/****************************************************************************
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#include "score.h"

Score::Score()
{
}

Score::~Score()
{
    // NB! Deleting all movies.
    qDeleteAll(this->index);
}

void Score::prepare(Movie *movie, LOCK_MODE lockMode)
{
    if (lockMode == LOCK_ITEMS){
        for (int i=0; i<movie->size(); ++i){
            movie->at(i)->lockItem(true);
            movie->at(i)->prepare();
        }
    }
    else if (lockMode == UNLOCK_ITEMS){
        for (int i=0; i<movie->size(); ++i){
            movie->at(i)->lockItem(false);
            movie->at(i)->prepare();
        }
    }
    else {
        for (int i=0; i<movie->size(); ++i)
            movie->at(i)->prepare();
    }
}

void Score::play(Movie *movie, RUN_MODE runMode)
{
    if (runMode == NEW_ANIMATION_ONLY){
        for (int i=0; i<movie->size(); ++i)
            if (movie->at(i)->notOwnerOfItem())
                movie->at(i)->play(true);
    }
    else {
        for (int i=0; i<movie->size(); ++i)
            movie->at(i)->play(runMode == FROM_START);
    }
}

void Score::playMovie(const QString &indexName, RUN_MODE runMode, LOCK_MODE lockMode)
{
    MovieIndex::iterator movieIterator = this->index.find(indexName);
    if (movieIterator == this->index.end())
        return;
    
    Movie *movie = *movieIterator;
    this->prepare(movie, lockMode);
    this->play(movie, runMode);
}

void Score::queueMovie(const QString &indexName, RUN_MODE runMode, LOCK_MODE lockMode)
{
    MovieIndex::iterator movieIterator = this->index.find(indexName);
    if (movieIterator == this->index.end())
        return;
    
    Movie *movie = *movieIterator;
    this->prepare(movie, lockMode);
    this->playList.append(PlayListMember(movie, int(runMode)));
}

void Score::playQue()
{
    for (int i=0; i<this->playList.size(); i++)
        this->play(this->playList.at(i).movie, RUN_MODE(this->playList.at(i).runMode));
    this->playList.clear();
}

void Score::insertMovie(const QString &indexName, Movie *movie)
{
    this->index.insert(indexName, movie);
}

