#textdomain wesnoth-utbs
# This is the Alien Central Body which is vulnerable to attacks
# It also has a piece cut out of the halo image to real its HP bar
[unit]
    id=Central Body2
    name= _ "Weakened Central Body"
    race=monster
    image=blank.png
    halo=units/alien/core-compact2.png
    hitpoints=40
    movement_type=smallfoot
    [movement_costs]
        cave=99
        grassland=99
    [/movement_costs]
    [resistance]
        blade=110
        pierce=110
        impact=80
        fire=150
        cold=150
        arcane=200
    [/resistance]
    movement=7
    experience=150
    {AMLA_DEFAULT}
    level=3
    alignment=chaotic
    advanceto=null
    cost=20
    usage=fighter
    unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
    die_sound=wail-long.wav
    {DEFENSE_ANIM blank.png blank.png wail.wav}
    [attack]
        name=energy ray
        description= _"energy ray"
        icon=attacks/dark-missile.png
        type=cold
        range=melee
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        damage=3
        number=3
    [/attack]
    [attack]
        name=energy ray
        description= _"energy ray"
        icon=attacks/dark-missile.png
        type=cold
        range=ranged
        [specials]
            {WEAPON_SPECIAL_MAGICAL}
        [/specials]
        damage=3
        number=3
    [/attack]
    [attack_anim]
        [attack_filter]
            name=energy ray
            range=ranged
        [/attack_filter]
        [missile_frame]
            begin=-200
            end=0
            image="projectiles/darkmissile-n.png"
            image_diagonal="projectiles/darkmissile-ne.png"
        [/missile_frame]
        [frame]
            begin=-100
            end=0
        [/frame]
    [/attack_anim]
    [attack_anim]
        [attack_filter]
            name=energy ray
            range=melee
        [/attack_filter]
        [frame]
            begin=-100
            end=0
        [/frame]
    [/attack_anim]
[/unit]
