# For some animations some units use a list of sounds, from which one is
# randomly picked every time, instead of a single sound. Here the most commonly
# used lists are wrapped inside macros.
#
# These are used in unit .cfg's for example like this:
#
#     [animation]
#         hits=no
#
#         [frame]
#             begin=-200
#             end=0
#             sound={SOUND_LIST:MISS}
#             image="units/dwarves/warrior-attack.png"
#         [/frame]

#define SOUND_LIST:HOLY
magic-holy-1.ogg,magic-holy-2.ogg,magic-holy-3.ogg,magic-holy-4.ogg #enddef

#define SOUND_LIST:HOLY_MISS
magic-holy-miss-1.ogg,magic-holy-miss-2.ogg,magic-holy-miss-3.ogg,magic-holy-miss-4.ogg #enddef

#define SOUND_LIST:MISS
miss-1.ogg,miss-2.ogg,miss-3.ogg #enddef

#define SOUND_LIST:SWORD_SWISH
sword-1.ogg #enddef

#define SOUND_LIST:DRAKE_HIT
drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg #enddef

#define SOUND_LIST:DWARF_HIT
dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg #enddef

#define SOUND_LIST:DWARF_DIE
dwarf-die-1.ogg,dwarf-die-2.ogg #enddef

#define SOUND_LIST:ELF_HIT
human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-2.ogg,elf-hit-4.ogg #enddef

#define SOUND_LIST:ELF_FEMALE_HIT
human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg #enddef

#define SOUND_LIST:GOBLIN_HIT
goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg #enddef

#define SOUND_LIST:GOBLIN_DIE
goblin-die-1.ogg,goblin-die-2.ogg #enddef

#define SOUND_LIST:GRYPHON_HIT
gryphon-hit-1.ogg,gryphon-hit-2.ogg,gryphon-hit-3.ogg #enddef

#define SOUND_LIST:GRYPHON_DIE
gryphon-die-1.ogg,gryphon-die-2.ogg #enddef

#define SOUND_LIST:HORSE_HIT
horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg #enddef

#define SOUND_LIST:HUMAN_HIT
human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg #enddef

#define SOUND_LIST:HUMAN_FEMALE_HIT
human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg #enddef

#define SOUND_LIST:HUMAN_OLD_HIT
human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg #enddef

#define SOUND_LIST:HUMAN_OLD_DIE
human-old-die-1.ogg,human-old-die-2.ogg,human-old-die-3.ogg #enddef

#define SOUND_LIST:HUMAN_DIE
human-die-1.ogg,human-die-2.ogg,human-die-3.ogg #enddef

#define SOUND_LIST:HUMAN_FEMALE_DIE
human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg #enddef

#define SOUND_LIST:LICH_HIT
lich-hit-1.ogg,lich-hit-2.ogg #enddef

#define SOUND_LIST:NAGA_HIT
naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg #enddef

#define SOUND_LIST:ORC_HIT
orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg #enddef

#define SOUND_LIST:ORC_DIE
orc-die-1.ogg,orc-die-2.ogg,orc-die-3.ogg #enddef

#define SOUND_LIST:ORC_SMALL_HIT
orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg #enddef

#define SOUND_LIST:ORC_SMALL_DIE
orc-small-die-1.ogg,orc-small-die-2.ogg #enddef

#define SOUND_LIST:ZOMBIE_WEAK_HIT
zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef

#define SOUND_LIST:ZOMBIE_HIT
zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg,zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg #enddef

#define SOUND_LIST:ZOMBIE_STRONG_HIT
zombie-hit-1.ogg,zombie-hit-2.ogg,zombie-hit-3.ogg #enddef
