[textdomain]
	name="wesnoth-tsg"
[/textdomain]

[campaign]
	#textdomain wesnoth-tsg

	id=The_South_Guard
	name= _ "The South Guard"

	define=CAMPAIGN_THE_SOUTH_GUARD
	rank=5

	icon=TSG_campaign_icon.png
	image=TSG_campaign_image.png
	description= _ "A young Knight, Deoran, is dispatched to take command of the South Guard...  Note:  This campaign is designed as an introduction to Wesnoth.  The 'Civilian' difficulty level is aimed at first-time players."

	difficulties=EASY,NORMAL,HARD
	difficulty_descriptions="*" + {MENU_IMG_TXT2 "units/human-loyalists/peasant.png~TC(1,magenta)" _"Civilian" _"(simple)"} + ";" + {MENU_IMG_TXT2 "units/human-loyalists/spearman.png~TC(1,magenta)" _"Recruit" _"(easy)"} + ";" + {MENU_IMG_TXT2 "units/human-loyalists/javelineer.png~TC(1,magenta)" _"Soldier" _"(normal)"}

	first_scenario=1_Born_To_The_Banner

#textdomain wesnoth
	[about]
		title = _ "Campaign Designer"
		text = "William Carey (aelius)"
	[/about]
	[about]
		title = _ "Current Maintainer"
		text = "J.W. Bjerk (eleazar)"
	[/about]
	[about]
		title = _ "Artwork and Graphics Designers"
	text = "William Carey (aelius)
Shadow
J.W. Bjerk (eleazar)"
	[/about]
	[about]
		title = _ "Miscellaneous"
		text = "and other people
this list is very incomplete
"
	[/about]

[/campaign]

[binary_path]
	path=data/campaigns/The_South_Guard/external_binary_data
[/binary_path]

#ifdef CAMPAIGN_THE_SOUTH_GUARD

[binary_path]
	path=data/campaigns/The_South_Guard
[/binary_path]

### Directory Layout Abstraction ###

#define SG_MAP NAME
	map_data="{@campaigns/The_South_Guard/maps/{NAME}}"
#enddef

{campaigns/The_South_Guard/utils/sg_unit_utils.cfg}

[+units]
	{campaigns/The_South_Guard/units}
[/units]

{campaigns/The_South_Guard/utils/sg_story.cfg}
{campaigns/The_South_Guard/utils/sg_utils.cfg}
{campaigns/The_South_Guard/scenarios}

#endif
