[scenario]
	id=Evacuation
	#textdomain wesnoth-ei
	name= _ "Evacuation"
	map_data="{campaigns/Eastern_Invasion/maps/Evacuation}"
	turns=12
	next_scenario=The_Drowned_Plains

	{DAWN}
	{MORNING}
	{AFTERNOON}
	{DUSK}
	{FIRST_WATCH}
	{SECOND_WATCH}

	{DEFAULT_MUSIC_PLAYLIST}

	{campaigns/Eastern_Invasion/utils/deaths.cfg}

	[story]
		[part]
		story= _ "Gweddry had escaped from the orcish prisons. He found himself in the Northlands, farther south than before. Orcs were at his back. He and his men went south, until they reached the Great River."
#		background=story/
		[/part]
	[/story]

	[side]
	type=Lieutenant
	description=Gweddry
	user_description= _ "Gweddry"
	side=1
	canrecruit=1
	controller=human
	[/side]

	[side]
	type=Orcish Warlord
	description=Varrak-Klar
	user_description= _ "Varrak-Klar"
	side=2
	canrecruit=1
	controller=ai
	recruit=Orcish Warrior,Goblin Knight,Direwolf Rider
	{GOLD 100 150 200}
	{INCOME 100 120 140}
	team_name=bad
	[/side]

	[side]
	type=Troll Warrior
	description=Unhk
	user_description= _ "Unhk"
	side=3
	canrecruit=1
	controller=ai
	recruit=Troll,Troll Warrior,Goblin Pillager
	{GOLD 100 150 200}
	{INCOME 100 120 140}
	team_name=bad
	[/side]

	[side]
	type=Orcish Warlord
	description=Ran-Lar
	user_description= _ "Ran-Lar"
	side=4
	canrecruit=1
	controller=ai
	recruit=Orcish Crossbowman,Orcish Slayer,Orcish Warrior
	{GOLD 100 150 200}
	{INCOME 100 120 140}
	team_name=bad
	[/side]
	[event]
	name=prestart
		[recall]
		description=Dacyn
		[/recall]
		[recall]
		description=Owaec
		[/recall]
		[recall]
		description=Grug
		[/recall]
		#recall the two people you got in captured
		[recall]
		description=Ranged
		[/recall]
		[recall]
		description=Melee
		[/recall]
	[/event]

	[event]
	name=prestart
		[objectives]
		side=1
			[objective]
			description= _ "Destroy the bridge OR defeat all enemies"
			condition=win
			[/objective]
			[objective]
			description= _ "Get Gweddry to Weldyn"
			condition=win
			[/objective]
			[objective]
			description= _ "Death of Gweddry"
			condition=lose
			[/objective]
			[objective]
			description= _ "Death of Dacyn"
			condition=lose
			[/objective]
			[objective]
			description= _ "Death of Owaec"
			condition=lose
			[/objective]
			[objective]
			description= _ "Leave any of the three heroes on the north side of the river"
			condition=lose
			[/objective]
		[/objectives]
	[/event]

	[event]
	name=start
		#since the orcish leaders are rather exposed to a rush attack, they need a bodyguard
		[unit]
		side=2
		type=Troll Warrior
		x,y=26,3
		ai_special=guardian
		[/unit]
		[unit]
		side=2
		type=Troll Warrior
		x,y=28,5
		ai_special=guardian
		[/unit]
		[unit]
		side=3
		type=Troll Warrior
		x,y=8,9
		ai_special=guardian
		[/unit]
		[unit]
		side=3
		type=Troll Warrior
		x,y=6,11
		ai_special=guardian
		[/unit]
		[unit]
		side=4
		type=Troll Warrior
		x,y=21,11
		ai_special=guardian
		[/unit]
		[unit]
		side=4
		type=Troll Warrior
		x,y=18,13
		ai_special=guardian
		[/unit]
		#create a mage with a special description
		[unit]
		description=Engineer
		user_description= _ "Engineer"
		type=Red Mage
		x,y=18,5
		side=1
		[/unit]
		[message]
		description=Dacyn
		message= _ "All is lost! We have to get out of the Northlands as quickly as possible! Run for your - what the...?!? Who are you?"
		[/message]
		[message]
		description=Engineer
		message= _ "I'm an enginea'. I s'pect you'll have a need of me services. I bet you're gonna want me to blow up that bridge ov'r theah."
		[/message]
		[message]
		description=Owaec
		message= _ "Why would we want to do that?!?"
		[/message]
		[message]
		description=Engineer
		message= _ "Well, I see those orcs are chasin' you, and if I blow up the bridge, they can't get across. It'll help you to escape."
		[/message]
		[message]
		description=Dacyn
		message= _ "I see... I think it is a good idea to hire him. How much?"
		[/message]
		[message]
		description=Engineer
		message= _ "I aint charging gold - I wants protecshun! Everywhere I go, I see orcs, undead. 'T'aint safe 'round 'ere!"
		[/message]
		[message]
		description=Gweddry
		message= _ "Very well, we'll protect you from the undead. But we can't help you until we get across this river. Now let's go!"
		[/message]
		[message]
		description=Engineer
		message= _ "Deal. I c'n blow'er up once I get to that signpost ov'r dere. That's where my eq'pment is."
		[/message]
		[item]
		image=items/signpost.png
		x,y=8,20
		[/item]
	[/event]

	[event]
	name=moveto
	first_time_only=no
		[filter]
		x,y=8,20
		description=Engineer
		[/filter]
		[message]
		description=Engineer
		message= _ "So, d'ya want me to blow up der bridge yet, Cap'n?"
		[/message]
		[message]
		description=Gweddry
		message= _ "Hmm..."
			[option]
			message= _ "Yes, blow it up."
				[command]
				[message]
				description=Engineer
				message= _ "Alright! Blast'n time!"
				[/message]
				[sound]
				name=gunshot.wav
				[/sound]
				[delay]
				time=200
				[/delay]
				[sound]
				name=gunshot.wav
				[/sound]
				[delay]
				time=200
				[/delay]
				[sound]
				name=gunshot.wav
				[/sound]
				[delay]
				time=500
				[/delay]
				[sound]
				name=fire.wav
				[/sound]
				[message]
				speaker=narrator
				message= _ "BOOM!!!"
				[/message]
				[terrain]
				x=8
				y=16-19
				letter=c
				[/terrain]
				[kill]
				side=1
					[not]
					x=1-31,1-20
					y=21-24,18-20
					[/not]
				fire_event=yes
				animate=yes
				[/kill]
				[message]
				description=Gweddry
				message= _ "Good, we have escaped from these orcs. But where will we go? There are undead in Wesnoth."
				[/message]
				[message]
				description=Dacyn
				message= _ "It is not safe here, but we cannot go back north. The orcs are a more immediate threat."
				[/message]
				[endlevel]
				result=victory
				bonus=yes
				[/endlevel]
				[/command]
			[/option]
			[option]
			message= _ "No, wait until later."
				[command]
				[message]
				description=Engineer
				message= _ "Neh? Alright then, we'll wait fa' later, eh?"
				[/message]
				[/command]
			[/option]
		[/message]
	[/event]

	[event]
	name=time over
		[message]
		description=Dacyn
		message= _ "We have not thrown down the bridge in time! The orcs will kill us all!"
		[/message]
	[/event]

	[event]
	name=enemies defeated
		[message]
		description=Gweddry
		message= _ "Well, we didn't have to blow up the bridge after all, but we still have to leave the northlands. More orcs will come. But where will we go? There are undead in Wesnoth."
		[/message]
	[/event]

	[event]
	name=victory
		[message]
		description=Owaec
		message= _ "So what do you propose?"
		[/message]
		[message]
		description=Dacyn
		message= _ "We cannot go north, for that is where orcs are... we cannot go east, for that is where the undead come from... we cannot go west, for the ocean lies in that direction, and we have no ships. We would survive for a time, but we would still be in Wesnoth, and the undead would still find us."
		[/message]
		[message]
		description=Gweddry
		message= _ "We could go south, and return to Wesnoth...  but I do not know what that would accomplish."
		[/message]
		[message]
		description=Owaec
		message= _ "It would accomplish nothing! The undead will kill us all!"
		[/message]
		[message]
		description=Gweddry
		message= _ "Have you not heard what Dacyn said? Either the orcs or undead will kill us no matter what we do. Our only hope was to isolate ourselves on the Isle of Vrug. We are too far away now to return that way, and we have aroused the orcfolk. We cannot try that again. So, if we have no hope..."
		[/message]
		[message]
		description=Dacyn
		message= _ "There is still some hope left. If we return to Wesnoth, we may be able to aid the king in defeating these invaders. We saw them attack us. And, I have... advice. To give the king. I may know the undead's weakness."
		[/message]
		[message]
		description=Gweddry
		message= _ "Very well. If returning to Wesnoth has any chance of success, it is our best option. We will go south."
		[/message]
		[message]
		description=Owaec
		message= _ "I do not like this. But it appears we will die no matter our course of action."
		[/message]
		[message]
		description=Engineer
		message= _ "I'll be followin' yah from now on. Hope yah can get to Weld'n an' all so I c'n stop runnin'..."
		[/message]
	[/event]
[/scenario]
