[unit]
	id=Lord
	name= _ "Lord"
	race=human
	image="konrad-lord.png"
	{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
	[leading_anim]
		[frame]
			begin=-150
			end=150
			image="konrad-lord-leading.png"
		[/frame]
	[/leading_anim]
	profile=portraits/konrad.png
	hitpoints=68
	[abilities]
		{ABILITY_LEADERSHIP_LEVEL_3}
	[/abilities]
	movement_type=smallfoot
	movement=6
	experience=100
	level=3
	alignment=lawful
	advanceto=null
	{AMLA_TOUGH 3}
	cost=65
	usage=mixed fighter
	unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
	die_sound={SOUND_LIST:HUMAN_DIE}
	[attack]
		name=sword
		icon=attacks/greatsword-human.png
		type=blade
		range=melee
		damage=12
		number=4
		[animation]
			direction=sw,s,se
			[frame]
				begin=-200
				end=-100
				image="konrad-lord-attack-w1.png"
			[/frame]
			[if]
				hits=no
				[frame]
					begin=-100
					end=100
					image="konrad-lord-attack-w2.png"
					sound={SOUND_LIST:MISS}
				[/frame]
			[/if]
			[else]
				hits=yes
				[frame]
					begin=-100
					end=100
					image="konrad-lord-attack-w2.png"
					sound={SOUND_LIST:SWORD_SWISH}
				[/frame]
			[/else]
			[frame]
				begin=100
				end=175
				image="konrad-lord-attack-w1.png"
			[/frame]
		[/animation]
		[animation]
			direction=nw,n,ne
			[frame]
				begin=-200
				end=-100
				image="konrad-lord-attack-w1.png"
			[/frame]
			[if]
				hits=no
				[frame]
					begin=-100
					end=100
					image="konrad-lord-attack-w3.png"
					sound={SOUND_LIST:MISS}
				[/frame]
			[/if]
			[else]
				hits=yes
				[frame]
					begin=-100
					end=100
					image="konrad-lord-attack-w3.png"
					sound={SOUND_LIST:SWORD_SWISH}
				[/frame]
			[/else]
			[frame]
				begin=100
				end=175
				image="konrad-lord-attack-w1.png"
			[/frame]
		[/animation]
	[/attack]
	[attack]
		name=bow
		icon=attacks/bow-elven.png
		type=pierce
		range=ranged
		damage=9
		number=3
		[animation]
			hits=no
			[missile_frame]
				begin=-150
				end=0
				image="projectiles/missile-n.png"
				image_diagonal="projectiles/missile-ne.png"
			[/missile_frame]
			[frame]
				begin=-475
				end=-400
				image="konrad-lord-bow.png"
			[/frame]
			[frame]
				begin=-400
				end=-325
				image="konrad-lord-bow-attack1.png"
			[/frame]
			[frame]
				begin=-325
				end=-250
				image="konrad-lord-bow-attack2.png"
				sound=bow-miss.ogg
			[/frame]
			[frame]
				begin=-250
				end=-175
				image="konrad-lord-bow-attack3.png"
			[/frame]
			[frame]
				begin=-175
				end=-100
				image="konrad-lord-bow-attack4.png"
			[/frame]
			[frame]
				begin=-100
				end=0
				image="konrad-lord-bow.png"
			[/frame]

		[/animation]
		[animation]
			hits=yes
			[missile_frame]
				begin=-150
				end=0
				image="projectiles/missile-n.png"
				image_diagonal="projectiles/missile-ne.png"
			[/missile_frame]
			[frame]
				begin=-475
				end=-400
				image="konrad-lord-bow.png"
			[/frame]
			[frame]
				begin=-400
				end=-325
				image="konrad-lord-bow-attack1.png"
			[/frame]
			[frame]
				begin=-325
				end=-250
				image="konrad-lord-bow-attack2.png"
				sound=bow.ogg
			[/frame]
			[frame]
				begin=-250
				end=-175
				image="konrad-lord-bow-attack3.png"
			[/frame]
			[frame]
				begin=-175
				end=-100
				image="konrad-lord-bow-attack4.png"
			[/frame]
			[frame]
				begin=-100
				end=0
				image="konrad-lord-bow.png"
			[/frame]
		[/animation]
	[/attack]
	[variation]
		variation_name=scepter
		id=Lord
		name= _ "Lord"
		race=human
		image="konrad-lord.png"
		{DEFENSE_ANIM "konrad-lord-defend.png" "konrad-lord.png" {SOUND_LIST:HUMAN_HIT} }
		[leading_anim]
			[frame]
				begin=-150
				end=150
				image="konrad-lord-leading.png"
			[/frame]
		[/leading_anim]
		profile=portraits/konrad.png
		hitpoints=68
		[abilities]
			{ABILITY_LEADERSHIP_LEVEL_3}
		[/abilities]
		movement_type=smallfoot
		movement=6
		experience=100
		level=3
		alignment=lawful
		advanceto=null
		{AMLA_TOUGH 3}
		cost=150
		usage=mixed fighter
		unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
		get_hit_sound={SOUND_LIST:HUMAN_HIT}
		die_sound={SOUND_LIST:HUMAN_DIE}
		[attack]
			name=sword
			type=blade
			icon=attacks/greatsword-human.png
			range=melee
			damage=12
			number=4
			[animation]
				direction=sw,s,se
				[frame]
					begin=-200
					end=-100
					image="konrad-lord-attack-w1.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=100
						image="konrad-lord-attack-w2.png"
						sound={SOUND_LIST:MISS}
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="konrad-lord-attack-w2.png"
						sound={SOUND_LIST:SWORD_SWISH}
					[/frame]
				[/else]
				[frame]
					begin=100
					end=175
					image="konrad-lord-attack-w1.png"
				[/frame]
			[/animation]
			[animation]
				direction=nw,n,ne
				[frame]
					begin=-200
					end=-100
					image="konrad-lord-attack-w1.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=100
						image="konrad-lord-attack-w3.png"
						sound={SOUND_LIST:MISS}
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="konrad-lord-attack-w3.png"
						sound={SOUND_LIST:SWORD_SWISH}
					[/frame]
				[/else]
				[frame]
					begin=100
					end=175
					image="konrad-lord-attack-w1.png"
				[/frame]
			[/animation]
		[/attack]
		[attack]
			name=scepter of fire
			type=fire
			range=ranged
			[specials]
				{WEAPON_SPECIAL_MAGICAL}
			[/specials]
			icon=attacks/fireball.png
			damage=18
			number=4
			[animation]
				{MISSILE_FRAME_FIREBALL}
				
				[frame]
					sound=fire.wav
					begin=-200
					end=-150
					image="konrad-lord-attack-w2.png"
				[/frame]
			[/animation]
		[/attack]
	[/variation]
[/unit]
