Algorithm::MarkovChain - Object oriented Markov chain generator use Algorithm::MarkovChain; my $chain = Algorithm::MarkovChain::->new(); # learn about things from @symbols $chain->seed(symbols => \@symbols, longest => 6); # attempt to tell me something about the sky my @newness = $chain->spew(length => 20, complete => [ qw( the sky is ) ]); Algorithm::MarkovChain is an implementation of the Markov Chain algorithm within an object container. It is implemented as a base class, "Algorithm::MarkovChain::Base", with storage implementations of a hash ("Algorithm::MarkovChain"), and an fairly memory efficent implementation using "glib" ("Algorithm::MarkovChain::GHash"). DBI and MLDBM-friendly versions are planned. Deriving alternate representations is intended to be straightforward. Creates a new instance of the Algorithm::MarkovChain class. Takes one optional parameter: "recover_symbols" "recover_symbols" has meaning if your symbols differ from their true values when stringifyed. With this option enabled steps are taken to ensure that the original values for symbols are returned by the spew method. Seeds the markov chains from an example symbol stream. Takes two parameters, one required "symbols", one optional "longest" "symbols" presents the symbols to seed from "longest" sets an upper limit on the longest chain to construct. (defaults to 4) Uses the constructed chains to produce symbol streams Takes four optional parameters "complete", "length", "longest_subchain", "force_length", "stop_at_terminal" and "strict_start" "complete" provides a starting point for the generation of output. Note: the algorithm will discard elements of this list if it does not find a starting chain that matches it, this is infinite-loop avoidance. "length" specifies the minimum number of symbols desired (default is 30) "stop_at_terminal" directs the spew to stop chaining at the first terminal point reached "force_length" ensures you get exactly "length" symbols returned (note this overrides the behaviour of "stop_at_terminal") "strict_start" makes the spew operation always take a known start state rather than selecting a sequence at random Increments the seeness of a symbol following a sequence. Recompute the probabilities for a branch of the tree. Called towards the end of the seed operation for 'dirty' sequences.

$obj->get_options($sequence)
Returns possible next symbols and probablities as a hash. I need to explain Markov Chains, and flesh out the examples some more. Just email me <richardc@unixbeard.net> and I'll hit it with hammers... Hopefully not, though if they probably arise from my not understanding Markov chaining as well as I thought I did when coding commenced. That or they're jst stupid mistakes :) Richard Clamp <richardc@unixbeard.net> perl(1).