[unit]
	id=Lich
	name= _ "Lich"
	race=undead
	image="units/undead-necromancers/lich.png"
	{MAGENTA_IS_THE_TEAM_COLOR}
	hitpoints=60
	movement_type=undeadfoot
	movement=6
	experience=100
	level=3
	alignment=chaotic
	advanceto=null
	{AMLA_TOUGH 3}
	cost=50
	usage=fighter
	unit_description= _ "A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.

It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But to even consider such a thing bears tribute to the magnitude of what they have already achieved.

Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_DRAIN}
	die_sound=lich-die.ogg
	{DEFENSE_ANIM "units/undead-necromancers/lich-defend.png" "units/undead-necromancers/lich.png" {SOUND_LIST:LICH_HIT} }
	[movement_costs]
		deep_water=100
		shallow_water=3
	[/movement_costs]
	[attack]
		name=touch
		icon=attacks/touch-undead.png
		type=cold
		range=melee
		damage=5
		number=3
		[specials]
			{WEAPON_SPECIAL_DRAIN}
		[/specials]
		[animation]
			hits=no
			[frame]
				begin=-200
				end=-150
				image="units/undead-necromancers/lich.png"
			[/frame]
			[frame]
				begin=-150
				end=100
				image="units/undead-necromancers/lich-melee.png"
				sound={SOUND_LIST:MISS}
			[/frame]
			[frame]
				begin=100
				end=200
				image="units/undead-necromancers/lich.png"
			[/frame]
		[/animation]
		[animation]
			hits=yes
			[frame]
				begin=-200
				end=-150
				image="units/undead-necromancers/lich.png"
			[/frame]
			[frame]
				begin=-150
				end=100
				image="units/undead-necromancers/lich-melee.png"
				sound=wail-sml.wav
			[/frame]
			[frame]
				begin=100
				end=200
				image="units/undead-necromancers/lich.png"
			[/frame]
		[/animation]
	[/attack]
	[attack]
		name=chill tempest
		type=cold
		[specials]
			{WEAPON_SPECIAL_MAGICAL}
		[/specials]
		range=ranged
		damage=12
		number=3
		icon=attacks/dark-missile.png
		[animation]
			hits=yes
			[missile_frame]
				begin=-200
				end=0
				image="projectiles/darkmissile-n.png"
				image_diagonal="projectiles/darkmissile-ne.png"
			[/missile_frame]
			[frame]
				begin=-300
				end=-200
				image="units/undead-necromancers/lich-magic-1.png"
			[/frame]
			[frame]
				begin=-200
				end=-100
				image="units/undead-necromancers/lich-magic-2.png"
				sound=magic-dark-big.ogg
			[/frame]
			[frame]
				begin=-100
				end=0
				image="units/undead-necromancers/lich-magic-3.png"
			[/frame]
			[frame]
				begin=0
				end=100
				image="units/undead-necromancers/lich-magic-1.png"
			[/frame]
		[/animation]
		[animation]
			hits=no
			[missile_frame]
				begin=-200
				end=0
				image="projectiles/darkmissile-n.png"
				image_diagonal="projectiles/darkmissile-ne.png"
			[/missile_frame]
			[frame]
				begin=-300
				end=-200
				image="units/undead-necromancers/lich-magic-1.png"
			[/frame]
			[frame]
				begin=-200
				end=-100
				image="units/undead-necromancers/lich-magic-2.png"
				sound=magic-dark-big-miss.ogg
			[/frame]
			[frame]
				begin=-100
				end=0
				image="units/undead-necromancers/lich-magic-3.png"
			[/frame]
			[frame]
				begin=0
				end=100
				image="units/undead-necromancers/lich-magic-1.png"
			[/frame]
		[/animation]
	[/attack]
[/unit]
