#define DESERT_SCOUT NUM COST
[unit]
#textdomain wesnoth-utbs
	id=Desert Scout{NUM}
	name= _ "Desert Scout"
	image=newelves/desert-elvish-scout.png
	{DEFENSE_ANIM "newelves/desert-elvish-scout-defend.png" newelves/desert-elvish-scout.png {SOUND_LIST:HORSE_HIT} }
	[movement_anim]
		[frame]
			begin=0
			end=150
			image="newelves/desert-elvish-scout-moving.png"
		[/frame]
	[/movement_anim]
	race=elf
	hitpoints=32
	movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
	[movement_costs]
		sand=1
		forest=2
		tundra=4
	[/movement_costs]
#mostly like a foot Elf, but they are bad at defending in villages
	[defense]
		village=60
		sand=40
		forest=50
	[/defense]
#they are weak against piercing attacks
	[resistance]
		pierce=120
	[/resistance]
	movement=9
	experience=37
	level=1
	alignment=lawful
	advanceto=Desert Rider,Desert Horseman
	cost={COST}
	usage=scout
	unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
	die_sound=horse-die.ogg
# melee attack increased from 4-3 to 5-3
# ranged attack decreased from 6-2 to 5-2
	[attack]
		name=sword
		description= _"sword"
		type=blade
		range=melee
		damage=5
		number=3
		icon=attacks/sword-elven.png
		[animation]
		hits=no
			[frame]
				begin=-200
				end=-100
				image=newelves/desert-elvish-scout-moving.png
				sound=horse-canter.wav
			[/frame]
			[frame]
				begin=-100
				end=100
				image=newelves/desert-elvish-scout-attack.png
				sound={SOUND_LIST:MISS}
			[/frame]
		[/animation]
		[animation]
		hits=yes
			[frame]
				begin=-200
				end=-100
				image=newelves/desert-elvish-scout-moving.png
				sound=horse-canter.wav
			[/frame]
			[frame]
				begin=-100
				end=100
				image=newelves/desert-elvish-scout-attack.png
				sound={SOUND_LIST:SWORD_SWISH}
			[/frame]
		[/animation]
	[/attack]
	[attack]
		name=bow
		description= _"bow"
		type=pierce
		range=ranged
		damage=5
		number=2
		icon=attacks/bow-elven.png
		[animation]
			hits=no
			[missile_frame]
				begin=-100
				end=0
				image="projectiles/missile-n.png"
				image_diagonal="projectiles/missile-ne.png"
			[/missile_frame]
			[frame]
				begin=-300
				end=-150
				image=newelves/desert-elvish-scout-attack1.png
				sound=bow-miss.ogg
			[/frame]
			[frame]
				begin=-150
				end=-100
				image=newelves/desert-elvish-scout-attack2.png
			[/frame]
			[frame]
				begin=-100
				end=0
				image=newelves/desert-elvish-scout-attack2.png
			[/frame]
		[/animation]
		[animation]
			hits=yes
			[missile_frame]
				begin=-100
				end=0
				image="projectiles/missile-n.png"
				image_diagonal="projectiles/missile-ne.png"
			[/missile_frame]
			[frame]
				begin=-300
				end=-150
				image=newelves/desert-elvish-scout-attack1.png
				sound=bow.ogg
			[/frame]
			[frame]
				begin=-150
				end=-100
				image=newelves/desert-elvish-scout-attack2.png
			[/frame]
			[frame]
				begin=-100
				end=0
				image=newelves/desert-elvish-scout-attack2.png
			[/frame]
		[/animation]
	[/attack]
[/unit]
#enddef

{DESERT_SCOUT "" 18}
{DESERT_SCOUT 2 19}
{DESERT_SCOUT 3 20}
{DESERT_SCOUT 4 21}
{DESERT_SCOUT 5 22}
{DESERT_SCOUT 6 23}
{DESERT_SCOUT 7 24}
{DESERT_SCOUT 8 25}
{DESERT_SCOUT 9 26}
{DESERT_SCOUT 10 27}
{DESERT_SCOUT 11 28}
