#textdomain wesnoth

# wmlscope: set export=no

# some information about how theming works (especially the coordinates
# defined with rect=):
# http://www.wesnoth.org/forum/viewtopic.php?p=213708#213708

[theme]
    name=null
    [resolution]
        width=1
        height=1
    [/resolution]
[/theme]

[theme]
    name=Default

#define DEFAULT_FONT_NORMAL
    14 #enddef
#define DEFAULT_FONT_SMALL
    12 #enddef
#define DEFAULT_FONT_TINY
    10 #enddef
#define DEFAULT_FONT_REALLYTINY
    9 #enddef

#define DEFAULT_FONT320_NORMAL
    8 #enddef
#define DEFAULT_FONT320_SMALL
    7 #enddef
#define DEFAULT_FONT320_TINY
    7 #enddef

    {themes/macros.cfg}

    [resolution]
        id=1024x768
        width=1024
        height=768

        [screen]
            # this is only useful as a ref for other rects
            id=screen
            rect="0,0,1024,768"
        [/screen]

        [panel]
            id=top-panel
            image=themes/top-bg.png
            ref=screen
            rect="=,=,=,+26"
            xanchor=top
            yanchor=fixed
        [/panel]

        [main_map]
            id=main-map
            rect="=,+0,+882,768"
            xanchor=left
            yanchor=top
        [/main_map]

        [main_map_border]
            border_size = 0.5
            background_image = "terrain/off-map/background.png"

            # this image is processed by the terrain matching code so should be
            # in the terrains directory and should ommit the 'terrain/' prefix
            # and the '.png' suffix
            tile_image = "off-map/alpha"

            corner_image_top_left = "terrain/off-map/fade_corner_top_left.png"
            corner_image_bottom_left = "terrain/off-map/fade_corner_bottom_left.png"

            # odd means the corner is on a tile with an odd x value,
            # the tile is the ingame tile not the odd in C++
            corner_image_top_right_odd = "terrain/off-map/fade_corner_top_right_odd.png"
            corner_image_top_right_even = "terrain/off-map/fade_corner_top_right_even.png"

            corner_image_bottom_right_odd = "terrain/off-map/fade_corner_bottom_right_odd.png"
            corner_image_bottom_right_even = "terrain/off-map/fade_corner_bottom_right_even.png"

            border_image_left = "terrain/off-map/fade_border_left.png"
            border_image_right = "terrain/off-map/fade_border_right.png"

            border_image_top_odd = "terrain/off-map/fade_border_top_odd.png"
            border_image_top_even = "terrain/off-map/fade_border_top_even.png"

            border_image_bottom_odd = "terrain/off-map/fade_border_bottom_odd.png"
            border_image_bottom_even = "terrain/off-map/fade_border_bottom_even.png"
        [/main_map_border]

        # rightside panel
        [panel]
            id=top-right-panel
            image=themes/rightside.png
            rect="+0,=+0,1024,+284"
            xanchor=right
            yanchor=fixed
        [/panel]
        [panel]
            id=middle-right-panel
            image=themes/rightside-bg.png
            rect="=,+0,=,+421"
            xanchor=right
            yanchor=top
        [/panel]
        [panel]
            id=bottom-right-panel
            image=themes/rightside-bottom.png
            rect="=,+0,=,768"
            xanchor=right
            yanchor=bottom
        [/panel]

        [menu]
            id=menu-main
            title= _ "Menu"
            image=lite
            items=objectives,statistics,unitlist,statustable,save,savereplay,savemap,load,preferences,chatlog,AUTOSAVES,help,quit
            ref=top-panel
            rect="=+3,=+1,+100,=-4"
            xanchor=fixed
            yanchor=fixed
        [/menu]

        [menu]
            id=actions-menu
            title= _ "Actions"
            image=lite
            items=undo,redo,cycle,speak,recruit,recall,showenemymoves,bestenemymoves,delayshroud,updateshroud,endturn
            rect="+2,=,+100,="
            xanchor=fixed
            yanchor=fixed
        [/menu]

        [menu]
            is_context_menu=true
            items=wml,undo,redo,describeunit,renameunit,createunit,changeside,labelteamterrain,labelterrain,clearlabels,speak,continue,recruit,recall,delayshroud,updateshroud,cycle,endturn
        [/menu]
        [mini_map]
            id=mini-map
            ref=top-right-panel
            rect="=+10,=+7,=-7,+143"
            xanchor=right
            yanchor=fixed
        [/mini_map]

        [menu]
            id=button-endturn
            title=  _ "End Turn"
            title2= _ "End Scenario"
            items=endturn
            ref=bottom-right-panel
            rect="=+17,=+7,+80,+20"
            xanchor=right
            yanchor=bottom
        [/menu]

        [panel]
            id=turn-panel
            image=themes/status-bg.png
            ref=actions-menu
            rect="+5,=+1,+80,+19"
            xanchor=proportional
            yanchor=fixed
        [/panel]
        [panel]
            id=gold-panel
            image=themes/status-bg.png
            rect="+5,=,+71,="
            xanchor=proportional
            yanchor=fixed
        [/panel]
        [panel]
            id=villages-panel
            image=themes/status-bg.png
            rect="+5,=,+71,="
            xanchor=proportional
            yanchor=fixed
        [/panel]
        [panel]
            id=units-panel
            image=themes/status-bg.png
            rect="+5,=,+71,="
            xanchor=proportional
            yanchor=fixed
        [/panel]
        [panel]
            id=upkeep-panel
            image=themes/status-bg.png
            rect="+5,=,+80,="
            xanchor=proportional
            yanchor=fixed
        [/panel]
        [panel]
            id=income-panel
            image=themes/status-bg.png
            rect="+5,=,+80,="
            xanchor=proportional
            yanchor=fixed
        [/panel]

        {COUNTDOWN_THEME}

        # HP/XP
        [label]
            id=label-hp
            font_size={DEFAULT_FONT_TINY}
            text= _ "HP"
            ref=top-right-panel
            rect="=+84,=+209,+54,+12"
            xanchor=right
            yanchor=fixed
        [/label]
        [label]
            id=label-xp
            font_size={DEFAULT_FONT_TINY}
            text= _ "XP"
            # FIXME: should be ref=unit-hp
            rect="=,+14,=,+12"
            xanchor=right
            yanchor=fixed
        [/label]

        [label]
            id=gold-icon
            icon=themes/gold.png
            text= _ "gold"
            ref=gold-panel
            rect="=+5,=+1,+17,+17"
            xanchor=proportional
            yanchor=fixed
        [/label]
        [label]
            id=villages-icon
            icon=themes/villages.png
            text= _ "villages"
            ref=villages-panel
            rect="=+5,=+1,+17,+17"
            xanchor=proportional
            yanchor=fixed
        [/label]
        [label]
            id=units-icon
            icon=themes/units.png
            text= _ "units"
            ref=units-panel
            rect="=+5,=+1,+17,+17"
            xanchor=proportional
            yanchor=fixed
        [/label]
        [label]
            id=upkeep-icon
            icon=themes/upkeep.png
            text= _ "upkeep"
            ref=upkeep-panel
            rect="=+5,=+1,+25,+17"
            xanchor=proportional
            yanchor=fixed
        [/label]
        [label]
            id=income-icon
            icon=themes/income.png
            text= _ "income"
            ref=income-panel
            rect="=+5,=+1,+25,+17"
            xanchor=proportional
            yanchor=fixed
        [/label]

        [status]
            # the time of day image
            [time_of_day]
                id=image-tod
                ref=top-right-panel
                rect="=+10,=+159,=-7,+39"
                xanchor=right
                yanchor=fixed
            [/time_of_day]

            #put the side playing indicator next to the turn indicator
            [side_playing]
                id=icon-sideplaying
                ref=turn-panel
                rect="=+3,=+2,+25,+17"
                xanchor=proportional
                yanchor=fixed
            [/side_playing]

            # the game status
            [turn]
                id=turn
                font_size={DEFAULT_FONT_SMALL}
                rect="+4,=,+55,+16"
                xanchor=proportional
                yanchor=fixed
                prefix=
                prefix_literal=""
            [/turn]
            [gold]
                id=gold
                font_size={DEFAULT_FONT_SMALL}
                ref=gold-icon
                rect="+4,=,+55,+16"
                xanchor=proportional
                yanchor=fixed
                prefix=
                prefix_literal=""
            [/gold]
            [villages]
                id=villages
                font_size={DEFAULT_FONT_SMALL}
                ref=villages-icon
                rect="+4,=,+55,+16"
                xanchor=proportional
                yanchor=fixed
                prefix=
                prefix_literal=""
            [/villages]
            [num_units]
                id=num-units
                font_size={DEFAULT_FONT_SMALL}
                ref=units-icon
                rect="+4,=,+55,+16"
                xanchor=proportional
                yanchor=fixed
                prefix=
                prefix_literal=""
            [/num_units]
            [upkeep]
                id=status-upkeep
                font_size={DEFAULT_FONT_SMALL}
                ref=upkeep-icon
                rect="+4,=,+40,+16"
                xanchor=proportional
                yanchor=fixed
                prefix=
                prefix_literal=""
            [/upkeep]
            [income]
                id=status-income
                font_size={DEFAULT_FONT_SMALL}
                ref=income-icon
                rect="+4,=,+40,+16"
                xanchor=proportional
                yanchor=fixed
                prefix=
                prefix_literal=""
            [/income]

            {COUNTDOWN_THEME_STATUS {DEFAULT_FONT_SMALL}}

            # The size of these rectangles only accommodates hex coordinates
            # up to 99. If either is over that maximum the movement cost will
            # be pushed off the right end.
            [terrain]
                id=status-terrain
                font_size={DEFAULT_FONT_SMALL}
                rect="+10,=,+115,+16"
                xanchor=proportional
                yanchor=fixed
            [/terrain]
            [position]
                id=status-position
                font_size={DEFAULT_FONT_SMALL}
                rect="+5,=,+95,+16"
                xanchor=proportional
                yanchor=fixed
            [/position]

            [observers]
                id=observers
                font_size={DEFAULT_FONT_SMALL}
                rect="+4,=-1,+16,+16"
                xanchor=right
                yanchor=fixed
            [/observers]

            #unit stats here
            [unit_image]
                id=unit-image
                ref=top-right-panel
                rect="=+9,=+215,+72,+72"
                xanchor=right
                yanchor=fixed
            [/unit_image]
            [unit_description]
                id=unit-description
                font_size={DEFAULT_FONT_NORMAL}
                ref=middle-right-panel
                rect="=+9,=+3,=-2,+18"
                xanchor=right
                yanchor=fixed
            [/unit_description]
            [unit_type]
                id=unit-type
                font_size={DEFAULT_FONT_SMALL}
                rect="=,+0,=,+16"
                xanchor=right
                yanchor=fixed
            [/unit_type]
            [unit_race]
                id=unit-race
                font_size={DEFAULT_FONT_SMALL}
                rect="=,+0,=,+16"
                xanchor=right
                yanchor=fixed
            [/unit_race]
            [unit_level]
                id=unit-level
                font_size={DEFAULT_FONT_SMALL}
                rect="=,+0,=,+16"
                prefix= _ "statuspanel^level"
                prefix_literal=" "
                xanchor=right
                yanchor=fixed
            [/unit_level]
            [unit_alignment]
                id=unit-alignment
                font_size={DEFAULT_FONT_SMALL}
                rect="=,+0,=,+16"
                xanchor=right
                yanchor=fixed
            [/unit_alignment]
            [unit_traits]
                id=unit-traits
                font_size={DEFAULT_FONT_SMALL}
                rect="=,+0,=,+16"
                xanchor=right
                yanchor=fixed
            [/unit_traits]
            [unit_abilities]
                id=unit-abilities
                font_size={DEFAULT_FONT_SMALL}
                rect="=,+0,=,+16"
                xanchor=right
                yanchor=fixed
            [/unit_abilities]
            [unit_moves]
                id=unit-moves
                font_size={DEFAULT_FONT_SMALL}
                ref=unit-abilities
                rect="=,+0,=+2,+16"
                prefix= _ "statuspanel^movement"
                prefix_literal=": "
                xanchor=right
                yanchor=fixed
            [/unit_moves]
            [unit_hp]
                id=unit-hp
                font_size={DEFAULT_FONT_SMALL}
                ref=label-hp
                rect="=,+0,+54,+14"
                #prefix=hp
                #prefix_literal=" "
                xanchor=right
                yanchor=fixed
            [/unit_hp]
            [unit_xp]
                id=unit-xp
                font_size={DEFAULT_FONT_SMALL}
                ref=label-xp
                rect="=,+0,+54,+14"
                #prefix=xp
                #prefix_literal=" "
                xanchor=right
                yanchor=fixed
            [/unit_xp]
            [unit_weapons]
                id=unit-weapons
                font_size={DEFAULT_FONT_SMALL}
                ref=unit-moves
                rect="=,+0,=,730"
                xanchor=right
                yanchor=fixed
            [/unit_weapons]
            [unit_status]
                id=unit-status
                font_size={DEFAULT_FONT_SMALL}
                ref=unit-xp
                rect="=+1,+3,=,+16"
                xanchor=right
                yanchor=fixed
            [/unit_status]
        [/status]

        {REPLAY_THEME DEFAULT_FONT_SMALL}
    [/resolution]

# make sure not to use those if tinygui is set, otherwise it will look strange (it will look strange starting at 1024x768 this way)
#ifndef TINY
    [partialresolution]
        id=1000x620
        inherits=1024x768
        width=1000
        height=620
        # adjust allowed heigth for displaying weapon stuff, otherwise the weapon names might appear on top of the end turn button
        [change]
            id=unit-weapons
            ref=unit-moves
            font_size={DEFAULT_FONT_SMALL}
            rect="=,+0,=,585"
        [/change]
    [/partialresolution]

    [partialresolution]
        id=800x600
        inherits=1024x768
        width=800
        height=600

        # some changes to the display to have stuff look better on 800x600
        # using a right pane with a smaller minimap to achieve this
        # use backgound with 40px less for minimap
        [change]
            id=top-right-panel
            image=themes/rightside-small.png
            rect="+0,=+0,1024,+244"
        [/change]
        # increase size in middle panel since minimap is 40px smaller
        # give it additional 10px and move the end-turn button down
        [change]
            id=middle-right-panel
            rect="=,+0,=,+471"
        [/change]
        # reduce vertical size of minimap by 40px
        [change]
            id=mini-map
            rect="=+10,=+7,=-7,+103"
        [/change]
        # shift tod image up by 40px rel to 768px
        [change]
            id=image-tod
            rect="=+10,=+119,=-7,+39"
        [/change]
        # fixing this one fixes HP/XP/unit status
        [change]
            id=label-hp
            font_size={DEFAULT_FONT_TINY}
            rect="=+84,=+169,+54,+12"
        [/change]
        # shift unit image up by 40px rel to 768px
        [change]
            id=unit-image
            rect="=+9,=+175,+72,+72"
        [/change]
        [change]
            id=button-endturn
            rect="=+17,=+3,+80,+20"
        [/change]
        # adjust allowed heigth for displaying weapon stuff
        [change]
            id=unit-weapons
            ref=unit-moves
            font_size={DEFAULT_FONT_SMALL}
            rect="=,+0,=,575"
        [/change]

        # fix top pane at 800x600
        [change]
            id=turn-panel
            rect="+65,=+1,+100,+19"
        [/change]
        [change]
            id=upkeep-panel
            rect="+5,=,+100,="
        [/change]
        [change]
            id=income-panel
            rect="+5,=,+89,="
        [/change]
        [change]
            id=status-upkeep
            rect="+4,=,+55,+17"
        [/change]
        [change]
            id=status-income
            rect="+3,=,+45,+17"
        [/change]
        [remove]
            id=status-terrain
        [/remove]
        [change]
            id=status-position
            rect="+3,=,+125,+16"
        [/change]
        [change]
            id=observers
            rect="+6,=-1,+16,+16"
        [/change]
    [/partialresolution]

    [partialresolution]
        id=800x480
        inherits=800x600
        width=800
        height=480
        [remove]
            id=unit-race
        [/remove]

        # use smaller fonts to display things correctly when using a vertical resolution smaller than 600px
        [change]
            id=unit-description
            font_size={DEFAULT_FONT_SMALL}
            rect="=+9,=+3,=-2,+16"
        [/change]
        [change]
            id=unit-type
            font_size={DEFAULT_FONT_REALLYTINY}
            rect="=,+0,=,+11"
        [/change]
        # placing the unit level right of the alignment
        # doing it the other way around leads to a strange problem sometimes having the alingment not being displayed
        # this does not happen with this order
        [change]
            id=unit-level
            font_size={DEFAULT_FONT_REALLYTINY}
            rect="=+72,+0,=,+11"
        [/change]
        [change]
            id=unit-alignment
            font_size={DEFAULT_FONT_REALLYTINY}
            rect="=-72,=,=,+11"
        [/change]
        [change]
            id=unit-traits
            font_size={DEFAULT_FONT_REALLYTINY}
            rect="=,+0,=,+11"
        [/change]
        [change]
            id=unit-abilities
            font_size={DEFAULT_FONT_REALLYTINY}
            rect="=,+0,=,+11"
        [/change]
        [change]
            id=unit-moves
            font_size={DEFAULT_FONT_REALLYTINY}
            rect="=,+0,=,+11"
        [/change]
        [change]
            id=unit-weapons
            font_size={DEFAULT_FONT_REALLYTINY}
            rect="=,+0,=,455"
        [/change]
    [/partialresolution]
#endif

# Everything below is only relevant if tinygui is activated at compile time. Putting it into a #ifdef so that there is nothing to choke about if that is not the case
#ifdef TINY
    [partialresolution]
        id=400x300
        width=400
        height=300
        inherits=1024x768

        [change]
            id=top-panel
            rect="=,=,=,+15"
        [/change]

        [change]
            id=main-map
            rect="=,+0,+953,768"
        [/change]

        [change]
            id=top-right-panel
            rect="+0,=-1,1024,+125"
        [/change]

        [change]
            id=middle-right-panel
            rect="=,+0,=,+610"
        [/change]

        [change]
            id=menu-main
            rect="=,=,+5,=-2"
        [/change]

        [change]
            id=actions-menu
            rect="=+30,=,+5,="
        [/change]

        [change]
            id=mini-map
            rect="=+5,=+3,=-4,+64"
        [/change]

        [add]
            [menu]
                id=zoom-in
                title="+"
                font_size={DEFAULT_FONT320_SMALL}
                items=zoomin
                ref=top-panel
                rect="997,=,5,="
                xanchor=right
                yanchor=top
            [/menu]
            [menu]
                id=zoom-out
                title="-"
                font_size={DEFAULT_FONT320_SMALL}
                items=zoomout
                rect="=+15,=,5,="
                xanchor=right
                yanchor=top
            [/menu]
        [/add]

        [change]
            id=button-endturn
            title=  _ "End Turn"
            title2= _ "End Scenario"
            items=endturn
            ref=bottom-right-panel
            rect="=+14,=+3,+300,+14"
        [/change]

        [change]
            id=turn-panel
            ref=top-panel
            rect="=+175,=+1,+80,=-1"
        [/change]
        [change]
            id=gold-panel
            rect="+3,=,+90,="
        [/change]
        [change]
            id=villages-panel
            rect="+3,=,+80,="
        [/change]
        [change]
            id=units-panel
            rect="+3,=,+80,="
        [/change]
        [change]
            id=upkeep-panel
            rect="+3,=,+90,="
        [/change]
        [change]
            id=income-panel
            rect="+3,=,+80,="
        [/change]

        [change]
            id=label-hp
            font_size={DEFAULT_FONT320_TINY}
            rect="=+42,=+93,+12,+8"
        [/change]
        [change]
            id=label-xp
            font_size={DEFAULT_FONT320_TINY}
            rect="=,+8,=,+8"
        [/change]

        [change]
            id=gold-icon
            rect="=+3,=+1,+16,+8"
        [/change]
        [change]
            id=villages-icon
            rect="=+4,=+1,+16,+8"
        [/change]
        [change]
            id=units-icon
            rect="=+3,=+1,+16,+8"
        [/change]
        [change]
            id=upkeep-icon
            rect="=+3,=+1,+16,+8"
        [/change]
        [change]
            id=income-icon
            rect="=+3,=+1,+16,+8"
        [/change]

        [change]
            id=image-tod
            rect="=+5,=+71,=-0,+17"
        [/change]

        [change]
            id=icon-sideplaying
            rect="=+3,=+1,+20,+8"
        [/change]

        # timer panel too big...
        [change]
            id=timeout-panel
            rect="+5,=,+90,="
        [/change]
        [change]
            id=report_timeout
            font_size={DEFAULT_FONT320_SMALL}
            rect="+0,=,+62,+16"
        [/change]
        [change]
            id=time-icon
            rect="=+3,=+1,+16,+8"
        [/change]
        # replay panel not wide enough, for the dirty hacks used see data/themes/macros.cfg

        # adjust top bar
        [change]
            id=turn
            font_size={DEFAULT_FONT320_SMALL}
            rect="+4,=,+58,+8"
        [/change]
        [change]
            id=gold
            font_size={DEFAULT_FONT320_SMALL}
            rect="+10,=,+58,+8"
        [/change]
        [change]
            id=villages
            font_size={DEFAULT_FONT320_SMALL}
            rect="+10,=,+58,+8"
        [/change]
        [change]
            id=num-units
            font_size={DEFAULT_FONT320_SMALL}
            rect="+10,=,+58,+8"
        [/change]
        [change]
            id=status-upkeep
            font_size={DEFAULT_FONT320_SMALL}
            rect="+10,=,+58,+8"
        [/change]
        [change]
            id=status-income
            font_size={DEFAULT_FONT320_SMALL}
            rect="+10,=,+58,+8"
        [/change]
        [remove]
            id=status-terrain
        [/remove]
        [change]
            id=status-position
            font_size={DEFAULT_FONT320_SMALL}
            rect="+10,=,+170,+12"
        [/change]

        [remove]
            id=observers
            rect="+5,=,+8,+8"
        [/remove]

        # adjust right pane
        [change]
            id=unit-image
            rect="=+5,=+92,+36,+36"
        [/change]
        [change]
            id=unit-description
            font_size={DEFAULT_FONT320_NORMAL}
            rect="=+6,=+2,=-2,+10"
        [/change]
        [change]
            id=unit-type
            font_size={DEFAULT_FONT320_SMALL}
            rect="=,+0,=,+8"
        [/change]
        [remove]
            id=unit-race
        [/remove]
        [change]
            id=unit-level
            font_size={DEFAULT_FONT320_SMALL}
            rect="=,+0,=,+8"
        [/change]
        [change]
            id=unit-alignment
            font_size={DEFAULT_FONT320_SMALL}
            rect="=,+0,=,+8"
        [/change]
        [change]
            id=unit-traits
            font_size={DEFAULT_FONT320_SMALL}
            rect="=,+0,=,+8"
        [/change]
        [change]
            id=unit-abilities
            font_size={DEFAULT_FONT320_SMALL}
            rect="=,+0,=,+8"
        [/change]
        [change]
            id=unit-moves
            font_size={DEFAULT_FONT320_SMALL}
            rect="=,+0,=,+8"
        [/change]
        [change]
            id=unit-hp
            font_size={DEFAULT_FONT320_SMALL}
            ref=label-hp
            rect="=,+0,+54,+8"
        [/change]
        [change]
            id=unit-xp
            font_size={DEFAULT_FONT320_SMALL}
            ref=label-xp
            rect="=,+0,+54,+8"
        [/change]
        [change]
            id=unit-weapons
            font_size={DEFAULT_FONT320_SMALL}
            rect="=,+0,=,768"
        [/change]
        [change]
            id=unit-status
            font_size={DEFAULT_FONT320_SMALL}
            ref=unit-level
            rect="=+36,=,=+36,+10"
        [/change]

    [/partialresolution]

    [partialresolution]
        id=320x240
        width=320
        height=240
        inherits=400x300

        [change]
            id=top-right-panel
            rect="+0,=-1,1024,+125"
        [/change]

        [change]
            id=middle-right-panel
            rect="=,+0,=,768"
        [/change]

        [remove]
            id=bottom-right-panel
        [/remove]

        [change]
            id=actions-menu
            title= _ "Act."
            rect="=+30,=,+5,="
        [/change]

        [remove]
            id=status-position
        [/remove]

        [change]
            id=zoom-in
            rect="982,=,5,="
        [/change]
        [change]
            id=zoom-out
            rect="=+15,=,5,="
        [/change]

        # replace endturn button at the buttom right with a tiny one at the top right
        [remove]
            id=button-endturn
            title= _ "short end-turn^E."
            ref=top-panel
            rect="1008,=,=-2,="
            yanchor=top
        [/remove]
        [add]
            [menu]
                id=button-endturn2
                title=  _ "short end-turn^E."
                title2= _ "End Scenario"
                items=endturn
                ref=top-panel
                rect="1008,=,=-2,="
                xanchor=right
                yanchor=top
        [/menu]
        [/add]

    [/partialresolution]
#endif
[/theme]
