[unit]
	id=Outlaw Queen
	name= _ "female^Outlaw Queen"
	race=human
	gender=female
	image="neutral-outlaw-queen.png"
	image_leading="neutral-outlaw-queen-leading.png"
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
	profile=portraits/jessica.png
#endif
	hitpoints=62
	movement_type=elusivefoot
	movement=7
	experience=100
	level=3
	alignment=chaotic
	advanceto=null
	{AMLA_TOUGH 3}
	cost=55
	[abilities]
		{ABILITY_SKIRMISHER}
		{ABILITY_LEADERSHIP_LEVEL_3}
	[/abilities]
	usage=mixed fighter
	unit_description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."
	die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
	[defend]
		hits=miss
		[frame]
			begin=-126
			end=-125
			image="neutral-outlaw-queen.png"
		[/frame]
		[frame]
			begin=-125
			end=-42
			image="neutral-outlaw-queen-defend-1-1.png"
		[/frame]
		[frame]
			begin=-42
			end=41
			image="neutral-outlaw-queen-defend-1-2.png"
		[/frame]
		[frame]
			begin=41
			end=125
			image="neutral-outlaw-queen-defend-1-1.png"
		[/frame]
		[frame]
			begin=125
			end=126
			image="neutral-outlaw-queen.png"
		[/frame]
	[/defend]
	[defend]
		hits=hit
		[frame]
			begin=-126
			end=-125
			image="neutral-outlaw-queen.png"
		[/frame]
		[frame]
			begin=-125
			end=125
			image="neutral-outlaw-queen-defend.png"
			sound={SOUND_LIST:HUMAN_FEMALE_HIT}
		[/frame]
		[frame]
			begin=125
			end=126
			image="neutral-outlaw-queen.png"
		[/frame]
	[/defend]
	[defend]
		hits=kill
		[frame]
			begin=-126
			end=-125
			image="neutral-outlaw-queen.png"
		[/frame]
		[frame]
			begin=-125
			end=125
			image="neutral-outlaw-queen-defend.png"
		[/frame]
		[frame]
			begin=125
			end=126
			image="neutral-outlaw-queen.png"
		[/frame]
	[/defend]
	[attack]
		name=staff
		type=impact
		range=melee
		damage=9
		number=3
		icon=attacks/quarterstaff.png
		[animation]
			hits=yes
			[frame]
				begin=-175
				end=-150
				image="neutral-outlaw-queen.png"
			[/frame]
			[frame]
				begin=-150
				end=-75
				image="neutral-outlaw-queen-attack-staff1.png"
			[/frame]
			[frame]
				begin=-75
				end=100
				image="neutral-outlaw-queen-attack-staff2.png"
				sound=staff.wav
			[/frame]
			[frame]
				begin=100
				end=150
				image="neutral-outlaw-queen-defend-1-2.png"
			[/frame]
			[frame]
				begin=150
				end=175
				image="neutral-outlaw-queen.png"
			[/frame]
		[/animation]
		[animation]
			hits=no
			[frame]
				begin=-175
				end=-150
				image="neutral-outlaw-queen.png"
			[/frame]
			[frame]
				begin=-150
				end=-75
				image="neutral-outlaw-queen-attack-staff1.png"
			[/frame]
			[frame]
				begin=-75
				end=100
				image="neutral-outlaw-queen-attack-staff2.png"
				sound={SOUND_LIST:MISS}
			[/frame]
			[frame]
				begin=100
				end=150
				image="neutral-outlaw-queen-defend-1-2.png"
			[/frame]
			[frame]
				begin=150
				end=175
				image="neutral-outlaw-queen.png"
			[/frame]
		[/animation]
	[/attack]
	[attack]
		name=sling
		type=impact
		range=ranged
		damage=8
		number=4
		icon=attacks/sling.png
		[animation]
			hits=no
			[missile_frame]
				begin=-150
				end=0
				image="projectiles/stone.png"
				image_diagonal="projectiles/stone.png"
			[/missile_frame]
			[frame]
				begin=-400
				end=-100
				image="neutral-outlaw-queen-attack-sling1.png"
				sound=sling-miss.ogg
			[/frame]
			[frame]
				begin=-100
				end=50
				image="neutral-outlaw-queen-attack-sling2.png"
			[/frame]
		[/animation]
		[animation]
			hits=yes
			[missile_frame]
				begin=-150
				end=0
				image="projectiles/stone.png"
				image_diagonal="projectiles/stone.png"
			[/missile_frame]
			[frame]
				begin=-400
				end=-100
				image="neutral-outlaw-queen-attack-sling1.png"
				sound=sling.ogg
			[/frame]
			[frame]
				begin=-100
				end=50
				image="neutral-outlaw-queen-attack-sling2.png"
			[/frame]
		[/animation]
	[/attack]
[/unit]
