#textdomain wesnoth-utbs
[unit]
    id=Desert Hero
    name= _ "Desert Hero"
    race=elf
    image=units/elves-desert/hero.png
    [attack_anim]
        apply_to=attack
        start_time=-150
        [frame]
            duration=300
            image=units/elves-desert/hero-bow.png
        [/frame]
        [attack_filter]
            range=ranged
        [/attack_filter]
    [/attack_anim]
    hitpoints=48
    movement_type=woodland
    #desert elves move fast across the sands, but are not used to forests
    #they are also a bit faster in caves
    [movement_costs]
        sand=1
        forest=2
        cave=2
        tundra=3
    [/movement_costs]
    [defense]
        sand=40
        forest=50
    [/defense]
    movement=5
    experience=80
    level=2
    alignment=lawful
    advanceto=Desert Champion
    cost=40
    usage=fighter
    unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
    die_sound={SOUND_LIST:ELF_HIT}
    {DEFENSE_ANIM_RANGE "units/elves-desert/hero-defend.png" units/elves-desert/hero.png {SOUND_LIST:ELF_HIT} melee}
    {DEFENSE_ANIM_RANGE "units/elves-desert/hero-bow-defend.png" units/elves-desert/hero-bow.png {SOUND_LIST:ELF_HIT} ranged}
    # melee attack increased from 8-4 to 9-4
    # ranged attack decreased from 6-3 to 5-3
    [attack]
        name=sword
        description= _"sword"
        type=blade
        range=melee
        damage=9
        number=4
        icon=attacks/sword-elven.png
    [/attack]
    [attack]
        name=bow
        description= _"bow"
        type=pierce
        range=ranged
        damage=5
        number=3
        icon=attacks/bow-elven.png
    [/attack]
    [attack_anim]
        [attack_filter]
            name=bow
        [/attack_filter]
        [missile_frame]
            begin=-100
            end=0
            image=projectiles/missile-n.png
            image_diagonal=projectiles/missile-ne.png
        [/missile_frame]
        [frame]
            begin=-600
            end=-450
            image=units/elves-desert/hero-bow.png
        [/frame]
        [if]
            hits=yes
            [frame]
                begin=-450
                end=-300
                image=units/elves-desert/hero-bow-attack1.png
                sound=bow.ogg
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                begin=-450
                end=-300
                image=units/elves-desert/hero-bow-attack1.png
                sound=bow-miss.ogg
            [/frame]
        [/else]
        [frame]
            begin=-300
            end=-200
            image=units/elves-desert/hero-bow-attack2.png
        [/frame]
        [frame]
            begin=-200
            end=-100
            image=units/elves-desert/hero-bow-attack3.png
        [/frame]
        [frame]
            begin=-100
            end=0
            image=units/elves-desert/hero-bow-attack3.png
        [/frame]
        [frame]
            begin=0
            end=100
            image=units/elves-desert/hero-bow.png
        [/frame]
    [/attack_anim]
    [attack_anim]
        [attack_filter]
            name=sword
        [/attack_filter]
        [if]
            hits=yes
            [frame]
                begin=-101
                end=100
                image=units/elves-desert/hero-attack.png
                sound={SOUND_LIST:SWORD_SWISH}
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                begin=-101
                end=100
                image=units/elves-desert/hero-attack.png
                sound={SOUND_LIST:MISS}
            [/frame]
        [/else]
    [/attack_anim]
[/unit]
