#textdomain wesnoth-units
[unit]
    id=Elvish Marshal
    name= _ "Elvish Marshal"
    race=elf
    image="units/elves-wood/marshal.png"
    profile="portraits/Kitty/elvish-captain.png"
    [leading_anim]
        [frame]
            begin=-150
            end=150
            image="units/elves-wood/marshal-leading.png"
        [/frame]
    [/leading_anim]
    {MAGENTA_IS_THE_TEAM_COLOR}
    hitpoints=62
    movement_type=woodland
    movement=5
    {LESS_NIMBLE_ELF}
    experience=150
    level=3
    alignment=neutral
    advanceto=null
    {AMLA_DEFAULT}
    cost=55
    usage=fighter
    unit_description= _ "The longevity and natural intelligence of elves make them apt for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
    die_sound={SOUND_LIST:ELF_HIT}
    [abilities]
        {ABILITY_LEADERSHIP_LEVEL_3}
    [/abilities]
    [attack]
        name=sword
        description=_"sword"
        icon=attacks/sword-elven.png
        type=blade
        range=melee
        damage=10
        number=4
    [/attack]
    [attack]
        name=bow
        description=_"bow"
        icon=attacks/bow-elven.png
        type=pierce
        range=ranged
        damage=8
        number=3
    [/attack]
    {DEFENSE_ANIM_RANGE "units/elves-wood/marshal-defend.png" "units/elves-wood/marshal.png" {SOUND_LIST:ELF_HIT} melee }
    {DEFENSE_ANIM_RANGE "units/elves-wood/marshal-bow-defend.png" "units/elves-wood/marshal-bow.png" {SOUND_LIST:ELF_HIT} ranged }
    [attack_anim]
        [attack_filter]
            name=bow
        [/attack_filter]
        hits=yes
        [missile_frame]
            begin=-150
            end=0
            image="projectiles/missile-n.png"
            image_diagonal="projectiles/missile-ne.png"
        [/missile_frame]
        [frame]
            begin=-445
            end=-380
            image="units/elves-wood/marshal-bow.png"
        [/frame]
        [frame]
            begin=-380
            end=-305
            image="units/elves-wood/marshal-bow-attack1.png"
            sound=bow.ogg
        [/frame]
        [frame]
            begin=-305
            end=-230
            image="units/elves-wood/marshal-bow-attack2.png"
        [/frame]
        [frame]
            begin=-230
            end=-130
            image="units/elves-wood/marshal-bow-attack3.png"
        [/frame]
        [frame]
            begin=-130
            end=0
            image="units/elves-wood/marshal-bow-attack4.png"
        [/frame]
        [frame]
            begin=0
            end=65
            image="units/elves-wood/marshal-bow.png"
        [/frame]
    [/attack_anim]
    [attack_anim]
        [attack_filter]
            name=bow
        [/attack_filter]
        hits=no
        [missile_frame]
            begin=-150
            end=0
            image="projectiles/missile-n.png"
            image_diagonal="projectiles/missile-ne.png"
        [/missile_frame]
        [frame]
            begin=-445
            end=-380
            image="units/elves-wood/marshal-bow.png"
        [/frame]
        [frame]
            begin=-380
            end=-305
            image="units/elves-wood/marshal-bow-attack1.png"
            sound=bow-miss.ogg
        [/frame]
        [frame]
            begin=-305
            end=-230
            image="units/elves-wood/marshal-bow-attack2.png"
        [/frame]
        [frame]
            begin=-230
            end=-130
            image="units/elves-wood/marshal-bow-attack3.png"
        [/frame]
        [frame]
            begin=-130
            end=0
            image="units/elves-wood/marshal-bow-attack4.png"
        [/frame]
        [frame]
            begin=0
            end=65
            image="units/elves-wood/marshal-bow.png"
        [/frame]
    [/attack_anim]
    [attack_anim]
        [attack_filter]
            name=sword
        [/attack_filter]
        [frame]
            begin=-175
            end=-100
            image="units/elves-wood/marshal-melee-2.png"
        [/frame]
        [if]
            hits=yes
            [frame]
                begin=-100
                end=75
                image="units/elves-wood/marshal-melee-1.png"
                sound={SOUND_LIST:SWORD_SWISH}
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                begin=-100
                end=75
                image="units/elves-wood/marshal-melee-1.png"
                sound={SOUND_LIST:MISS}
            [/frame]
        [/else]
        [frame]
            begin=75
            end=150
            image="units/elves-wood/marshal-melee-2.png"
        [/frame]
        [frame]
            begin=150
            end=200
            image="units/elves-wood/marshal.png"
        [/frame]
    [/attack_anim]
[/unit]
