# Level 10: Speaking with the Fishes

[scenario]
#textdomain wesnoth-utbs

id="10_SpeakingwiththeFishes"
name= _ "Speaking with the Fishes"
label= _ "Speaking with the Fishes"

{DESERTMAP 10Fish2}

[music]
name=wesnoth-1.ogg
[/music]

next_scenario=11_BattleforNemsothIsle

#no turn limit for this cutscene
turns="-1"

#don't display snapshot of map in saved games
snapshot=no
victory_when_enemies_defeated=no

{DAWN1}

[side]
	side=1
	description=Kaleh
	type=Desert Fighter
	canrecruit=1
	{INCOME -2 -2 -2}
	controller=human
	#recruit=Desert Fighter3, Desert Archer3, Desert Hunter3, Desert Shaman3, Desert Scout3
	shroud=no
	fog=no
	team_name=ally
[/side]

#side=2 Merfolk
[side]
	description=Melusand
	unit_description= _ "Melusand"
	type=Mermaid Diviner
	profile=portraits/melusand.png
	side=2
	canrecruit=1
	[modifications]
		{TRAIT_INTELLIGENT}
		{TRAIT_RESILIENT}
	[/modifications]
	ai_special=guardian
	gold=0
	income=0
	controller=ai
	shroud=no
	fog=no
	team_name=ally
[/side]


[story]
	[part]
	story= _ "Chapter 10: The merfolk helped us pilot our ships deep out into the ocean. Some of the younger elves were actually quite adept at climbing the rigging and steering the ships. Me, I mostly stayed in the captain's quarters and tried to avoid getting seasick. The sea reminded me of being out in the vast desert, with only the stars at night to guide my way. Still, without the merfolk's help we would have been hopelessly lost."
	[/part]

	[part]
	story= _ "That afternoon three of the merfolk sat in a circle and performed their ritual to determine the location of their master. Apparently it was a success for they steered us straight towards the setting sun."
	[/part]

	[part]
	story= _ "The next morning we reached our destination. It wasn't even an island, just a sandbar sticking out above the water. We lowered down a longboat and the merfolk pulled us to shore, none of us being very skilled with the oars."
	[/part]

	[part]
	story= _ "In the water around the sand bar were a large number of merfolk guards. Standing alone on top of the sand was one of the oldest merfolk I have ever seen. She beckoned to us and we approached..."
	[/part]
[/story]


# Prestart functions:
# recall main heroes
# initialize starting variables
# remove keep

[event]
name=prestart

	#add furnishings

	{PUT_IMG items/galleon-elf.png 5 15 }
	{PUT_IMG items/galleon-elf.png 7 16 }
	{PUT_IMG items/galleon-elf.png 5 17 }
	{PUT_IMG items/galleon-elf.png 8 18 }

	#recall heroes
	[recall]
		description=Nym
	[/recall]

	[recall]
		description=Zhul
	[/recall]

	[recall]
		description=$ally_name
	[/recall]

	#teleport heroes to correct locations

	[teleport]
		[filter]
			description=Nym
		[/filter]
		x,y=12,13
	[/teleport]

	[teleport]
		[filter]
			description=Zhul
		[/filter]
		x,y=15,15
	[/teleport]

	[teleport]
		[filter]
			description=$ally_name
		[/filter]
		x,y=13,15
	[/teleport]

	# initialize starting variables

	# create 6 merfolk guards to protect the seer
	# all have special AI guardian, so that they won't move

	# 3 merman warriors
	# 1 merman spearman
	# 1 merman hoplite
	# 1 merman entangler

	[unit]
	type=Merman Warrior
	description=Merfolk Guard
	unit_description= _ "Merfolk Guard"
	x=8
	y=12
	side=2
	ai_special=guardian
	[/unit]

	[unit]
	type=Merman Warrior
	description=Merfolk Guard
	unit_description= _ "Merfolk Guard"
	x=17
	y=10
	side=2
	ai_special=guardian
	[/unit]

	[unit]
	type=Merman Warrior
	description=Merfolk Guard
	unit_description= _ "Merfolk Guard"
	x=17
	y=17
	side=2
	ai_special=guardian
	[/unit]

	[unit]
	type=Merman Hoplite
	description=Merfolk Guard
	unit_description= _ "Merfolk Guard"
	x=11
	y=16
	side=2
	ai_special=guardian
	[/unit]

	[unit]
	type=Merman Spearman
	description=Merfolk Guard
	unit_description= _ "Merfolk Guard"
	x=21
	y=11
	side=2
	ai_special=guardian
	[/unit]

	[unit]
	type=Merman Entangler
	description=Merfolk Guard
	unit_description= _ "Merfolk Guard"
	x=13
	y=9
	side=2
	ai_special=guardian
	[/unit]

	#remove starting keep

	[terrain]
	x,y=14,13
	letter=d
	[/terrain]

	[terrain]
	x,y=15,12
	letter=d
	[/terrain]

[/event]

# starting dialogue
[event]
name=start

[message]
	description=Melusand
	message= _ "Hail Kaleh, long have I waited to see you in person."
[/message]

[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "Greetings. I'm afraid I am at a disadvantage, for you know my name and I do not know yours."
[/message]

[message]
	description=Melusand
	message= _ "I am known as Melusand. I am what you might call a high priest among my people."
[/message]

[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "This is--"
[/message]

[if]
	[have_unit]
	description=$ally_name
	[/have_unit]

	[then]

	[if]
		[variable]
		name=ally_race
		equals=Dwarf
		[/variable]

		[then]

		[message]
		description=Melusand
		message= _ "No, you don't have to introduce yourselves. I already know who you are and why you have been journeying all this way. And I must say, $ally_name, that your recent actions and indeed your presence with these fine folk is a credit to your race."
		[/message]

		[message]
		description=$ally_name
		image=portraits/rogrimir.png
		message= _ "Thank you for your kindness."
		[/message]

		[/then]

		[else]

		[message]
		description=Melusand
		message= _ "No, you don't have to introduce yourselves. I already know who you are and why you have been journeying all this way. And I must say, $ally_name, that your recent actions and indeed your presence with these fine folk is a credit to your race."
		[/message]

		[message]
		description=$ally_name
		image=portraits/grog.png
		message= _ " $ally_name says thank you."
		[/message]

		[/else]
	[/if]

	[/then]

	[else]

	[message]
	description=Melusand
	message= _ "No, you don't have to introduce yourselves. I already know who you are and why you have been journeying all this way."
	[/message]

	[/else]
[/if]



[message]
	description=Nym
	image=portraits/nym.png
	message= _ "If you know so much why did you drag us all the way out here?"
[/message]

[message]
	description=Melusand
	message= _ "Patience, young lady. All will be revealed in good time."
[/message]

[message]
	description=Melusand
	message= _ "I have been watching your progress with great interest, but I could not contact you directly. That is why I sent out my most trusted followers to find you. I apologize for the difficulty of arranging a meeting. Oh, and I hope you do not mind my guards. But her spies are everywhere and I had to be certain that we could converse without being overheard. Besides, it never hurts to be too careful."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "Whose spies?"
[/message]

[message]
	description=Melusand
	message= _ "Perhaps I should start at the beginning. Make yourselves comfortable, for this may take a while. I want to tell you a tale, it is a story of the fall of what you refer to as 'The Golden Age'."
[/message]

[message]
	description=Melusand
	message= _ "A long time ago there was a great empire of humans known as the Empire of Wesnoth. They lived peacefully alongside elves and dwarves, and drove the dark powers deep under the earth. It was a time of peace, light, and prosperity for all."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "Yes, we know about this age."
[/message]

[message]
	description=Melusand
	message= _ "This will go much faster if you don't interrupt me. Now, as I was saying the Empire of Wesnoth was very learned in the magical arts and had vast repositories of knowledge. Back then there was only one sun in the sky, the sun you call Sela. But the king decreed that he would raise a second sun into the heavens, to lengthen their days and shorten the darkness. All the mages, sorcerers and wise men came together and cast a mountain into the sky and made it glow as bright as the sun. They sent this second sun, who you call Naia, hurling through the sky so that there was only a few hours of dark each night. Though some had called the attempt foolish, it was a resounding success and stood as a tribute to the power and might of the humans. The golden age glowed brighter than ever and the many believed that they had dispelled evil and darkness forever."
[/message]

[message]
	description=Melusand
	message= _ "But with their prosperity and power, over the generations the humans grew arrogant. One day a young descendant of the original king decreed that darkness should be abolished altogether from the land, so that light and goodness would shine forth everywhere. But the people had grown lazy and complacent and the ranks of mages who still trained hard to harness the magical arts had decreased greatly. Still the king believed he was all-powerful and would not listen to the mages' protests. So, seeking to duplicate their ancestors' previous success, the mages tried to lift a second mountain into the sky. But a great evil befell them that day; their power failed and the mountain crashed down onto the humans capital, crushing all within it. In an instant the center of the Empire of Wesnoth was utterly destroyed."
[/message]

[message]
	description=Melusand
	message= _ "The king and his family were all killed, and soon petty warlords tore apart the empire as all the known lands fell into chaos. Elves and Dwarves were drawn into the conflicts, Orcs and Trolls spread forth from the dark places, and chaos and darkness swallowed the lands."
[/message]

[message]
	description=Melusand
	message= _ "The two suns, a monument to the power and hubris of the fallen Empire of Wesnoth, scorched the earth. The fields dried up, forests died, and swamps turned into mud-cracked plains. Since then the path of the second sun has shifted in the sky, creating the long dark that you are so familiar with every other night. And much evil has spread forth across the lands. The mages of the Empire of Wesnoth still haunt their domains as the undead lords that plague your sands. The surviving humans have descended into barbarity and squalor. Orcs cover the lands killing each other and any that fall into their grasp. The dwarves and trolls hide in their tunnels, in the dark, fighting an endless war. I do not mean to offend your friend, but the majority of them care little for the fate of the surface dwellers. And without their forests the elves have mostly died out, another victim of the chaos and evil that dominates our lands."
[/message]

[message]
	description=Melusand
	message= _ "What can we merfolk do? We see much with our magics, but we do not have the numbers, nor the power, to bring back order to the domains of the land dwellers. And even the sea is not free from the darkness; we struggle to survive against the naga and far worse things that have crept forth from the dark places. We are barely holding our own in the waters, but you saw how ill-suited we were when we went ashore."
[/message]

[message]
	description=Melusand
	message= _ "You are probably wondering why I know all this history. Far out in the sea is a string of islands that was once colonized by some humans from the Empire of Wesnoth. During the Golden Age ships traveled often to the mainland carrying trade goods and news. Apparently the colony was led by a group of mages who wanted a safe place to perform their experiments. Protected by their magic and their isolation, these colonists held out longer than most after the fall of the empire. What happened to them we do not know for certain, but many years ago my people discovered the ruins of their settlements. While exploring the ruins we found a library full of letters and several journals. With our magics and knowledge we were able to decipher the writings and thus we could piece together the history of the end of the Golden Age."
[/message]

[message]
	description=Melusand
	message= _ "The islands seemed lush and bountiful so we decided to settle in the shallow waters. But we discovered that the largest island was a strange and sinister place. The interior of the island was choked with a thick jungle, and at the center we could see several tall rocky peaks. On the tallest peak was build some sort of stronghold and occasionally at night we saw strange lights emanating from it. We sent several expeditions into the jungle to explore the building, but none ever returned. Soon afterwards merfolk sleeping on the shores would disappear at night, leaving only bloody trails leading into the dense jungle. It was clear that something was lurking in the jungle, but we knew not what. Our priests felt a strange presence that they could not understand, and darkness clouded our attempts at scrying."
[/message]

[message]
	description=Melusand
	message= _ "The island was declared cursed, and we stayed as far away from it as we could. Some said we should flee the islands, but the waters were great for hunting, and the cursed naga who often raided our settlements did not trouble us here. So we remained and told ourselves that if we kept our distance everything would be okay."
[/message]

[message]
	description=Melusand
	message= _ "But then that night came, I still remember it, as if it was yesterday.  As the sun set a darkness spread forth from the tower, blotting out the moon and stars. From the sea came harsh battle cries and a great host of naga appeared from out of the depths. Even worse, from that large island the bodies of long-dead humans rose again and marched through the water, killing soundlessly. We were not prepared for such a powerful assault, and we were forced to flee for our lives. Indeed we were lucky to save as many as we did."
[/message]

[message]
	description=Melusand
	message= _ "In hindsight I blame the humans. With their experiments I think they woke something, something evil. Years later, we still suffer from the legacy of their cursed arrogance and hubris. Something festers on that island, corrupting all that it touches. Since we fled, those islands have become a haven to dark and terrible things. Naga prowl the seas, and undead and other horrors lurk in that twisted jungle. The few creatures that we have captured alive speak of a dark goddess, one they serve blindly unto death. It seems that she has taken control of the humans you saw as well."
[/message]

[message]
	description=Nym
	image=portraits/nym.png
	message= _ "Does she have a name?"
[/message]

[message]
	description=Melusand
	message= _ "She has many names. We call her the Eater of Souls. But in the old tongue her name is Yechnagoth."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "No!"
[/message]

[message]
	description=Melusand
	message= _ "Yes, I thought that name would be familiar to you. Always is she looking for new followers. I believe that it is she who appeared unto your people in the guise of your god. But her lust for even greater power may be her undoing. For she underestimated your strength of will; you are not as easily controlled as those she dominated before. She brought you here to be her followers, but I believe that you may be just the ones who can destroy her."
[/message]

[message]
	description=Nym
	image=portraits/nym.png
	message= _ "You seem powerful, why can't you destroy her yourselves?"
[/message]

[message]
	description=Melusand
	message= _ "Years of battle have taken their toll; my people are few in number and have not the strength to strike at her alone. But I see in you a strength and determination that gives me hope. With your help we may have a chance."
[/message]

[message]
	description=Melusand
	message= _ "You must realize that if she is not stopped, who knows how far her pestilence might spread? I have scryed far and wide and there are few that have the strength to stand up to such a force. If we do not, who will?"
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "How can we trust you? How do we know you aren't servants of Yechnagoth, sent to trick us?"
[/message]

[message]
	description=Melusand
	message= _ "If you knew anything about us you would not ask such a question! The idea is an anathema to all that we stand for! You saw how my brethren risked life and limb to find you and protect you and your kind against the humans. You saw how the humans treated us in return. Are not our actions proof enough?"
[/message]

[message]
	description=Melusand
	message= _ "Because in the end, I'm afraid you just have to trust us. If we wanted to capture you we could have already. But we are not here to force you to do anything. Feel free to leave if you want, we can take you back to land. But you will find few friends among the wilds north of the mountains, and the humans will be searching for you. Eloh's reach is long and her vengeance is terrible."
[/message]

[message]
	description=Melusand
	message= _ "Indeed, that is what she is expecting. Like the few others that have resisted her for a time, she expects you to flee from her, to run away as far as you can. Long has it been since she has been seriously attacked; it is the one thing she not will be anticipating. I doubt that she even considers your kind a threat, but we have a real chance here to show her that there is still power in the known lands that she does not control."
[/message]

[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "You have given us much to think about. But we cannot make such an important decision in an instant. Please give us time to talk among ourselves and discuss this matter."
[/message]

[message]
	description=Melusand
	message= _ "Of course. We will withdraw to the shallows and give you some privacy. But do not ponder for too long, for we do not have a lot of time. I will return ere long."
[/message]

[kill]
	x,y=15,12
	animate=no
[/kill]

[move_unit_fake]
	type=Mermaid Diviner
	x=15,15,15,15,16,17,17,18,18,19,20
	y=12,11,10,9,8,8,7,6,5,5,4
[/move_unit_fake]

[unit]
	type=Mermaid Diviner
	description=Melusand
	unit_description= _ "Melusand"
	side=2
	x,y=20,4
	[modifications]
		{TRAIT_INTELLIGENT}
		{TRAIT_RESILIENT}
	[/modifications]
[/unit]

[kill]
	x,y=13,9
	animate=no
[/kill]

[move_unit_fake]
	type=Mermaid Entangler
	x=13,14,15,16,16,17,18,18,19
	y=9,8,9,8,7,7,6,5,5
[/move_unit_fake]

[unit]
	type=Merman Entangler
	description=Merfolk Guard
	unit_description= _ "Merfolk Guard"
	x=19
	y=5
	side=2
	ai_special=guardian
[/unit]

[kill]
	x,y=17,10
	animate=no
[/kill]

[move_unit_fake]
	type=Merman Warrior
	x=17,17,17,18,19,19,20
	y=10,9,8,7,7,6,5
[/move_unit_fake]

[unit]
	type=Merman Warrior
	description=Merfolk Guard
	unit_description= _ "Merfolk Guard"
	x=20
	y=5
	side=2
	ai_special=guardian
[/unit]

[kill]
	x,y=21,11
	animate=no
[/kill]

[move_unit_fake]
	type=Merman Spearman
	x=21,21,21,21,21,21,21
	y=11,10,9,8,7,6,5
[/move_unit_fake]

[unit]
	type=Merman Spearman
	description=Merfolk Guard
	unit_description= _ "Merfolk Guard"
	x=21
	y=5
	side=2
	ai_special=guardian
[/unit]

[kill]
	x,y=8,12
	animate=no
[/kill]

[move_unit_fake]
	type=Merman Warrior
	x=8,7,6,5,4,3
	y=12,13,13,13,13,14
[/move_unit_fake]

[unit]
	type=Merman Warrior
	description=Merfolk Guard
	unit_description= _ "Merfolk Guard"
	x=3
	y=14
	side=2
	ai_special=guardian
[/unit]

[kill]
	x,y=11,16
	animate=no
[/kill]

[move_unit_fake]
	type=Merman Hoplite
	x=11,10,9,8,8,7,6,5,4
	y=16,16,17,17,18,19,18,19,19
[/move_unit_fake]

[unit]
	type=Merman Hoplite
	description=Merfolk Guard
	unit_description= _ "Merfolk Guard"
	x=4
	y=19
	side=2
	ai_special=guardian
[/unit]

[kill]
	x,y=17,17
	animate=no
[/kill]

[move_unit_fake]
	type=Merman Hoplite
	x=17,16,15,14,14,13,12,11
	y=17,17,18,18,19,20,20,21
[/move_unit_fake]

[unit]
	type=Merman Warrior
	description=Merfolk Guard
	unit_description= _ "Merfolk Guard"
	x=11
	y=21
	side=2
	ai_special=guardian
[/unit]

[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "Well, what do you all think?"
[/message]

[message]
	description=Nym
	image=portraits/nym.png
	message= _ "It's a heck of a story."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "I'm not sure what to think. It's all so much information."
[/message]

[if]
	[variable]
	name=ally_race
	equals=Dwarf
	[/variable]

	[then]

	[message]
	description=$ally_name
	image=portraits/rogrimir.png
	message= _ "I'm still not sure I trust her. What if she's just trying to get you all to fight her war for her?"
	[/message]

	[/then]

	[else]

	[message]
	description=$ally_name
	image=portraits/grog.png
	message= _ " $ally_name not sure if he trust fish lady. What if she just want you elves to fight her war for her?"
	[/message]

	[/else]
[/if]

[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "The point is, it's not her fight, it's our fight too. I for one believe her tale. With all the power that Melusand says Yechnagoth has, how do we know that Yechnagoth wasn't the one who rained those rocks down upon our village all those weeks ago? What if this is all just part of a plot to turn our people into a group of mindless followers?"
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "Whether this was all planned or not, what's important is what should we do with ourselves now? We have a duty to protect our people."
[/message]

[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "No, no, no! Too much blood has been spilled. This has gone on way too far for us to just end it now and walk away. You saw what she did to Keratur and Tanstafaal, their blood is on my hands and I will have vengeance!"
[/message]

[message]
	description=Nym
	image=portraits/nym.png
	message= _ "Even if we turn around and leave now, where will we go?"
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "I admit that Melusand does have a point. We cannot return under the mountains the way we came, the humans will be heavily guarding that path for sure by now. We could ask the merfolk to return us back to the coasts to the north or south of where we came, but I do not know these lands at all. We would be wandering aimlessly through the wilderness. Oh, if only we did have Eloh to guide us. We need her now more than ever."
[/message]

[message]
	description=Nym
	image=portraits/nym.png
	message= _ "This entire journey has been based on a lie--"
[/message]

[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "I know! I know! Would you like me to kill myself as punishment, or step down as leader? Imagine how I feel. I heard her voice, it was just as you had told us since we were children, Zhul. The voice of our god, speaking to us for the first time since the olden days. And I believed, I wanted to believe so badly, that I could take our people away from the horror and the death. I see them now whenever I sleep, I see their faces, all of our brethren who have died on the accursed journey. Oh, I wish none of this had ever happened!"
[/message]

[message]
	description=Nym
	image=portraits/nym.png
	message= _ "No, no, no one is blaming you, Kaleh."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "Many who have seen dark times wish they could go back and remake the past. But that is not in our power, all we can do now is do what seems right in the time that is allotted to us. Do not succumb to despair Kaleh, or else Yechnagoth has already won."
[/message]

[if]
	[variable]
	name=ally_race
	equals=Dwarf
	[/variable]

	[then]

	[message]
	description=$ally_name
	image=portraits/rogrimir.png
	message= _ "Yes, remember boy, the fight is not yet lost while we still draw breath."
	[/message]

	[/then]

	[else]

	[message]
	description=$ally_name
	image=portraits/grog.png
	message= _ " Do not give up yet, little one. The battle is not yet lost while we still fight."
	[/message]

	[/else]
[/if]

[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "You are right. I believe Melusand, strange as her tale sounds. From all I have seen Yechnagoth truly is a scourge on this earth, and I would gladly give up my life for a chance to destroy her once and for all. But this is not a choice that I can make for all of our people."
[/message]

[message]
	description=Nym
	image=portraits/nym.png
	message= _ "She should be made to pay for all that she has done to our people, and if I should die in the attempt, then so be it. I will not leave your side now, Kaleh."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "As strange as it may sound, there are some things in this world that are more important than the fate of our people. Years from now the suns shall rise anew, a seed will grow into a flower, a child will be born. And I believe that if Yechnagoth is victorious then all that is good and beautiful will be corrupted and twisted and destroyed. This is a harsh world that we live in, but there is beauty and goodness in it, and no matter what may happen to us, I would gladly give my life to see that beauty and goodness survive."
[/message]

[if]
	[variable]
	name=ally_race
	equals=Dwarf
	[/variable]

	[then]

	[message]
	description=$ally_name
	image=portraits/rogrimir.png
	message= _ "Even in the deepest tunnels underground we could not forever escape Yechnagoth's power if she remains unchecked. Against such evil I am sure my king would give you a whole army of dwarves, but I am afraid you only have me. Still, I will do what I can to see her destroyed."
	[/message]

	[/then]

	[else]

	[message]
	description=$ally_name
	image=portraits/grog.png
	message= _ "Even in deepest tunnels my people could not escape Yechnagoth's power forever if she is not stopped. Against such evil I am sure the Great Leader would give you whole army of trolls, but I am afraid you only have $ally_name. Still, $ally_name will do what he can to see her destroyed."
	[/message]

	[/else]
[/if]

[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "Then it is decided. Still in this matter we cannot speak for all our people. Those who go on this quest may never return, and this battle is certainly no place for the young or the elderly. Let all who are afraid or cannot fight stay behind with the merfolk. I will ask Melusand to arrange that if we fail, they be taken far away from here, that they might live out their lives in what peace they can find."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "That is very compassionate of you, but I doubt that many of our surviving people will wish to stay behind. You are our leader Kaleh, and where you go, we will follow."
[/message]

[message]
	speaker=narrator
	message= _ "Time passes."
[/message]

[kill]
	description=Melusand
	animate=no
[/kill]

[move_unit_fake]
	type=Mermaid Diviner
	x=20,20,20,19,18,18,18,18,17,16,15
	y=4,5,6,7,7,8,9,10,11,11,12
[/move_unit_fake]

[unit]
	type=Mermaid Diviner
	description=Melusand
	unit_description= _ "Melusand"
	profile=portraits/melusand.png
	side=2
	x,y=15,12
	[modifications]
		{TRAIT_INTELLIGENT}
		{TRAIT_RESILIENT}
	[/modifications]
[/unit]

[message]
	description=Melusand
	message= _ "Have you come to a decision?"
[/message]

[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "Yes we have. Yechnagoth has played us like fools. We have all lost loved ones because of her machinations. Her arrogance will not go unchallenged; we will aid you in your cause."
[/message]

[message]
	description=Melusand
	message= _ "Excellent. Due to our limited numbers, we cannot mount a full frontal assault against all her forces. Instead a sneak attack may allow us to bypass her defenses and strike at her heart. There are many among my people who yearn to strike against the Eater of Souls. I will help orchestrate an attack on one of the outmost northern islands to create a diversion. I also want to thank you for rescuing my brethren from the humans. They owe you their lives and they wish to return their debt of gratitude. They have volunteered to guide and escort you to your destination."
[/message]

[message]
	description=Melusand
	message= _ "Although her magic has clouded the isles from my scrying, it is the largest island, which we call Zocthanol Isle, where I sense the strongest power."
[/message]

[message]
	description=Nym
	image=portraits/nym.png
	message= _ "Why is it called Zocthanol Isle?"
[/message]

[message]
	description=Melusand
	message= _ "Because Zocthanol means accursed in our tongue. Anyway, it is there that I think you will find the source of the corruption. We will not be able to continue our attack for long, but it should give you enough time to slip through the outer defenses and reach Zocthanol Isle. You must explore the island, find the source of the darkness that infests it and destroy it before the rest of Yechnagoth's minions have time to return."
[/message]

[message]
	description=Melusand
	message= _ "And on a related subject I can offer you a glimmer of hope in this dark time. I know that you have been searching for a home for your people. These corrupted islands were once rich and bountiful. If this darkness can truly be destroyed, then such a place might be the home you have been looking for. And I promise you that if you help us, we will help you adapt to these new lands. But that is talk for another day."
[/message]

[message]
	description=Melusand
	message= _ "Before you go I have one thing to give you. I'm afraid that where you are going my magical power will be of little help. However I want you to have these brooches. They are made from the rarest shells that are found in our waters and I have blessed them with the power of the Sea God. As long as you wear them I will be able to track your progress. You may find that they protect you in other ways as well."
[/message]

[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "We thank you for such beautiful gifts. We will wear them with honor."
[/message]

[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "We have one favor to ask of you."
[/message]

[message]
	description=Melusand
	message= _ "Yes, anything."
[/message]


[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "We go into this darkness knowing that perhaps none of us will return alive. But I cannot ask all my people to go with me against their will. This battle is also no place for our children or our elders. I ask that you protect those that we leave behind, and should the fight go ill, please take them as far away from here as possible. At the least perhaps they can get some peace and happiness in the distant wilds."
[/message]

[message]
	description=Melusand
	message= _ "I will do as you ask. It is only fair. But if if this battle goes ill I do not think there will be many safe places left in the known lands."
[/message]

[message]
	description=Nym
	image=portraits/nym.png
	message= _ "Before we leave, there's one thing I don't understand. When he first met Kaleh, Esanoo said this all concerned Yechnagoth and Yanqui. We know about Yechnagoth, but who is Yanqui?"
[/message]

[message]
	description=Kaleh
	image=portraits/kaleh.png
	message= _ "I remember when Yechnagoth was posing as Eloh, she said she was the slayer of the demon lord Yanqui."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "I wonder where Yechnagoth heard of the story of the demon lord Yanqui. It is a sad tale and has not been told for ages, but perhaps now is the right time."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "It all started in the years before the Great Fall. The elves of Wesmere Forest were masters of the arcane magics. They valued knowledge above all else and specialized in divination, seeking to scry out the secrets of the other races. In their scrying they attracted the notice of the Demon Yanqui."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "Yanqui appeared to them in the guise of a beautiful elven youth and told them that a great darkness was coming, which would destroy all the knowledge that they had collected. He said if they worshiped him as a god he would protect them and reveal unto them knowledge and magics that they could only dream of. But he wanted more; he demanded a blood sacrifice of one elf a month. Some of the elves were revolted, but most were tempted by the prospect of even greater power, and so they bowed down and worshipped him as their god. Those few who protested his ascendancy were the first to be thrown into jails and sacrificed."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "And so as the rest of the lands succumbed to darkness and chaos, Wesmere Forest was one of the few islands of peace and safety. But Yanqui played upon the elves' fears and demanded more from his followers. He declared that all other elves were heretics and did not deserve life. So the Wesmere elves gave sanctuary to refugees, and then they turned them over to their dark priests, who sacrificed them on Yanqui's bloody altars. Yanqui feasted on these sacrifices and grew stronger and more powerful. He wanted even more. When no more refugees came, the priests ordered raiding parties to go out and bring back any poor souls they could find. When no more elves could be found they preyed upon humans, dwarves, orcs, anyone they could find in the nearby lands."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "By this point most of the other forests had been burned, and Eloh was leading our people south across the plains. We were surprised to find the Wesmere Forest still standing, and even more surprised when an elvish raiding party came out of the forest and attacked us at night, stealing several of our children. Eloh, in her wisdom, revealed in a dream the terrible things that happened in that dark forest. We were appalled at the depths to which our brethren had sunk, and though we were loath to attack our own kind, we decided that we could not let these abominable practices continue. We vowed to avenge the sacrifice of our children, and we attacked with all our might."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "Driven on by their dark priests and by their fear of Yanqui's wrath, the Wesmere elves fought stubbornly against our superior numbers. The fighting was horrible indeed; that once beautiful forest was drenched in blood, and corpses littered the sunny glades. The battle cumulated with Yanqui himself appearing in his true form above the forest. He flew over the land, raining down fire on defenders and attackers alike, delighting in the death and destruction. We had not the power to combat one as strong as him, and we called out to Eloh to save us in our hour of need. In a great avatar of light she appeared and they battled back and forth above the burning forest. In the end she beheaded him and smote his body down upon the earth."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "By this point the entire forest was being engulfed by flame, and friend and foe alike fled from the inferno. With the death of their god the Wesmere elves surrendered and begged for forgiveness, telling us the entire sorry story. We took pity on them and cared for them as best we could, but we were afraid that some of the devout priests might try to secretly continue the worship of Yanqui. For Eloh told us that she had not killed Yanqui, but merely banished him from this world. We did not want to risk Yanqui ever dividing our people again. So we decided that the dark priests who organized the sacrifices must be executed, but that all others who renounced Yanqui might be saved. "
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "Our priests also declared that Yanqui's name and his story were forbidden knowledge, to speak of him meant death. Their constant vigilance was rewarded; in a few generations only the high priests knew of the tale, and so it was passed down to me. Though these measures may seem harsh, I believe they were justified. If Yanqui was ever summoned back I don't think we could have survived another schism. And so the story of Yanqui was passed down from generation to generation to remind us guardians of knowledge of the folly of valuing knowledge higher than the welfare of our people."
[/message]

[message]
	description=Nym
	image=portraits/nym.png
	message= _ "I wonder what other forbidden lore you've been taught."
[/message]

[message]
	description=Zhul
	image=portraits/zhul.png
	message= _ "Foolish girl! Do not ask such a question. Trust me, it is better not to know. Knowledge can be a terrible weight, and not one that I would want a youth such as yourself to bear. Treasure the beautiful things in this life and pry not into the darker secrets. Eloh forgive me, I have probably told you too much already, but in these dark times I felt that you should know a little bit of the truth."
[/message]

[message]
	description=Melusand
	message= _ "That is very interesting. In truth, I'd never heard of Yanqui before when I told Esanoo to mention him to you, Kaleh. Let me explain. When Eloh appeared to you, I was able to use my powers to eavesdrop on your conversation. I did not know how much you suspected, but I did not want to cause panic by openly revealing who was actually speaking to you. I had hoped to convince you to come here so I could reveal the truth to you in person. That's why I made those elusive references to Yechnagoth and Yanqui, hoping that Kaleh would make the connection between Eloh and Yechnagoth, and be curious enough to seek me out.  My mistake was that I did not realize that Yechnagoth would move so fast. I am sorry that discovering her true identity carried such a high price for your people."
[/message]

[message]
	description=Melusand
	message= _ "And now I must bid you farewell. The merfolk you rescued will help show you the path to the island, and I must go orchestrate our diversion. We will begin our attack at the end of the next long night, so by dawn the large island should be left relatively unguarded. I will pray for our success, with luck we shall all meet again."
[/message]

[endlevel]
	result=continue
[/endlevel]

[/event]

[/scenario]
