# @file data/scenario-test.cfg

#textdomain wesnoth
[test]
    name="Test scenario"
    map_data="usage=map
border_size=1

Mm          ,Mm          , Mm          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Gg          , Ww       , Gg          , Dd      , Gg          , Aa      , Gg          , Aa      , Gg          , Hh      , Gg          , Mm      , Gg          , Uu       , Gg          , Wo          , Wo          , Ch          , Wo          , Wo          , Wo          , Gg          , Wo          , Wo          , Wo          , Md          , Wo          , Wo          , Wo          , Rd          , Wo          , Wo          
Mm          ,Mm          , Mm          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Gg          , Ww^Vm       , Gg          , Dd^Vda      , Gg          , Aa^Vea      , Gg          , Aa^Vha      , Gg          , Hh^Vhh      , Gg          , Mm^Vhh      , Gg          , Uu^Vu       , Gg          , Wo          , Wo          , Ch          , Wo          , Wo          , Wo          , Gg          , Wo          , Wo          , Wo          , Md          , Wo          , Wo          , Wo          , Rd          , Wo          , Wo          
Mm          ,Mm          , Mm          , Mm          , Mm          , Mm^Xm       , Gg          , Gg          , Gg          , Uu^Vud      , Gg          , Dd^Vdt      , Gg          , Gg^Ve       , Gg          , Gg^Vh       , Gg          , Ha^Vhha     , Gg          , Gs^Vht      , Wo          , Wo          , Cud         , Ch          , Wo          , Wo          , Ds          , Gg          , Wo          , Wo          , Hd          , Md          , Wo          , Wo          , Re          , Rd          , Wo          , Wo          , Wo          
Mm          ,Mm          , Gg          , Gg          , Gg          , Gg          , Gg          , Ch          , Ch          , Ch          , Ch          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ss^Vhs      , Gg          , Cud         , Wo          , Wo          , Dd          , Ds          , Wo          , Wo          , Ha          , Hd          , Wo          , Wo          , Ql          , Re          , Wo          , Wo          , Uu          , Uu          , Uu          
Mm          ,Mm          , Gg          , Gg          , Gg          , Gg          , Gg          , Ch          , 1 Kh        , Ch          , Ww          , Gg          , Gg          , Mm^Vhh      , Gg          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Dd          , Wo          , Wo          , Gs          , Ha          , Wo          , Wo          , Mm          , Ql          , Wo          , Wo          , Uh          , Uh          , Wo          , Wo          , Wo          
Mm          ,Mm          , Gg          , Gg          , Gg          , Gg          , Gg          , Ch          , Ch          , Ch          , Gg          , Ww          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Wo          , Gs          , Gs          , Gg^Vh       , Ww          , Ww          , Mm          , Ww          , Wo          , Rr          , Rr          , Wo          , Wo          , Gg          , Gg          , Gg          
Mm          ,Mm          , Gg          , Gg          , Gg          , Gg          , Gg          , Ch          , Ch          , Ch          , Gg          , Gg          , Gg          , Gg          , Rr          , Gg          , Rr          , Rr          , Rr          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs^Fp       , Gg^Vh       , Rr          , Gg          , Ww          , Ww          , Hh          , Hh          , Hh          , Wo          , Wo          , Wo          , Gg          , Wo          , Gg          , Gg          
Mm          ,Mm          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Rr          , Gg          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Ww          , Ww          , Gg          , Wo          , Mm^Xm       , Wo          , Gg          , Wo          , Ha          , Ha          
Gg          ,Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gg          , Gg          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wo          , Mm^Xm       , Wo          , Gg          , Wo          , Ha          , Ha          
Gg          ,Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gg          , Gs          , Gg          , Gs          , Gg          , Gg          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wo          , Aa          , Wo          , Gg          , Wo          , Hh          , Hh          
Gg          ,Gg          , Gg          , Gg          , Gs^Ft       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gs          , Gs          , Gg          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wo          , Aa          , Wo          , Md          , Wo          , Hh          , Hh          
Gg          ,Gg          , Dd^Do       , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gg          , Gg          , Rd          , Gg          , Gg          , Re          , Re          , Re          , Gg          , Gg          , Ch          , Ch          , Ch          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wo          , Ai          , Wo          , Md          , Wo          , Ss^Bw|      , Ss^Bw|      
Gg          ,Gg          , Gg          , Gg          , Gg^Fet      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Rd          , Gg          , Rd          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ch          , Ch          , Ch          , Gg          , Gg          , Gg          , Ww          , Gg          , Wo          , Gg          , Wo          , Ai          , Wo          , Mm          , Wo          , Ss          , Ss          
Xu          ,Xu          , Xu          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Rd          , Gg          , Rd          , Rd          , Rd          , Gg          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wo^Bw\      , Wo^Bw/      , Wo^Bw|      , Ww          , Gg          , Wo          , Dd          , Wo          , Mm          , Wo          , Ss          , Ss          
Xu          ,Xu          , Xu          , Ce          , Ce          , Ke          , Ce          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ce          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ss^Bw/      , Ww          , Ss^Bw|      , Ss^Bw\      , Gg          , Wo          , Dd          , Wo          , Qxu         , Wo          , Rr          , Rr          
Xu          ,Xu          , Uu^Uf       , Xu          , Ce          , Ce          , Xu          , Gg          , Uh          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ke          , Ce          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ss^Bw\      , Wo          , Ds          , Wo          , Qxu         , Wo          , Rr          , Rr          
Xu          ,Xu          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          , Uu          , Gg          , Uh          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Ss          , Gg          , Gg          , 2 Kh        , Gg          , Gg          , Wo          , Ds          , Wo          , Rd          , Wo          , Uh          , Uh          
Xu          ,Xu          , Qxu         , Qxu         , Cud         , Xu          , Uu          , Uu^Ii       , Uu^Vu       , Gg          , Xu          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Ch          , Gg          , Gg          , Chr         , Chr         , Gg          , Chw         , Ww          , Gg          , Chs         , Chs         , Gg          , Cud         , Gg          , Gg          , Gg          , Wo          , Gs          , Wo          , Rd          , Wo          , Uh          , Uh          
Xu          ,Xu          , Xu          , Qxu         , Ql          , Cud         , Uh          , Uu^Vu       , Uu^Uf       , Xu          , Ql          , Gg^Ve       , Xu          , Gg          , Gg          , Gg          , Kh          , Ch          , Gg          , Khr         , Gg          , Gg          , Khw         , Chw         , Gg          , Khs         , Gg          , Gg          , Kud         , Cud         , Ww^Bw/      , Ww^Bw/      , Wo          , Gs          , Wo          , Re          , Wo          , Uu          , Uu          
Xu          ,Xu          , Qxu         , Qxu         , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wo          , Gg          , Wo          , Re          , Wo          , Uu          , Uu          
Xu          ,Xu          , Qxu         , Qxu         , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wo          , Gg          , Wo          , Re          , Wo          , Uu          , Uu          
"

    [event]
        name=moveto
        [filter]
            x=11
            y=6
            side=1
            [not]
                description=Baldras
            [/not]
        [/filter]

        [message]
            speaker=narrator
            message= "You can come if you wish, but the leader is only interested in speaking to Baldras."
            image=wesnoth-icon.png
        [/message]
    [/event]

    turns=36
    id=test

    {DAWN}
    {MORNING}
    {AFTERNOON}
    {DUSK}
    {FIRST_WATCH}
    {SECOND_WATCH}

    {ITM_BOOK1 2 2}
    {ITM_BOOK2 3 2}
    {ITM_BOOK3 4 2}
    {ITM_BOOK4 5 2}
    {ITM_FLOWER1 2 3}
    {ITM_FLOWER2 3 3}
    {ITM_FLOWER3 4 3}
    {ITM_FLOWER4 5 3}
    {ITM_ROCK1 2 4}
    {ITM_ROCK2 3 4}
    {ITM_ROCK3 4 4}
    {ITM_ROCK4 5 4}
    {ITM_DRAGONSTATUE 2 5}
    {ITM_ORNATE1 3 5}
    {ITM_ORNATE2 4 5}
    {ITM_BARREL 5 5}
    {ITM_MONOLITH1 2 6}
    {ITM_MONOLITH2 3 6}
    {ITM_MONOLITH3 4 6}
    {ITM_MONOLITH4 5 6}
    {ITM_WELL 2 7}
    {ITM_LEANTO 3 7}
    {ITM_BALL_GREEN 4 7}
    {ITM_BALL_BLUE 5 7}
    {ITM_BOX 2 8}
    {ITM_WISHINGWELL 10 5}

    {OBJ_RING_REGENERATION 10 4 OBJ1}
    {OBJ_RING_SLOW 11 4 OBJ2}
    {OBJ_POTION_HEALING 12 4 OBJ3}
    {OBJ_POTION_POISON 13 5 OBJ4}
    {OBJ_POTION_HOLY 14 4 OBJ5}
    {OBJ_POTION_STRONG 15 4 OBJ6}
    {OBJ_POTION_DECAY 11 5 OBJ7}
    {OBJ_TRIDENT_STORM 12 5 OBJ8}
    #{OBJ_SWORD_FIRE 13 5 OBJ9}
    #{OBJ_SCEPTER_FIRE 14 5 OBJ10}

    {ACT_TELEPORT 10 3 27 15}

    [side]
        type="Mage of Light"
        side=1
        canrecruit=1
        controller=human
        hitpoints=80
        recruit="Ghost,Troll Whelp,Assassin,Elvish Hero,Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Shaman,Red Mage,Spearman,Swordsman,Duelist,Fencer,Elvish Captain,Elvish Ranger,Elvish Shyde,Thief,Rogue,White Mage,Mage of Light,Elvish Sharpshooter,Silver Mage"
        gold=2000
        enemy=2
        shroud=yes
        [unit]
            x,y=4,8
            type="Elvish Avenger"
            generate_description=yes
            hitpoints=4
            [status]
                stone=on
            [/status]
        [/unit]
        [unit]
            x,y=12,8
            type="Thief"
            generate_description=yes
        [/unit]
        [unit]
            x,y=9,8
            type="Peasant"
            generate_description=yes
        [/unit]
    [/side]

    [side]
        type=Orcish Warlord
        description="Urug-Telfar"
        side=2
        controller=ai
        canrecruit=1
        recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Saurian Skirmisher,Naga Fighter"
        gold=40
        income=10
        enemy=1
        [unit]
            x,y=12,13
            type="Orcish Archer"
            generate_description=yes
        [/unit]
        [unit]
            x,y=10,7
            type="Orcish Archer"
            generate_description=yes
        [/unit]
    [/side]

    [item]
        x,y=8,8
        image="items/orcish-flag.png"
    [/item]
    [label]
        x,y=8,8
        text="Northerners unleashed!"
    [/label]

    [item]
        x,y=10,10
        halo=scenery/fire1.png
    [/item]

    [event]
        name=moveto
        first_time_only=no
        [filter]
            side=1
            x=8
            y=8
        [/filter]
        [terrain]
            x=28,30,29
            y=15,15,17
            terrain=Ch
        [/terrain]

        {VARIABLE_OP xx1 random 10..20}
        {VARIABLE_OP yy1 random 10..17}

        [unit]
            side=2
            x,y="$xx1","$yy1"
            type="Orcish Warlord"
            description="Bozo"
            generate_description=yes
        [/unit]

        [message]
            speaker="Bozo"
            message="Mwahahahahah! I appeared at $xx1, $yy1!"
        [/message]
    [/event]

    [item]
        x,y=4,4
        image="items/orcish-flag.png"
    [/item]
    [label]
        x,y=10,9
        text="Let's fight"
    [/label]

    [event]
        name=moveto
        first_time_only=no
        [filter]
            x=10
            y=9
            side=1
        [/filter]
        [animate_unit]
            flag=attack
            hit=hit
            [primary_attack]
            [/primary_attack]
        [/animate_unit]
    [/event]
    [label]
        x,y=4,4
        text="Open, Sesame!"
    [/label]
    [label]
        x,y=5,8
        text="Let there be fog!"
    [/label]

    [event]
        name=moveto
        first_time_only=no
        [filter]
            x=5
            y=8
            side=1
        [/filter]
        [store_side]
            side=1
            variable=side1_store
        [/store_side]
        [if]
            [variable]
                name=side1_store.fog
                equals="no"
            [/variable]
            [then]
                [modify_side]
                    side=1
                    fog=yes
                [/modify_side]
                [redraw][/redraw]
                [remove_label]
                    x,y=5,8
                [/remove_label]
                [label]
                    x,y=5,8
                    text="Torches, attack!"
                [/label]
            [/then]
            [else]
                [modify_side]
                    side=1
                    fog=no
                [/modify_side]
                [redraw][/redraw]
                [remove_label]
                    x,y=5,8
                [/remove_label]
                [label]
                    x,y=5,8
                    text="Let there be fog!"
                [/label]
            [/else]
        [/if]
        {CLEAR_VARIABLE side1_store}
    [/event]

    [event]
        name=moveto
        first_time_only=no
        [filter]
            side=1
            x=4
            y=4
        [/filter]
        [terrain]
            x=1,2
            y=2,2
            terrain=Re
        [/terrain]
    [/event]

    [item]
        x,y=8,5
        image="items/orcish-flag.png"
    [/item]
    [label]
        x,y=8,5
        text="Reveal the Way"
    [/label]

    [event]
        name=moveto
        first_time_only=no
        [filter]
            side=1
            x=8
            y=5
        [/filter]
        [remove_shroud]
            side=1
            x="0-38"
            y="0-20"
        [/remove_shroud]
    [/event]

    [item]
        x,y=12,6
        image="terrain/color-hex.png~RC(red>purple)~RC(blue>black)"
    [/item]
    [label]
        x,y=12,6
        text="change coloring"
    [/label]

    [color_range]
        id=blonde
        rgb=255,255,0,255,255,128,0,0,0
    [/color_range]
    [color_palette]
        thief=133,167,202,73,102,151,215,240,240,185,206,228,41,61,95,97,124,171
    [/color_palette]
    [event]
        name=prerecruit
        first_time_only=no
        [filter]
            type="Thief"
        [/filter]
        {RANDOM "RC(thief>red)","RC(thief>green)","RC(thief>blue)","RC(thief>blonde)","RC(thief>mauve_troll)","donothing()"}
        [object]
            silent=yes
            [effect]
                apply_to=image_mod
                replace=$random
            [/effect]
        [/object]
    [/event]

    [color_range]
        id=mauve_troll
        rgb=ED6F9B,C63567,380113
    [/color_range]
    [color_range]
        id=aqua_troll
        rgb=7AA09A,3B765F,002121
    [/color_range]
    [color_range]
        id=green_troll
        rgb=869280,466546,001715
    [/color_range]
    [color_range]
        id=grey_troll
        rgb=7E808B,3E5451,00101A
    [/color_range]

    [color_palette]
        troll_skin=A8A8A8,747F73,616153,374336,172830,9A9A9A,999999,596F60,596E5F,4E4F3F,4E5040,4D4F3F,1E3325,1F3325,001B22,001A21
    [/color_palette]
    [event]
        name=prerecruit
        first_time_only=no
        [filter]
            type="Troll Whelp"
        [/filter]
#define GIVE_TROLLSKIN
    {RANDOM "RC(troll_skin>mauve_troll)","RC(troll_skin>aqua_troll)","RC(troll_skin>aqua_troll)","RC(troll_skin>green_troll)","RC(troll_skin>grey_troll)","donothing()"}
    [object]
        silent=yes
        [effect]
            apply_to=image_mod
            replace=$random
        [/effect]
    [/object]
#enddef
        {GIVE_TROLLSKIN}
    [/event]

    [event]
        name=moveto
        first_time_only=no
        [filter]
            side=1
            x=12
            y=6
            type="Thief"
        [/filter]
        [object]
            id=bleach
            name= "Potion of bleach"
            image=items/potion-red.png
            duration=level
            description= "Oooh tingly!!!"
            [effect]
                apply_to=image_mod
                add="RC(thief>blonde)"

                [color_palette]
                    thief=133,167,202,73,102,151,215,240,240,185,206,228,41,61,95,97,124,171
                [/color_palette]
            [/effect]
        [/object]
    [/event]

    [event]
        name=moveto
        first_time_only=no
        [filter]
            side=1
            x=12
            y=6
            [not]
                type="Thief"
            [/not]
        [/filter]
        [message]
            speaker=narrator
            image=units/elves-wood/captain.png~RC(magenta>green)
            message="Send me a thief to spy on the blondes"
        [/message]
    [/event]

    [item]
        x,y=8,7
        image="items/chest-plain-closed.png"
    [/item]
    [label]
        x,y=8,7
        text="BOOM!"
    [/label]

    [event]
        name="moveto"
        first_time_only=no
        [filter]
            x,y=8,7
        [/filter]
        [terrain]
            x="7,9"
            y="7,7"
            terrain="Gg"
        [/terrain]
    [/event]

    [item]
        x,y=9,3
        image="items/gohere.png"
    [/item]
    [label]
        x,y=9,3
        text="Win"
    [/label]

    [label]
        x,y=14,9
        text="The silly dance"
    [/label]
    [event]
        name="moveto"
        first_time_only=no
        [filter]
            x,y=14,9
        [/filter]
        [animate_unit]
        [/animate_unit]
        [allow_undo]
        [/allow_undo]
    [/event]

    [event]
        name="moveto"
        first_time_only=no
        [filter]
            x,y=9,3
        [/filter]
        [endlevel]
            result="victory"
            bonus=yes
        [/endlevel]
    [/event]

    [event]
        name=prestart

        [unit]
            side=1
            x,y="recall","recall"
            type=Lich
        [/unit]

        [unit]
            side=1
            x,y="recall","recall"
            type=Arch Mage
        [/unit]

        [unit]
            side=1
            x,y="recall","recall"
            type=Ancient Wose
        [/unit]
    [/event]

    [terrain_graphics]
        x,y=13,13
        map="
, *
*,  *
, 1
*,  *
, *"

        [tile]
            pos=1
            type=*
        [/tile]
        [image]
            name="forest"
            position=vertical
            base=90,144
        [/image]
    [/terrain_graphics]

    [label]
        x,y=15,15
        text="This is not a forest"
    [/label]

    [label]
        x,y = 25,6
        text = "Let it snow"
    [/label]

    [event]
        # When moving to the specified coordinates,
        # the area will be transformed to a snow landscape,
        # but the water area should remain as is.
        name="moveto"
        first_time_only=yes
        [filter]
            x,y=25,6
        [/filter]

        [terrain_mask]
            x,y=20,1
            mask="
usage=mask

_s, _s, _s, _s, Aa, Aa, _s, _s, _s, _s 
_s, _s, _s, Aa, Aa, Aa, Aa, _s, _s, _s 
_s, _s, Aa, Aa, Aa, Aa, Aa, Aa, _s, _s 
_s, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, _s 
Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa 
Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa 
_s, Aa, Aa, Aa, Aa, Aa, Aa, Aa, Aa, _s 
_s, _s, Aa, Aa, Aa, Aa, Aa, Aa, _s, _s 
_s, _s, _s, Aa, Aa, Aa, Aa, _s, _s, _s 
_s, _s, _s, _s, Aa, Aa, _s, _s, _s, _s 
"
            [rule]
                old=Gg^Vh
                new=Aa
                terrain=Aa^Vha
            [/rule]
            [rule]
                old=Gs^Fp
                new=Aa
                terrain=Aa^Fpa
            [/rule]
            [rule]
                old=Hh
                new=Aa
                terrain=Hh
            [/rule]
            [rule]
                old=Gg, Re
                new=Aa
                # Don't specify terrain and it just uses the new terrain
            [/rule]
            #			# default: Will match everything, since 'old' and 'new' aren't specified.
            #			# Set 'use_old=yes' to signal no change.
            [rule]
                use_old=yes
            [/rule]
        [/terrain_mask]
    [/event]
    [event]
        name=start
        [set_menu_item]
            id=test1
            description="Summon Troll"
            [show_if]
                [not]
                    [have_unit]
                        x,y=$x1,$y1
                    [/have_unit]
                [/not]
            [/show_if]
            [filter_location]
            [/filter_location]
            [command]
                {LOYAL_UNIT $side_number (Troll) $x1 $y1 (MagicTroll) ("Magic Troll")}
                {GIVE_TROLLSKIN}
                #undef GIVE_TROLLSKIN
                [sound]
                    name=magic-holy-miss-3.ogg
                [/sound]
            [/command]
        [/set_menu_item]
        [set_menu_item]
            id=test2
            image="buttons/group_all.png"
            description="Dismiss Troll"
            [show_if]
                [have_unit]
                    x,y=$x1,$y1
                    type=Troll
                    side=$side_number
                [/have_unit]
            [/show_if]
            [command]
                [kill]
                    x,y=$x1,$y1
                    animate=yes
                [/kill]
            [/command]
        [/set_menu_item]
    [/event]

    [label]
        x,y=10,10
        text="Keep out!!!"
    [/label]

    [event]
        name=moveto
        first_time_only=no
        [filter]
            x,y=10, 10
        [/filter]
        [deprecated_message]
            message="Moving to this location is no longer supported... bye bye"
        [/deprecated_message]
        [kill]
            x,y=10,10
            animate=yes
        [/kill]
    [/event]

    [label]
        x,y=7,10
        text="Earn 100 XP!"
    [/label]

    [event]
        name=moveto
        first_time_only=no
        [filter]
            x=7
            y=10
        [/filter]
        {VARIABLE_OP unit.experience add 100}
        [unstore_unit]
            variable=unit
            text="100 XP"
            red,green,blue=200,200,50
        [/unstore_unit]
    [/event]

    [label]
        x,y=7,11
        text="test anim"
    [/label]

    [event]
        name=moveto
        first_time_only=no
        [filter]
            x=7
            y=11
        [/filter]
        [object]
            [effect]
                apply_to=new_attack
                name=ruby of fire
                description= _ "ruby of fire"
                icon=attacks/fireball.png
                type=fire
                range=ranged
                [specials]
                    {WEAPON_SPECIAL_MAGICAL}
                [/specials]
                damage=14
                number=4
            [/effect]

            [effect]
                apply_to=new_animation
                [standing_anim]
                    alpha=0.0~1.0

                    [frame]
                        begin=-2000
                        end=0
                    [/frame]
                [/standing_anim]
            [/effect]
        [/object]
    [/event]

    # Capture connected villages near 13,2 for team 2
    [event]
        name=prestart

        [store_locations]
            x,y=13,2
            radius=2
            [filter_radius]
                terrain=*^V*
            [/filter_radius]
            variable=temp_villages_area
        [/store_locations]

        {FOREACH temp_villages_area i}
        [capture_village]
            side=2
            x,y=$temp_villages_area[$i].x,$temp_villages_area[$i].y
        [/capture_village]
        {NEXT i}

        # Then put goblins on the northernmost villages

        [store_locations]
            find_in=temp_villages_area
            y=1
            variable=temp_villages_area
        [/store_locations]

        {FOREACH temp_villages_area i}
        [unit]
            type=Goblin Spearman
            side=2
            x,y=$temp_villages_area[$i].x,$temp_villages_area[$i].y
        [/unit]
        {NEXT i}

        {CLEAR_VARIABLE temp_villages_area}
    [/event]
[/test]

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