#textdomain wesnoth-units
[unit]
    #macro to define most of Walking Corpse
#define UNIT_BODY_WALKING_CORPSE BASE_IMAGESTEM MOVETYPE MOVES HP
    id=Walking Corpse
    name= _ "Walking Corpse"
    race=undead
    image="units/undead/{BASE_IMAGESTEM}.png"
    {MAGENTA_IS_THE_TEAM_COLOR}
    ellipse="misc/ellipse-nozoc"
    {TRAIT_FEARLESS_MUSTHAVE}
    hitpoints={HP}
    movement_type={MOVETYPE}
    movement={MOVES}
    level=0
    experience=24
    alignment=chaotic
    advanceto=Soulless
    cost=7
    usage=fighter
    unit_description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
    die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
    {DEFENSE_ANIM "units/undead/{BASE_IMAGESTEM}-defend.png" "units/undead/{BASE_IMAGESTEM}.png" {SOUND_LIST:ZOMBIE_WEAK_HIT} }
    [resistance]
        arcane=140
    [/resistance]
    [death]
        start_time=0
        [frame]
            duration=150
            image="units/undead/{BASE_IMAGESTEM}-die-1.png"
        [/frame]
        [frame]
            duration=150
            image="units/undead/{BASE_IMAGESTEM}-die-2.png"
        [/frame]
        [frame]
            duration=150
            image="units/undead/{BASE_IMAGESTEM}-die-3.png"
        [/frame]
        [frame]
            duration=150
            image="units/undead/{BASE_IMAGESTEM}-die-4.png"
        [/frame]
        [frame]
            duration=150
            image="units/undead/soulless-die-5.png"
        [/frame]
        [frame]
            duration=150
            image="units/undead/soulless-die-6.png"
        [/frame]
        [frame]
            duration=150
            image="units/undead/soulless-die-7.png"
        [/frame]
        [frame]
            duration=150
            image="units/undead/soulless-die-8.png"
        [/frame]
        [frame]
            duration=150
            image="units/undead/soulless-die-9.png"
        [/frame]
        [frame]
            duration=150
            image="units/undead/soulless-die-10.png"
        [/frame]
    [/death]
    [attack]
        name=touch
        description=_"touch"
        icon=attacks/touch-zombie.png
        type=impact
        range=melee
        damage=6
        number=2
        [specials]
            {WEAPON_SPECIAL_PLAGUE}
        [/specials]
    [/attack]
    [attack_anim]
        [attack_filter]
            name=touch
        [/attack_filter]
        direction=s
        [frame]
            begin=-200
            end=200
            image="units/undead/{BASE_IMAGESTEM}-attack-s.png"
            sound=zombie-attack.wav
        [/frame]
    [/attack_anim]
    [attack_anim]
        [attack_filter]
            name=touch
        [/attack_filter]
        direction=n
        [frame]
            begin=-200
            end=200
            image="units/undead/{BASE_IMAGESTEM}-attack-n.png"
            sound=zombie-attack.wav
        [/frame]
    [/attack_anim]
    [attack_anim]
        [attack_filter]
            name=touch
        [/attack_filter]
        direction=se,sw,ne,nw
        [frame]
            begin=-200
            end=200
            image="units/undead/{BASE_IMAGESTEM}-attack.png"
            sound=zombie-attack.wav
        [/frame]
    [/attack_anim]
#enddef
    {UNIT_BODY_WALKING_CORPSE zombie smallfoot 4 18}
    [movement_costs]
        deep_water=4
    [/movement_costs]
    [variation]
        variation_name=bat
        {UNIT_BODY_WALKING_CORPSE zombie-drake fly 5 15}
        [movement_costs]
            cave=1
            fungus=1
        [/movement_costs]
        [defense]
            cave=50
            fungus=50
        [/defense]
        [resistance]
            cold=70
        [/resistance]
    [/variation]
    [variation]
        variation_name=drake
        {UNIT_BODY_WALKING_CORPSE zombie-drake drakefoot 4 23}
        [movement_costs]
            deep_water=4
        [/movement_costs]
    [/variation]
    [variation]
        variation_name=dwarf
        {UNIT_BODY_WALKING_CORPSE zombie-dwarf dwarvishfoot 3 21}
        [movement_costs]
            deep_water=3
        [/movement_costs]
    [/variation]
    [variation]
        variation_name=gryphon
        {UNIT_BODY_WALKING_CORPSE zombie-drake fly 5 21}
        [defense]
            mountains=40
        [/defense]
    [/variation]
    [variation]
        variation_name=mounted
        {UNIT_BODY_WALKING_CORPSE zombie-mounted mounted 5 21}
        [movement_costs]
            deep_water=4
        [/movement_costs]
    [/variation]
    [variation]
        variation_name=saurian
        {UNIT_BODY_WALKING_CORPSE zombie-saurian lizard 4 16}
        [movement_costs]
            deep_water=4
        [/movement_costs]
    [/variation]
    [variation]
        variation_name=swimmer
        {UNIT_BODY_WALKING_CORPSE zombie-swimmer swimmer 4 18}
        [movement_costs]
            forest=4
            hills=4
        [/movement_costs]
    [/variation]
    [variation]
        variation_name=troll
        {UNIT_BODY_WALKING_CORPSE zombie-troll largefoot 4 21}
        [movement_costs]
            deep_water=4
        [/movement_costs]
    [/variation]
    [variation]
        variation_name=wose
        {UNIT_BODY_WALKING_CORPSE zombie-wose treefolk 3 26}
        [movement_costs]
            deep_water=3
        [/movement_costs]
    [/variation]
[/unit]
#undef UNIT_BODY_WALKING_CORPSE
