#textdomain wesnoth-trow
[unit]
    id=Wesfolk Lady
    name= _ "female^Wesfolk Lady"
    race=human
    gender=female
    image="units/human-outlaws/outlaw+female.png"
    {MAGENTA_IS_THE_TEAM_COLOR}
    hitpoints=46
    [abilities]
        {ABILITY_LEADERSHIP_LEVEL_2}
        {ABILITY_DISTRACT (Wesfolk Lady)}
    [/abilities]
    movement_type=elusivefoot
    movement=7
    experience=80
    level=2
    alignment=chaotic
    advanceto=Wesfolk Leader
    cost=36
    usage=mixed fighter
    unit_description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
    die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
    {DEFENSE_ANIM "units/human-outlaws/outlaw+female-defend.png" "units/human-outlaws/outlaw+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
    [attack]
        name=staff
        description=_"staff"
        icon=attacks/quarterstaff.png
        type=impact
        range=melee
        damage=8
        number=2
    [/attack]
    [attack]
        name=sling
        description=_"sling"
        type=impact
        range=ranged
        damage=6
        number=3
        icon=attacks/sling.png
    [/attack]
    [attack_anim]
        [attack_filter]
            name=sling
        [/attack_filter]
        [missile_frame]
            begin=-150
            end=0
            image="projectiles/stone.png"
            image_diagonal="projectiles/stone.png"
        [/missile_frame]
        [if]
            hits=yes
            [frame]
                begin=-400
                end=-100
                image="units/human-outlaws/outlaw+female-attack1.png"
                sound=sling.ogg
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                begin=-400
                end=-100
                image="units/human-outlaws/outlaw+female-attack1.png"
                sound=sling-miss.ogg
            [/frame]
        [/else]
        [frame]
            begin=-100
            end=50
            image="units/human-outlaws/outlaw+female-attack2.png"
        [/frame]
    [/attack_anim]
    [attack_anim]
        [attack_filter]
            name=staff
        [/attack_filter]
        [frame]
            begin=-200
            end=-100
            image="units/human-outlaws/outlaw+female-melee-1.png"
        [/frame]
        [if]
            hits=yes
            [frame]
                begin=-100
                end=50
                image="units/human-outlaws/outlaw+female-melee-2.png"
                sound=staff.wav
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                begin=-100
                end=50
                image="units/human-outlaws/outlaw+female-melee-2.png"
                sound={SOUND_LIST:MISS}
            [/frame]
        [/else]
        [frame]
            begin=50
            end=150
            image="units/human-outlaws/outlaw+female-melee-3.png"
        [/frame]
    [/attack_anim]
    [idle_anim]
        {STANDARD_IDLE_FILTER}
        [frame]
            begin=0
            end=100
            image="units/human-outlaws/outlaw-idle-1.png"
        [/frame]
        [frame]
            begin=100
            end=200
            image="units/human-outlaws/outlaw-idle-7.png"
        [/frame]
        [frame]
            begin=200
            end=300
            image="units/human-outlaws/outlaw-idle-5.png"
        [/frame]
        [frame]
            begin=300
            end=400
            image="units/human-outlaws/outlaw-idle-4.png"
        [/frame]
        [frame]
            begin=400
            end=500
            image="units/human-outlaws/outlaw-idle-3.png"
        [/frame]
        [frame]
            begin=500
            end=600
            image="units/human-outlaws/outlaw-idle-2.png"
        [/frame]
        [frame]
            begin=600
            end=700
            image="units/human-outlaws/outlaw-idle-1.png"
        [/frame]
        [frame]
            begin=700
            end=800
            image="units/human-outlaws/outlaw-idle-6.png"
        [/frame]
        [frame]
            begin=800
            end=900
            image="units/human-outlaws/outlaw-idle-5.png"
        [/frame]
        [frame]
            begin=900
            end=1400
            image="units/human-outlaws/outlaw-idle-4.png"
        [/frame]
        [frame]
            begin=1400
            end=1500
            image="units/human-outlaws/outlaw-idle-3.png"
        [/frame]
        [frame]
            begin=1500
            end=1600
            image="units/human-outlaws/outlaw-idle-2.png"
        [/frame]
        [frame]
            begin=1600
            end=1700
            image="units/human-outlaws/outlaw-idle-1.png"
        [/frame]
    [/idle_anim]
[/unit]
