#
# Wesnoth Items and Objects
#
# Items require a X,Y location
# Objects require a X,Y location and an ID
#
# All images are GPL, many come from Worldforge.
# Worldforge images should be replaced with custom images.
#
# ITEMS
# ITM_BOOK1 ITM_BOOK2 ITM_BOOK3 ITM_BOOK4 ITM_FLOWER1 ITM_FLOWER2
# ITM_FLOWER3 ITM_FLOWER4 ITM_ORNATE1 ITM_ORNATE2 ITM_ROCK1
# ITM_ROCK2 ITM_ROCK3 ITM_ROCK4 ITM_DRAGONSTATUE ITM_MONOLITH1
# ITM_MONOLITH2 ITM_MONOLITH3 ITM_MONOLITH4 ITM_BALL_GREEN ITM_BALL_BLUE
# ITM_BARREL ITM_TREE1 ITM_TREE2 ITM_WELL ITM_WISHINGWELL
#
# OBJECTS
# OBJ_POTION_HEALING (10% HP) OBJ_POTION_POISON (Poisoned)
# OBJ_POTION_HOLY (Holy) OBJ_POTION_STRONG (Strong)
# OBJ_POTION_DECAY (-10% HP) *OBJ_RING_REGENERATION (Regeneration)
# OBJ_RING_SLOW (Slowed) OBJ_STAFF_SPEED (+2 movement)
# OBJ_TRIDENT_STORM (Weapon) OBJ_SWORD_FIRE (Weapon)
# OBJ_SCEPTER_FIRE (Weapon)
#
# ACTIONS
# {ACT_TELEPORT from_x from_y to_x to_y} - Teleport a unit
#
# * Item object or action does not yet function
#

#define ITM_BOOK1 X Y
	[item]
	x={X}
	y={Y}
	image=items/book1.png
	[/item]
#enddef

#define ITM_BOOK2 X Y
	[item]
	x={X}
	y={Y}
	image=items/book2.png
	[/item]
#enddef

#define ITM_BOOK3 X Y
	[item]
	x={X}
	y={Y}
	image=items/book3.png
	[/item]
#enddef

#define ITM_BOOK4 X Y
	[item]
	x={X}
	y={Y}
	image=items/book4.png
	[/item]
#enddef

#define ITM_FLOWER1 X Y
	[item]
	x={X}
	y={Y}
	image=items/flower1.png
	[/item]
#enddef

#define ITM_FLOWER2 X Y
	[item]
	x={X}
	y={Y}
	image=items/flower2.png
	[/item]
#enddef

#define ITM_FLOWER3 X Y
	[item]
	x={X}
	y={Y}
	image=items/flower3.png
	[/item]
#enddef

#define ITM_FLOWER4 X Y
	[item]
	x={X}
	y={Y}
	image=items/flower4.png
	[/item]
#enddef

#define ITM_BOX X Y
	[item]
	x={X}
	y={Y}
	image=items/box.png
	[/item]
#enddef

#define ITM_ORNATE1 X Y
	[item]
	x={X}
	y={Y}
	image=items/ornate1.png
	[/item]
#enddef

#define ITM_ORNATE2 X Y
	[item]
	x={X}
	y={Y}
	image=items/ornate2.png
	[/item]
#enddef

#define ITM_ROCK1 X Y
	[item]
	x={X}
	y={Y}
	image=items/rock1.png
	[/item]
#enddef

#define ITM_ROCK2 X Y
	[item]
	x={X}
	y={Y}
	image=items/rock2.png
	[/item]
#enddef

#define ITM_ROCK3 X Y
	[item]
	x={X}
	y={Y}
	image=items/rock3.png
	[/item]
#enddef

#define ITM_ROCK4 X Y
	[item]
	x={X}
	y={Y}
	image=items/rock4.png
	[/item]
#enddef

#define ITM_DRAGONSTATUE X Y
	[item]
	x={X}
	y={Y}
	image=items/dragonstatue.png
	[/item]
#enddef

#define ITM_MONOLITH1 X Y
	[item]
	x={X}
	y={Y}
	image=items/monolith1.png
	[/item]
#enddef

#define ITM_MONOLITH2 X Y
	[item]
	x={X}
	y={Y}
	image=items/monolith2.png
	[/item]
#enddef

#define ITM_MONOLITH3 X Y
	[item]
	x={X}
	y={Y}
	image=items/monolith3.png
	[/item]
#enddef

#define ITM_MONOLITH4 X Y
	[item]
	x={X}
	y={Y}
	image=items/monolith4.png
	[/item]
#enddef

#define ITM_BALL_GREEN X Y
	[item]
	x={X}
	y={Y}
	image=items/ball-green.png
	[/item]
#enddef

#define ITM_BALL_BLUE X Y
	[item]
	x={X}
	y={Y}
	image=items/ball-blue.png
	[/item]
#enddef

#define ITM_BARREL X Y
	[item]
	x={X}
	y={Y}
	image=items/barrel.png
	[/item]
#enddef

#define ITM_LEANTO X Y
	[item]
	x={X}
	y={Y}
	image=items/leanto.png
	[/item]
#enddef

#define ITM_TREE1 X Y
	[item]
	x={X}
	y={Y}
	image=items/pine1.png
	[/item]
#enddef

#define ITM_TREE2 X Y
	[item]
	x={X}
	y={Y}
	image=items/pine2.png
	[/item]
#enddef

#define ITM_WELL X Y
	[item]
	x={X}
	y={Y}
	image=items/well.png
	[/item]
#enddef

#define ITM_WISHINGWELL X Y
	[item]
	x={X}
	y={Y}
	image=items/well.png
	[/item]
	[event]
	name=moveto
	first_time_only=no
		[filter]
		x={X}
		y={Y}
		[/filter]
		[message]
		id=WISHINGWELL1
		speaker=narrator
		message= _ "You have come across a wishing well.
What would you like to wish for?"

		[option]
		id=WISHINGWELL2a
		message= _ "A swift victory"
		[command]
		[gold]
		amount=-1
		[/gold]
		[message]
		id=WISHINGWELL2b
		speaker=unit
		message= _ "With this golden coin, I wish that this battle end in a swift and safe victory."
		[/message]
		[/command]
		[/option]

		[option]
		id=WISHINGWELL3
		message= _ "Lots of gold"
		[command]
		[gold]
		amount=-1
		[/gold]
		[message]
		id=WISHINGWELL3b
		speaker=unit
		message= _ "I wish this single gold coin be returned ten-fold to me."
		[/message]
		[/command]
		[/option]

		[option]
		id=WISHINGWELL4
		message= _ "Peace throughout Wesnoth."
		[command]
		[gold]
		amount=-1
		[/gold]
		[message]
		id=WISHINGWELL4b
		speaker=unit
		message= _ "The only thing worth wishing for is peace throughout the land."
		[/message]
		[/command]
		[/option]

		[option]
		id=WISHINGWELL5
		message= _ "Don't make a wish."
		[/option]
		[/message]
	[/event]
#enddef


#define OBJ_POTION_HEALING X Y ID
	[item]
	x={X}
	y={Y}
	image=items/potion-red.png
	[/item]

	[event]
	name=moveto
	first_time_only=no
		[filter]
		x={X}
		y={Y}
		[/filter]
		[object]
		id={ID}
		name= _ "Potion of Healing"
		image=items/potion-red.png
		duration=level
		description= _ "A feeling of well-being overwhelms the drinker."
		cannot_use_message= _ "You are not worthy of healing."
			[filter]
			x={X}
			y={Y}
			[/filter]
			[then]
				[removeitem]
				x,y={X},{Y}
				[/removeitem]
			[/then]
			[effect]
			apply_to=hitpoints
			increase=10%
			[/effect]
		[/object]
	[/event]
#enddef

#define OBJ_POTION_POISON X Y ID
	[item]
	x={X}
	y={Y}
	image=items/potion-yellow.png
	[/item]

	[event]
	name=moveto
	first_time_only=no
		[filter]
		x={X}
		y={Y}
		[/filter]
		[object]
		id={ID}
		name= _ "Poison"
		image=items/potion-yellow.png
		duration=level
		description= _ "Poison is seeping through the veins of this unit at this very moment."
		cannot_use_message=NONE
			[filter]
			x={X}
			y={Y}
			[/filter]
			[then]
				[removeitem]
				x,y={X},{Y}
				[/removeitem]
			[/then]
			[effect]
			apply_to=status
			add=poisoned
			[/effect]
		[/object]
	[/event]
#enddef

#define OBJ_POTION_HOLY X Y ID
	[item]
	x={X}
	y={Y}
	image=items/holy-water.png
	[/item]

	[event]
	name=moveto
	first_time_only=no
		[filter]
		x={X}
		y={Y}
		[/filter]
		[object]
		id={ID}
		name= _ "Holy Water"
		image=items/holy-water.png
		duration=level
		description= _ "This water will make melee weapons holy."
		cannot_use_message= _ "I am not suited to the use of this item! Let another take it."
			[filter]
			x={X}
			y={Y}
			[/filter]
			[then]
				[removeitem]
				x,y={X},{Y}
				[/removeitem]
			[/then]
			[effect]
			apply_to=attack
			range=melee
			set_type=holy
			[/effect]
		[/object]
	[/event]
#enddef

#define OBJ_POTION_STRONG X Y ID
	[item]
	x={X}
	y={Y}
	image=items/potion-red.png
	[/item]

	[event]
	name=moveto
	first_time_only=no
		[filter]
		x={X}
		y={Y}
		[/filter]
		[object]
		id={ID}
		name= _ "Potion of Strength"
		image=items/potion-red.png
		duration=level
		description= _ "Strength is given to the drinker."
		cannot_use_message=NONE
			[filter]
			x={X}
			y={Y}
			[/filter]
			[then]
				[removeitem]
				x,y={X},{Y}
				[/removeitem]
			[/then]
			[effect]
			apply_to=attack
			range=melee
			increase_damage=1
			[/effect]
			[effect]
			apply_to=hitpoints
			increase_total=2
			heal_full=yes
			[/effect]
		[/object]
	[/event]
#enddef

#define OBJ_POTION_DECAY X Y ID
	[item]
	x={X}
	y={Y}
	image=items/potion-blue.png
	[/item]

	[event]
	name=moveto
	first_time_only=no
		[filter]
		x={X}
		y={Y}
		[/filter]
		[object]
		id={ID}
		name= _ "Potion of Decay"
		image=items/potion-blue.png
		duration=level
		description= _ "This poor unit drank something really bad."
		cannot_use_message=NONE
			[filter]
			x={X}
			y={Y}
			[/filter]
			[then]
				[removeitem]
				x,y={X},{Y}
				[/removeitem]
			[/then]
			[effect]
			apply_to=hitpoints
			increase=-10%
			[/effect]
		[/object]
	[/event]
#enddef

#define OBJ_RING_REGENERATION X Y ID
	[item]
	x={X}
	y={Y}
	image=items/ring1.png
	[/item]

	[event]
	name=moveto
	first_time_only=no
		[filter]
		x={X}
		y={Y}
		[/filter]
		[object]
		id={ID}
		name= _ "Ring of Regeneration"
		image=items/ring1.png
		duration=forever
		description= _ "This ring will heal the bearer a little each turn."
		cannot_use_message=NONE
			[filter]
			x={X}
			y={Y}
			[/filter]
			[then]
				[removeitem]
				x,y={X},{Y}
				[/removeitem]
			[/then]
			[effect]
			apply_to=attack
			range=melee
			set_type=holy
			[/effect]
		[/object]
		[message]
		speaker=narrator
		message= _ "Can't set abilities yet, sorry."
		[/message]
	[/event]
#enddef

#define OBJ_RING_SLOW X Y ID
	[item]
	x={X}
	y={Y}
	image=items/ring2.png
	[/item]

	[event]
	name=moveto
	first_time_only=no
		[filter]
		x={X}
		y={Y}
		[/filter]
		[object]
		id={ID}
		name= _ "Ring of Slowness"
		image=items/ring2.png
		duration=forever
		description= _ "The bearer of this ring is slowed."
		cannot_use_message=NONE
			[filter]
			x={X}
			y={Y}
			[/filter]
			[then]
				[removeitem]
				x,y={X},{Y}
				[/removeitem]
			[/then]
			[effect]
			apply_to=status
			add=slowed
			[/effect]
		[/object]
	[/event]
#enddef

#define OBJ_STAFF_SPEED X Y ID
	[item]
	x={X}
	y={Y}
	image=items/staff.png
	[/item]

	[event]
	name=moveto
	first_time_only=no
		[filter]
		x={X}
		y={Y}
		[/filter]
		[object]
		id={ID}
		name= _ "Staff of Swiftness"
		image=items/staff.png
		duration=forever
		description= _ "This staff will grant the bearer swift movement."
		cannot_use_message= _ "Only magical beings can wield such an object."
			[filter]
			x={X}
			y={Y}
			[/filter]
			[then]
				[removeitem]
				x,y={X},{Y}
				[/removeitem]
			[/then]
		[effect]
		apply_to=movement
		increase=2
		[/effect]
		[/object]
	[/event]
#enddef

#define OBJ_TRIDENT_STORM X Y ID
	[item]
	x={X}
	y={Y}
	image=items/storm-trident.png
	[/item]

	[event]
	name=moveto
	first_time_only=no
		[filter]
		x={X}
		y={Y}
		[/filter]
		[object]
		id={ID}
		name= _ "Storm Trident"
		image=items/storm-trident.png
		duration=forever
		description= _ "This trident allows a merman to shoot electric bolts at his enemies!"
		cannot_use_message= _ "Only the mermen can use this item!"
			[filter]
			type=Mermaid Diviner,Mermaid Enchantress,Mermaid Initiate,Mermaid Priestess,Mermaid Siren,Merman Entangler,Merman Fighter,Merman Hoplite,Merman Hunter,Merman Javelineer,Merman Netcaster,Merman Spearman,Merman Triton,Merman Warrior
			x,y={X},{Y}
			[/filter]
			[then]
				[removeitem]
				x,y={X},{Y}
				[/removeitem]
			[/then]
			[effect]
			apply_to=new_attack
			name= _ "storm trident"
			# need a better attack image, but this will do for now, replaced fireball with lightingbolt
			icon=attacks/lightning.png
			type=fire
			range=ranged
			[specials]
				{WEAPON_SPECIAL_MAGICAL}
			[/specials]
			damage=14
			number=2
				[animation]
					[missile_frame]
						begin=-150
						end=0
						image=projectiles/lightning-n.png
						image_diagonal=projectiles/lightning-ne.png
					[/missile_frame]
					[if]
						hits=no
						[frame]
							begin=-200
							end=0
							sound=lightning-miss.ogg
						[/frame]
					[/if]
					[else]
						hits=yes
						[frame]
							begin=-200
							end=0
							sound=lightning.ogg
						[/frame]
					[/else]
				[/animation]
			[/effect]
		[/object]
	[/event]
#enddef

#define ACT_TELEPORT X1 Y1 X2 Y2
	[item]
	x={X1}
	y={Y1}
	image=items/ball-blue.png
	[/item]

	[item]
	x={X2}
	y={Y2}
	image=items/ball-green.png
	[/item]

	[event]
	name=moveto
	first_time_only=no
		[filter]
		x={X1}
		y={Y1}
		[/filter]
		[teleport]
			[filter]
			x={X1}
			y={Y1}
			[/filter]
		x={X2}
		y={Y2}
		[/teleport]
		[scroll_to_unit]
		x={X2}
		y={Y2}
		[/scroll_to_unit]
		[message]
		id=TELEPORT1
		speaker=narrator
		message= _ "Zap"
		[/message]
	[/event]
#enddef

