[unit]
	id=Paladin
	name= _ "Paladin"
	race=human
	image="units/human-loyalists/paladin.png"
	image_healing="units/human-loyalists/paladin-healing.png"
	profile="portraits/Jason_Lutes/human-paladin.png"
	{MAGENTA_IS_THE_TEAM_COLOR}
	hitpoints=65
	movement_type=mounted
	movement=8
	experience=100
	level=3
	alignment=lawful
	advanceto=null
	{AMLA_TOUGH 3}
	undead_variation=mounted
	cost=58
	usage=fighter
	unit_description= _ "Knights of the highest virtue, Paladins have sworn themselves to monastic orders, pledging their might to the cause of righteousness. Though not as imposing on the battlefield as a Grand Knight, a Paladin is a powerful force in combat, and their piety grants them other gifts. A Paladin is a bane to the unworldly, and has trained in ministering to the wounds of his comrades.

Special Notes:"+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_HEALS}
	die_sound=horse-die.ogg
	[resistance]
		holy=40
	[/resistance]
	[abilities]
		{ABILITY_HEALS}
	[/abilities]
	[attack]
		name=sword
		icon=attacks/sword-holy.png
		type=holy
		range=melee
		damage=8
		number=5
		[animation]
			hits=yes
			[frame]
				begin=-200
				end=-150
				image="units/human-loyalists/paladin.png"
				sound=horse-canter.wav
			[/frame]
			[frame]
				begin=-150
				end=100
				image="units/human-loyalists/paladin-attack-sword.png"
				sound={SOUND_LIST:SWORD_SWISH}
			[/frame]
			[frame]
				begin=100
				end=200
				image="units/human-loyalists/paladin.png"
			[/frame]
		[/animation]
		[animation]
			hits=no
			[frame]
				begin=-200
				end=-150
				image="units/human-loyalists/paladin.png"
				sound=horse-canter.wav
			[/frame]
			[frame]
				begin=-150
				end=100
				image="units/human-loyalists/paladin-attack-sword.png"
				sound={SOUND_LIST:MISS}
			[/frame]
			[frame]
				begin=100
				end=200
				image="units/human-loyalists/paladin.png"
			[/frame]
		[/animation]
	[/attack]
	[attack]
		name=lance
		type=pierce
		[specials]
			{WEAPON_SPECIAL_CHARGE}
		[/specials]
		range=melee
		damage=15
		number=2
		[animation]
			hits=yes
			[frame]
				begin=-250
				end=-200
				image="units/human-loyalists/paladin.png"
				sound=horse-canter.wav
			[/frame]
			[frame]
				begin=-200
				end=150
				image="units/human-loyalists/paladin-moving.png"
				sound=spear.wav
			[/frame]
			[frame]
				begin=150
				end=200
				image="units/human-loyalists/paladin.png"
			[/frame]
		[/animation]
		[animation]
			hits=no
			[frame]
				begin=-250
				end=-200
				image="units/human-loyalists/paladin.png"
				sound=horse-canter.wav
			[/frame]
			[frame]
				begin=-200
				end=150
				image="units/human-loyalists/paladin-moving.png"
				sound={SOUND_LIST:MISS}
			[/frame]
			[frame]
				begin=150
				end=200
				image="units/human-loyalists/paladin.png"
			[/frame]
		[/animation]
	[/attack]
	[movement_anim]
		[frame]
			begin=0
			end=150
			image="units/human-loyalists/paladin-moving.png"
		[/frame]
	[/movement_anim]
	{DEFENSE_ANIM "units/human-loyalists/paladin-defend.png" "units/human-loyalists/paladin.png" {SOUND_LIST:HORSE_HIT} }
[/unit]
