#textdomain wesnoth-utbs
[unit]
    id=Desert Horseman
    name= _ "Desert Horseman"
    race=elf
    image=units/elves-desert/horse-archer.png
    {DEFENSE_ANIM "units/elves-desert/horse-archer-defend.png" units/elves-desert/horse-archer-moving.png {SOUND_LIST:HORSE_HIT} }
    [movement_anim]
        [frame]
            begin=0
            end=150
            image="units/elves-desert/horse-archer-moving.png"
        [/frame]
    [/movement_anim]
    hitpoints=50
    movement_type=woodland
    #desert elves move fast across the sands, but are not used to forests
    [movement_costs]
        sand=1
        forest=2
        tundra=4
    [/movement_costs]
    #mostly like a foot Elf, but they
    #are bad at defending in villages
    [defense]
        village=60
        sand=40
        forest=50
    [/defense]
    #they are weak against piercing attacks
    [resistance]
        pierce=120
    [/resistance]
    movement=8
    experience=150
    level=2
    alignment=lawful
    advanceto=null
    {AMLA_DEFAULT}
    cost=34
    [abilities]
        {ABILITY_SKIRMISHER}
    [/abilities]
    usage=scout
    unit_description= _ "Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
    die_sound=horse-die.ogg
    # this is a custom elf unit for this campaign
    # to make up for their other weaker mounted units
    [attack]
        name=sword
        description= _"sword"
        type=blade
        range=melee
        damage=7
        number=5
        icon=attacks/sword-elven.png
    [/attack]
    [attack]
        name=bow
        description= _"bow"
        type=pierce
        range=ranged
        damage=5
        number=3
        icon=attacks/bow-elven.png
    [/attack]
    [attack_anim]
        [attack_filter]
            name=bow
        [/attack_filter]
        [missile_frame]
            begin=-100
            end=0
            image=projectiles/missile-n.png
            image_diagonal=projectiles/missile-ne.png
        [/missile_frame]
        [if]
            hits=yes
            [frame]
                begin=-300
                end=-150
                image=units/elves-desert/horse-archer-ranged1.png
                sound=bow.ogg
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                begin=-300
                end=-150
                image=units/elves-desert/horse-archer-ranged1.png
                sound=bow-miss.ogg
            [/frame]
        [/else]
        [frame]
            begin=-150
            end=-100
            image=units/elves-desert/horse-archer-ranged2.png
        [/frame]
        [frame]
            begin=-100
            end=0
            image=units/elves-desert/horse-archer-ranged2.png
        [/frame]
    [/attack_anim]
    [attack_anim]
        [attack_filter]
            name=sword
        [/attack_filter]
        [frame]
            begin=-200
            end=-100
            image=units/elves-desert/horse-archer-moving.png
            sound=horse-elf-canter.wav
        [/frame]
        [if]
            hits=yes
            [frame]
                begin=-100
                end=100
                image=units/elves-desert/horse-archer-attack.png
                sound={SOUND_LIST:SWORD_SWISH}
            [/frame]
        [/if]
        [else]
            hits=no
            [frame]
                begin=-100
                end=100
                image=units/elves-desert/horse-archer-attack.png
                sound={SOUND_LIST:MISS}
            [/frame]
        [/else]
    [/attack_anim]
[/unit]
