment.


File: gdb.info,  Node: Sparclet Remote,  Next: Simulator,  Prev: MIPS Remote,  Up: Remote

GDB and Sparclet
----------------

   GDB enables developers to debug tasks running on Sparclet targets
from a Unix host.  GDB uses code that runs on both the Unix host and on
the Sparclet target.  The program `gdb' is installed and executed on
the Unix host.

`timeout ARGS'
     GDB now supports the option `remotetimeout'.  This option is set
     by the user, and  ARGS represents the number of seconds GDB waits
     for responses.

   When compiling for debugging, include the options "-g" to get debug
information and "-Ttext" to relocate the program to where you wish to
load it on the target.  You may also want to add the options "-n" or
"-N" in order to reduce the size of the sections.

     sparclet-aout-gcc prog.c -Ttext 0x12010000 -g -o prog -N

   You can use objdump to verify that the addresses are what you
intended.

     sparclet-aout-objdump --headers --syms prog

   Once you have set your Unix execution search path to find GDB, you
are ready to run GDB.  From your Unix host, run `gdb' (or
`sparclet-aout-gdb', depending on your installation).

   GDB comes up showing the prompt:

     (gdbslet)

* Menu:

* Sparclet File::                Setting the file to debug
* Sparclet Connection::          Connecting to Sparclet
* Sparclet Download::            Sparclet download
* Sparclet Execution::           Running and debugging


File: gdb.info,  Node: Sparclet File,  Next: Sparclet Connection,  Up: Sparclet Remote

Setting file to debug
.....................

   The GDB command `file' lets you choose with program to debug.

     (gdbslet) file prog

   GDB then attempts to read the symbol table of `prog'.  GDB locates
the file by searching the directories listed in the command search path.
If the file was compiled with debug information (option "-g"), source
files will be searched as well.  GDB locates the source files by
searching the directories listed in the directory search path (*note
Your program's environment: Environment.).  If it fails to find a file,
it displays a message such as:

     prog: No such file or directory.

   When this happens, add the appropriate directories to the search
paths with the GDB commands `path' and `dir', and execute the `target'
command again.


File: gdb.info,  Node: Sparclet Connection,  Next: Sparclet Download,  Prev: Sparclet File,  Up: Sparclet Remote

Connecting to Sparclet
......................

   The GDB command `target' lets you connect to a Sparclet target.  To
connect to a target on serial port "`ttya'", type:

     (gdbslet) target sparclet /dev/ttya
     Remote target sparclet connected to /dev/ttya
     main () at ../prog.c:3

   GDB displays messages like these:

     Connected to ttya.


File: gdb.info,  Node: Sparclet Download,  Next: Sparclet Execution,  Prev: Sparclet Connection,  Up: Sparclet Remote

Sparclet download
.................

   Once connected to the Sparclet target, you can use the GDB `load'
command to download the file from the host to the target.  The file
name and load offset should be given as arguments to the `load' command.
Since the file format is aout, the program must be loaded to the
starting address.  You can use objdump to find out what this value is.
The load offset is an offset which is added to the VMA (virtual memory
address) of each of the file's sections.  For instance, if the program
`prog' was linked to text address 0x1201000, with data at 0x12010160
and bss at 0x12010170, in GDB, type:

     (gdbslet) load prog 0x12010000
     Loading section .text, size 0xdb0 vma 0x12010000

   If the code is loaded at a different address then what the program
was linked to, you may need to use the `section' and `add-symbol-file'
commands to tell GDB where to map the symbol table.


File: gdb.info,  Node: Sparclet Execution,  Prev: Sparclet Download,  Up: Sparclet Remote

Running and debugging
.....................

   You can now begin debugging the task using GDB's execution control
commands, `b', `step', `run', etc.  See the GDB manual for the list of
commands.

     (gdbslet) b main
     Breakpoint 1 at 0x12010000: file prog.c, line 3.
     (gdbslet) run
     Starting program: prog
     Breakpoint 1, main (argc=1, argv=0xeffff21c) at prog.c:3
     3        char *symarg = 0;
     (gdbslet) step
     4        char *execarg = "hello!";
     (gdbslet)

