[unit]
	id=Bandit
	name= _ "Bandit"
	race=human
	image="units/human-outlaws/bandit.png"
	{MAGENTA_IS_THE_TEAM_COLOR}
	profile="portraits/Jason_Lutes/human-bandit.png"
	hitpoints=50
	movement_type=smallfoot
	movement=5
	experience=100
	level=2
	alignment=chaotic
	advanceto=null
	{AMLA_TOUGH 3}
	cost=23
	usage=fighter
	unit_description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."
	die_sound={SOUND_LIST:HUMAN_DIE}
	{DEFENSE_ANIM "units/human-outlaws/bandit-defend.png" "units/human-outlaws/bandit.png" {SOUND_LIST:HUMAN_HIT} }
	[death]
		[frame]
			begin=0
			end=200
			image="units/human-outlaws/bandit-die-1.png"
		[/frame]
		[frame]
			begin=200
			end=400
			image="units/human-outlaws/bandit-die-2.png"
		[/frame]
	[/death]
	[attack]
		name=mace
		type=impact
		range=melee
		damage=8
		number=4
		[animation]
			hits=no
			[frame]
				begin=-200
				end=-100
				image="units/human-outlaws/bandit-melee-1.png"
			[/frame]
			[frame]
				begin=-100
				end=100
				image="units/human-outlaws/bandit-melee-2.png"
				sound={SOUND_LIST:MISS}
			[/frame]
			[frame]
				begin=100
				end=250
				image="units/human-outlaws/bandit-melee-3.png"
			[/frame]
			[frame]
				begin=250
				end=350
				image="units/human-outlaws/bandit-defend.png"
			[/frame]
		[/animation]
		[animation]
			hits=yes
			[frame]
				begin=-200
				end=-100
				image="units/human-outlaws/bandit-melee-1.png"
			[/frame]
			[frame]
				begin=-100
				end=100
				image="units/human-outlaws/bandit-melee-2.png"
				sound=mace.wav
			[/frame]
			[frame]
				begin=100
				end=250
				image="units/human-outlaws/bandit-melee-3.png"
			[/frame]
			[frame]
				begin=250
				end=350
				image="units/human-outlaws/bandit-defend.png"
			[/frame]
		[/animation]
	[/attack]
[/unit]
