#textdomain wesnoth-l

# This file describes the advancement tree for frontier peasants.
# which is basically a reskinning of Level 3 Outlaws

# One line of advancement line runs from Peasant (reskinned Thug)
# through Village Elder (reskinned Bandit) to Senior Village Elder
# (reskinned Highwayman).  These are the ordinary village inhabitants.

[unit]
    [base_unit]
        id=Thug
    [/base_unit]
    id=Thug_Peasant
    name= _ "Peasant"
    alignment=neutral
    advanceto=Bandit_Peasant
    unit_description= _ "Peasants live in the small hamlets and villages scattered across the Wesnoth countryside."
[/unit]

[unit]
    [base_unit]
        id=Bandit
    [/base_unit]
    id=Bandit_Peasant
    name= _ "Village Elder"
    alignment=neutral
    advanceto=Highwayman_Peasant
    unit_description= _ "Each of the villages scattered across the Wesnoth countryside is normally guided by a group of elders, who are the village's wisest and most experienced residents."
[/unit]

[unit]
    [base_unit]
        id=Highwayman
    [/base_unit]
    id=Highwayman_Peasant
    name= _ "Senior Village Elder"
    alignment=neutral
    hitpoints=67
    cost=66
    unit_description= _ "The entire village looks to the senior elder for guidance. Strong and wise, the senior elders take responsibility for the community's well-being on their shoulders. Provincial officials tend to choose senior village elders as magistrates so that legal and customary authority will coincide."
[/unit]

# Another line of advancement runs from Peasant Youth (reskinned Footpad)
# through Watchman (Reskinned Outlaw) to Borderer (reskinned Fugitive).

[unit]
    [base_unit]
        id=Footpad
    [/base_unit]
    id=Footpad_Peasant
    name= _ "Peasant Youth"
    alignment=neutral
    hitpoints=28
    experience=42
    advanceto=Outlaw_Peasant
    unit_description= _ "The scruffy-haired peasant youth are much like the young people living elsewhere in Wesnoth: reckless, cocky, and eager to explore."
    [attack]
        # Change first attack (club)
        damage=4	# Down from 5 in your basic Footpad
    [/attack]
    [female]
        name= _ "female^Peasant Youth"
    [/female]
[/unit]

[unit]
    [base_unit]
        id=Outlaw
    [/base_unit]
    id=Outlaw_Peasant
    name= _ "Watchman"
    alignment=neutral
    hitpoints=40
    advanceto=Fugitive_Peasant
    cost=40
    unit_description= _ "The watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night."
    [female]
        name= _ "female^Watchwoman"
    [/female]
[/unit]

[unit]
    [base_unit]
        id=Fugitive
    [/base_unit]
    id=Fugitive_Peasant
    name= _ "Borderer"
    alignment=neutral
    hitpoints=61
    cost=80
    unit_description= _ "Each village has a group of highly capable fighters dedicated to fending off orc raids. Some of these join the Wesnoth army, while others join the core of the village's patrol."
    [female]
        name= _ "female^Borderer"
    [/female]
[/unit]

# And a third line is the village hunters.  Peasant Hunter (reskinned Poacher)
# advances to Peasant Trapper (reskinned Trapper) which can advance either to
# Peasant Huntsman (reskinned Huntsman) or to Human Ranger.  The Peasant
# Huntsman does a little better in swamps than the base unit.

[unit]
    [base_unit]
        id=Poacher
    [/base_unit]
    id=Poacher_Peasant
    name= _ "Peasant Hunter"
    alignment=neutral
    advanceto=Trapper_Peasant
    unit_description= _ "Villages, especially in wilder areas near frontiers, rely on hunters to bring in much of their food supply. Their stealth and intimate knowledge of local terrain can be valuable assets in combat."
[/unit]

[unit]
    [base_unit]
        id=Trapper
    [/base_unit]
    id=Trapper_Peasant
    name= _ "Peasant Trapper"
    alignment=neutral
    experience=98
    cost=26
    advanceto=Huntsman_Peasant,Ranger
    unit_description= _ "Trappers are skilled hunters who supply food and furs for several villages. Their hunting experience makes them most valuable at night and in forests and swamps."
[/unit]

[unit]
    [base_unit]
        id=Huntsman
    [/base_unit]
    id=Huntsman_Peasant
    name= _ "Peasant Huntsman"
    alignment=neutral
    hitpoints=55
    cost=52
    unit_description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They can bullseye wamprats and track anything that moves in their territory."
    [movement_costs]
        shallow_water=2
        swamp_water=1
    [/movement_costs]
[/unit]
