// Copyright (C) 1999-2005 Open Source Telecom Corporation.
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// As a special exception, you may use this file as part of a free software
// library without restriction.  Specifically, if other files instantiate
// templates or use macros or inline functions from this file, or you compile
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// file does not by itself cause the resulting executable to be covered by
// the GNU General Public License.  This exception does not however
// invalidate any other reasons why the executable file might be covered by
// the GNU General Public License.
//
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// Common C++, as the General Public License permits, the exception does
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// whether to permit this exception to apply to your modifications.
// If you do not wish that, delete this exception notice.
//

/**
 * @file process.h
 * @short Process services.
 **/

#ifndef	CCXX_PROCESS_H_
#define	CCXX_PROCESS_H_

#ifndef CCXX_CONFIG_H_
#include <cc++/config.h>
#endif

#ifndef CCXX_THREAD_H_
#include <cc++/thread.h>
#endif

#ifdef	CCXX_NAMESPACES
namespace ost {
#endif

/**
 * A class for containing portable process related functions
 * that help create portable code.  These are typically
 * referenced thru Process::xxx static member functions.
 * Many of these members are used both for win32 and posix
 * systems although some may be platform specific.
 *
 * @short Peocess wrapper class.
 * @author David Sugar <dyfet@ostel.com>
 */
class __EXPORT Process
{
private:
	static bool rtflag;

public:
#ifndef	WIN32
	typedef	RETSIGTYPE (*Trap)(int);

	/**
	 * Detach current process into a daemon, posix
	 * only.  Perhaps a similar method can be used
	 * for creating win32 "services"?
	 */
	static void detach(void);

	/**
	 * Attach the current process to another device
	 * or i/o session.  It is deamonified and dissasociated
	 * with the prior parent process and controlling terminal.
	 *
	 * @param devname path to attach to.
	 */
	static void attach(const char *devname);

	/**
	 * Set a posix compliant signal handler.
	 *
	 * @return previous handler.
	 * @param signo signal no.
	 * @param handler trap handler.
	 */
	static Trap setPosixSignal(int signo, Trap handler);

	/**
	 * Set system call interuptable signal handler.
	 *
	 * #return previous handler.
	 * @param signo   signal no.
	 * @param handler trap handler.
	 */
	static Trap setInterruptSignal(int signo, Trap handler);
#endif
	/**
	 * Lock a process in memory.  Ideally you should be deep enough
 	 * where additional memallocs for functions will not kill you,
	 * or use false for future.
	 *
	 * @return true if successful.
	 * @param future pages as well...
	 */
	bool lock(bool future = true);

	/**
	 * Unlock process pages.
	 */
	void unlock(void);

	/**
	 * Spawn a process and wait for it's exit code.  In win32
	 * this is done with the spawn system call.  In posix,
	 * this is done with a fork, an execvp, and a waitpid.
	 *
	 * @warning The implementation differences between posix and
	 * win32 systems may cause side effects. For instance, if you
	 * use atexit() and this spawn method, on posix systems the
	 * function set up with atexit() will be called when the
	 * parent process of the fork exits, which will not happen on
	 * Win32 systems.
	 *
	 * @return error code from process.
	 * @param exec name of executable.
	 * @param argv list of command arguments.
	 * @param wait for process to exit before return.
	 */
	static int spawn(const char *exec, const char **argv, bool wait = true);

	/**
	 * Get the exit status of another process, waiting for it
	 * to exit.
	 *
	 * @return exit code from process.
	 * @param pid process id.
	 */
	static int join(int pid);

	/**
	 * Cancel a running child process.
	 *
	 * @return 0 on success.
	 * @param pid process id.
	 * @param sig cancel signal to apply.
	 */
	static bool cancel(int pid, int sig = 0);

	/**
	 * Get system environment.
	 *
	 * @return system environ symbol.
	 * @param name of symbol.
	 */
	static const char *getEnv(const char *name);

	/**
	 * Set system environment in a standard manner.
	 *
	 * @param name of environment symbol to set.
	 * @param value of environment symbol.
	 * @param overwrite true if replace existing symbol.
	 */
	static void setEnv(const char *name, const char *value, bool overwrite);

	/**
	 * Get etc prefix path.
	 *
	 * @return etc prefix.
	 */
	static const char *getConfigDir(void);

	/**
	 * Get home directory.
	 *
	 * @return user home directory.
	 */
	static const char *getHomeDir(void);

	/**
	 * Get user name.
	 *
	 * @return user login id.
	 */
	static const char *getUser(void);

	/**
	 * Set user id by name.
	 *
	 * @return true if successful.
	 */
	static bool setUser(const char *id, bool grp = true);

	/**
	 * Set the effective group id by name.
	 *
	 * @return true if successful.
	 */
	static bool setGroup(const char *id);

	/**
	 * Return the effective operating system page size.
	 *
	 * @return system page size.
	 */
	static size_t getPageSize(void);

	/**
	 * Used to set process priority and optionally enable realtime.
	 */
	static void setPriority(int pri);

	/**
	 * Used to set process scheduling policy.
	 */
	static void setScheduler(const char *policy);

	/**
	 * Portable shortcut for setting realtime...
	 */
	static void setRealtime(int pri = 0);

	/**
	 * Return true if scheduler settable.
	 */
	static bool isScheduler(void);

	/**
	 * Return true if realtime scheduling.
	 */
	static inline bool isRealtime(void)
		{return rtflag;};
};

/**
 * This class is used to create a "named" lock entity that can be used
 * to control access to a resource between multiple processes.  The
 * posix implimentation uses a pidfile and the win32 version uses a
 * globally visible mutex.
 *
 * @author David Sugar <dyfet@ostel.com>
 * @short System-wide named lock
 */
class __EXPORT Lockfile
{
private:
#ifdef	WIN32
	HANDLE	_mutex;
	bool	_flagged;
#else
	char *_path;
#endif

public:
	/**
	 * Create a lock under a known name.
	 *
	 * @param name of system-wide lock to create.
	 */
	Lockfile(const char *name);

	/**
	 * Create a new lock object that can be used to make locks.
	 */
	Lockfile();

	/**
	 * Destroy the current lock and release it.
	 */
	~Lockfile()
		{unlock();};

	/**
	 * Lock a system-wide name for this process.  If the lock
	 * is successful, return true.  If an existing lock was
	 * already acquired, release it first.
	 *
	 * @return true if lock successful.
	 * @param name system-wide lock to use.
	 */
	bool lock(const char *name);

	/**
	 * Release an acquired lock.
	 */
	void unlock(void);

	/**
	 * Flag if the current process has aqcuired a lock.
	 *
	 * @return true if we have the lock.
	 */
	bool isLocked(void);
};

#ifdef	CCXX_NAMESPACES
}
#endif

#endif

/** EMACS **
 * Local variables:
 * mode: c++
 * c-basic-offset: 8
 * End:
 */
