[scenario]
	id=Lake
	#textdomain wesnoth-ei
	name= _ "Lake Vrug"
	map_data="{campaigns/Eastern_Invasion/maps/Lake_Vrug}"
	turns=30

	{MORNING}
	{AFTERNOON}
	{DUSK}
	{FIRST_WATCH}
	{SECOND_WATCH}
	{DAWN}

	next_scenario=Captured

	{DEFAULT_MUSIC_PLAYLIST}

	{campaigns/Eastern_Invasion/utils/deaths.cfg}

	[side]
	type=Lieutenant
	description=Gweddry
	user_description= _ "Gweddry"
	side=1
	canrecruit=1
	controller=human
	team_name=good
	shroud=yes
	[/side]

	[side]
	type=Troll Warrior
	description=Darg
	user_description= _ "Darg"
	side=2
	canrecruit=1
#ifdef HARD
	recruit=Troll Rocklobber,Troll,Troll Whelp
#else
	recruit=Troll,Troll Whelp
#endif
	team_name=monster
	{GOLD 150 225 325}
	[/side]

	[side]
	type=Gryphon
	description=Kraagak
	user_description= _ "Kraagak"
	side=3
	canrecruit=1
#ifdef EASY
	recruit=Gryphon
#else
	recruit=Gryphon,Sky Drake
#endif
	team_name=monster
	{GOLD 150 250 350}
		[ai]
		aggressive=0.9
		grouping=no
		[/ai]
	[/side]

	[event]
	name=prestart
		[objectives]
		side=1
			[objective]
			description= _ "Defeat the trolls and gryphons"
			condition=win
			[/objective]
			[objective]
			description= _ "Death of Gweddry"
			condition=lose
			[/objective]
			[objective]
			description= _ "Death of Dacyn"
			condition=lose
			[/objective]
			[objective]
			description= _ "Death of Owaec"
			condition=lose
			[/objective]
		[/objectives]
	[/event]


	[event]
	name=start
		[recall]
		description=Dacyn
		[/recall]
		[recall]
		description=Owaec
		[/recall]
		[recall]
		description=Grug
		[/recall]
		[message]
		description=Dacyn
		message= _ "The trail stops soon. We have almost reached our destination, if we can call it that. There is a large lake in front of us, with a small island off the coast. If we burn down the bridge to it, no one will ever be able to reach us."
		[/message]
		[message]
		description=Owaec
		message= _ "But what if there are already people living on it? We will have to fight them! And besides, the undead can build boats."
		[/message]
		[message]
		description=Dacyn
		message= _ "There are other people. A tribe of trolls, and some gryphons. But it is safer than fighting the undead, and once we kill them, the island will be ours."
		[/message]
		[message]
		description=Gweddry
		message= _ "Very well, we will go on, take this island. It appears we have no choice. Onward!"
		[/message]
	[/event]

	[event]
	name=moveto
		[filter]
		x,y=12,4
		side=1
		[/filter]
		[message]
		description=Gweddry
		message= _ "There is an abandoned castle here. It looks repairable - we should settle here."
		[/message]
		[message]
		description=Dacyn
		message= _ "Very well. Let us rally there, and then move to destroy these trolls and gryphons."
		[/message]
	[/event]

	[event]
	name=moveto
		[filter]
		x,y=12,4
		description=Gweddry
		[/filter]
		[message]
		description=Gweddry
		message= _ "We will base our attack from here. Now go, destroy the enemy!"
		[/message]
		[sound]
		name=gold.ogg
		[/sound]
		[message]
		description=narrator
		message= _ "You find 100 gold in the fortress!"
		[/message]
		[gold]
		side=1
		amount=100
		[/gold]
	[/event]

	[event]
	name=victory
		[store_unit]
			[filter]
			description=Gweddry
			[/filter]
		variable=temp
		[/store_unit]
		[message]
		description=Dacyn
		message= _ "We have done it! The island is ours. Our journey is complete."
		[/message]
		[unit]
		type=Troll Warrior
		side=3
		x=$temp.x
		y=$temp.y
		[/unit]
		[unit]
		type=Troll Warrior
		description=Groog
		side=3
		x=$temp.x
		y=$temp.y
		[/unit]
		[unit]
		type=Troll Warrior
		side=3
		x=$temp.x
		y=$temp.y
		[/unit]
		[unit]
		type=Troll Warrior
		side=3
		x=$temp.x
		y=$temp.y
		[/unit]
		[unit]
		type=Troll Warrior
		side=3
		x=$temp.x
		y=$temp.y
		[/unit]
		[unit]
		type=Troll Warrior
		side=3
		x=$temp.x
		y=$temp.y
		[/unit]
		[message]
		description=Groog
		message= _ "Be not going too fast. You gonna come wid us."
		[/message]
		[delay]
		time=100
		[/delay]
		[endlevel]
		result=victory
		bonus=yes
		[/endlevel]
	[/event]

[/scenario]
