# Terrain configuration file. Defines how the terrain _work_ in the game. How
# the terrains _look_ is defined in terrain_graphics.cfg .

# NOTE: terrain id's are used implicitly by the in-game help:
# each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id"
# or "[topic] id=terrain_some_id" identifying its description in [help]

[terrain]
symbol_image=void
id=shroud
name= _ "Shroud"
char=" "
[/terrain]

[terrain]
symbol_image=fog
id=fog
name= _ "Fog"
char="~"
[/terrain]

[terrain]
symbol_image=ocean
id=deep_water
name= _ "Deep Water"
char=s
submerge=0.5
unit_height_adjust=-3
[/terrain]

[terrain]
symbol_image=coast
id=shallow_water
name= _ "Shallow Water"
char=c
submerge=0.4
unit_height_adjust=-4
[/terrain]

[terrain]
symbol_image=swampwater-tile
id=swamp_water
name= _ "Swamp"
char=w
submerge=0.35
unit_height_adjust=-3
[/terrain]

[terrain]
symbol_image=ford
id=ford
name= _ "River Ford"
char=k
aliasof=gc
submerge=0.3
unit_height_adjust=-4
[/terrain]

[terrain]
symbol_image=bridge-n-s-tile
id=bridge
name= _ "Bridge"
char=|
aliasof=gc
[/terrain]

[terrain]
symbol_image=bridge-ne-sw-tile
id=bridgediag1
name= _ "Bridge"
char=/
aliasof=gc
[/terrain]

[terrain]
symbol_image=bridge-se-nw-tile
id=bridgediag2
name= _ "Bridge"
char=\
aliasof=gc
[/terrain]

# ----------   L A N D   S T A R T S   H E R E

#Old desert
[terrain]
symbol_image=sand
id=sand
name= _ "Sand"
char=d
[/terrain]

#New desert
[terrain]
symbol_image=desert
id=desert
name= _ "Desert"
char=I
aliasof=d
[/terrain]

[terrain]
symbol_image=road
id=road
name= _ "Road"
char=R
aliasof=g
[/terrain]

[terrain]
symbol_image=desert-road
id=road
name= _ "Road"
char=E
aliasof=g
[/terrain]

[terrain]
symbol_image=dirt
id=dirt
name= _ "Dirt"
char=r
aliasof=g
[/terrain]

#grassland should contain mostly plain grassland, but occasionally
#a few rocks
[terrain]
symbol_image=grassland-r1
id=grassland
name= _ "Grassland"
char=g
[/terrain]

[terrain]
symbol_image=savanna
id=savanna
name= _ "Savanna"
char=G
aliasof=g
[/terrain]

#  -------   V I L L A G E S

[terrain]
symbol_image=village-human-tile
id=village
name= _ "Village"
char=v
heals=8
gives_income=true
[/terrain]

[terrain]
symbol_image=village-coast-tile
id=mermen_village
name= _ "Village"
char=Z
aliasof=c
submerge=0.4
unit_height_adjust=-4
heals=8
gives_income=true
[/terrain]

[terrain]
symbol_image=village-swampwater-tile
id=swamp_village
name= _ "Village"
char=Y
aliasof=vw
heals=8
gives_income=true
[/terrain]

[terrain]
symbol_image=village-elven-tile
id=village
name= _ "Village"
char=t
aliasof=v
heals=8
gives_income=true
[/terrain]


[terrain]
symbol_image=village-desert-tile
id=desert_village
name= _ "Village"
char=B
aliasof=vI
heals=8
gives_income=true
[/terrain]

[terrain]
symbol_image=village-desert2-tile
id=desert_village
name= _ "Village"
char=U
aliasof=vI
heals=8
gives_income=true
[/terrain]

[terrain]
symbol_image=desert-oasis
id=oasis
name= _ "Oasis"
char=P
aliasof=I
heals=8
#gives_income=true
[/terrain]

[terrain]
symbol_image=village-tropical-tile
id=tropical_forest_village
name= _ "Village"
char=L
aliasof=v
heals=8
gives_income=true
[/terrain]

[terrain]
symbol_image=village-human-hills-tile
id=hill_village
name= _ "Village"
char=a
aliasof=vh
heals=8
gives_income=true
[/terrain]

[terrain]
symbol_image=village-human-snow-hills-tile
id=snow-hill_village
name= _ "Village"
char=A
aliasof=vh
heals=8
gives_income=true
[/terrain]

[terrain]
symbol_image=village-human-mountain-tile
id=mountain_village
name= _ "Village"
char=b
aliasof=vm
heals=8
gives_income=true
[/terrain]

[terrain]
symbol_image=village-snow-tile
id=snow_village
name= _ "Village"
char=V
aliasof=v
heals=8
gives_income=true
[/terrain]

[terrain]
symbol_image=village-elven-snow-tile
id=elven_snow_village
name= _ "Village"
char=e
aliasof=v
heals=8
gives_income=true
[/terrain]

[terrain]
symbol_image=village-cave-tile
id=underground_village
name= _ "Village"
char=D
aliasof=vu
heals=8
gives_income=true
[/terrain]

[terrain]
symbol_image=village-dwarven-tile
id=dwarven_village
name= _ "Village"
char=p
aliasof=vu
heals=8
gives_income=true
[/terrain]

#  -------   E N D   V I L L A G E S

[terrain]
symbol_image=snow
id=tundra
name= _ "Snow"
char=S
[/terrain]

[terrain]
symbol_image=ice
id=ice
name= _ "Ice"
char=i
unit_height_adjust=-2
aliasof=S
[/terrain]

[terrain]
symbol_image=hills-variation1
id=hills
name= _ "Hills"
char=h
[/terrain]

[terrain]
symbol_image=desert-hills
id=desert_hills
name= _ "Dunes"
char=J
aliasof=dh
mvt_alias=-dh
[/terrain]

[terrain]
symbol_image=snow-hills
id=snow_hills
name= _ "Snow Hills"
char=H
aliasof=Sh
mvt_alias=-Sh
[/terrain]

[terrain]
symbol_image=cave-hills-variation1
id=rocky_cave
name= _ "Rockbound Cave"
char=[
aliasof=uh
mvt_alias=-uh
[/terrain]

[terrain]
symbol_image=mountain-tile
id=mountains
name= _ "Mountains"
char=m
[/terrain]

[terrain]
symbol_image=desert-mountains
id=desert_mountains
name= _ "Mountains"
char=M
aliasof=m
[/terrain]

[terrain]
symbol_image=forest-tile
id=forest
name= _ "Forest"
char=f
[/terrain]

[terrain]
symbol_image=mushrooms-tile
id=fungus
name= _ "Mushroom Grove"
char=]
[/terrain]

[terrain]
symbol_image=tropical-forest-tile
id=tropical_forest
name= _ "Tropical Forest"
aliasof=f
char=T
[/terrain]

[terrain]
symbol_image=snow-forest-tile
id=snow_forest
name= _ "Snow Forest"
char=F
aliasof=Sf
mvt_alias=-Sf
[/terrain]

[terrain]
symbol_image=cave-floor1
id=cave
name= _ "Cave"
char=u
[/terrain]

[terrain]
symbol_image=cave-beam-tile
id=cave_beam
name= _ "Cave Lit"
char='
aliasof=u
light=25
[/terrain]

[terrain]
symbol_image=cloud-tile
id=cloud
name= _ "Impassable Mountains"
char=&
aliasof=W
[/terrain]

[terrain]
symbol_image=cavewall
id=cavewall
name= _ "Cave Wall"
char=W
[/terrain]

[terrain]
symbol_image=chasm-tile
id=canyon
name= _ "Chasm"
char=X
[/terrain]

[terrain]
symbol_image=lava
id=lava
name= _ "Lava"
char=l
aliasof=X
light=25
[/terrain]

[terrain]
symbol_image=great-tree-tile
id=great_tree
name= _ "Great Tree"
aliasof=f
char="?"
[/terrain]

# -----------  V A R I O U S   C A S T L E S:

[terrain]
symbol_image=castle-tile
id=castle
name= _ "Castle"
char=C
unit_height_adjust=3
recruit_onto=true
[/terrain]

[terrain]
symbol_image=encampment-tile
id=encampment
name= _ "Encampment"
char=n
aliasof=C
unit_height_adjust=3
recruit_onto=true
[/terrain]

[terrain]
symbol_image=dwarven_castle-tile
id=dwarven_castle
name= _ "Dwarven Castle"
char=o
aliasof=C
unit_height_adjust=0
recruit_onto=true
[/terrain]

[terrain]
symbol_image=keep-tile
id=keep
name= _ "Keep"
char=K
unit_height_adjust=8
aliasof=C
recruit_from=true
recruit_onto=true
[/terrain]

#this is commented-out until someone actually makes it work
#[terrain]
#char=O
#id=orccastle
#aliasof=C
#symbol_image=orccastle
#[/terrain]

[terrain]
symbol_image=castle-ruin-tile
id=ruin
name= _ "Ruin"
char=N
aliasof=C
unit_height_adjust=3
recruit_onto=true
[/terrain]

[terrain]
symbol_image=castle-sunken-ruin-tile
id=sunkenruin
name= _ "Sunken Ruin"
char=Q
aliasof=Cc
submerge=0.4
unit_height_adjust=3
recruit_onto=true
[/terrain]

[terrain]
symbol_image=castle-swamp-ruin-tile
id=swampruin
name= _ "Swamp Ruin"
char=q
aliasof=Cw
submerge=0.4
unit_height_adjust=3
recruit_onto=true
[/terrain]




# 'x', 'y' and 'z' are reserved chars
# They can be used at the discretion of campaign designers

#ifdef CAMPAIGN_EASTERN_INVASION
[terrain]
symbol_image=castle
id=castle
name= _ "Castle"
char=y
aliasof=W
[/terrain]
#endif

