#textdomain wesnoth-units
[unit]
    id=Dwarvish Masked Steelclad
    name= _ "Dwarvish Masked Steelclad"
    # Variant of the Steelclad -- same stats, different sprites.
    race=dwarf
    image="units/masked_steelclad.png"
    {MAGENTA_IS_THE_TEAM_COLOR}
    hitpoints=59
    movement_type=dwarvishfoot
    movement=4
    experience=74
    level=2
    alignment=neutral
    advanceto=Dwarvish Masked Lord
    undead_variation=dwarf
    cost=32
    usage=fighter
    # FIXME: Customize after string thaw.
    unit_description= _ "The more experienced Dwarvish fighters wear heavy chain mail and plate armor, for which they are rightly famous."
    die_sound={SOUND_LIST:DWARF_DIE}
    {DEFENSE_ANIM "units/masked_steelclad-defend.png" "units/masked_steelclad.png" {SOUND_LIST:DWARF_HIT} }
    [resistance]
        blade=70
        pierce=70
        impact=70
    [/resistance]
    [attack]
        name=battle axe
        description=_"battle axe"
        icon=attacks/battleaxe.png
        type=blade
        range=melee
        damage=11
        number=3
    [/attack]
    [attack]
        name=hammer
        description=_"hammer"
        type=impact
        range=melee
        damage=14
        number=2
    [/attack]
    [attack_anim]
        [attack_filter]
            name=hammer
        [/attack_filter]
        [frame]
            begin=-250
            end=-100
            image="units/masked_steelclad.png"
        [/frame]
        [if]
            hits=yes
            [frame]
                begin=-100
                end=50
                image="units/masked_steelclad-attack-hammer.png"
                sound=mace.wav
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                begin=-100
                end=50
                image="units/masked_steelclad-attack-hammer.png"
                sound={SOUND_LIST:MISS}
            [/frame]
        [/else]
        [frame]
            begin=50
            end=150
            image="units/masked_steelclad.png"
        [/frame]
    [/attack_anim]
    [attack_anim]
        [attack_filter]
            name=battle axe
        [/attack_filter]
        [frame]
            begin=-250
            end=-100
            image="units/masked_steelclad.png"
        [/frame]
        [if]
            hits=yes
            [frame]
                begin=-100
                end=50
                image="units/masked_steelclad-attack.png"
                sound=axe.ogg
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                begin=-100
                end=50
                image="units/masked_steelclad-attack.png"
                sound={SOUND_LIST:MISS}
            [/frame]
        [/else]
        [frame]
            begin=50
            end=150
            image="units/masked_steelclad.png"
        [/frame]
    [/attack_anim]
[/unit]
