#textdomain wesnoth-lib
# Terrain configuration file. Defines how the terrain _work_ in the game. How
# the terrains _look_ is defined in terrain_graphics.cfg .

# NOTE: terrain id's are used implicitly by the in-game help:
# each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id"
# or "[topic] id=terrain_some_id" identifying its description in [help]

[terrain]
    symbol_image=void
    editor_image=off-map/offmap-editor
    id=off_map
    name= _ "None"
    string=_off^_usr	# wmllint: ignore
[/terrain]

[terrain]
    symbol_image=void
    id=shroud
    name= _ "Shroud"
    string=_s		# wmllint: ignore
[/terrain]

[terrain]
    symbol_image=fog
    id=fog
    name= _ "Fog"
    string=_f		# wmllint: ignore
[/terrain]

#
#  Frozen
#

[terrain]
    symbol_image=ice
    id=ice
    name= _ "Ice"
    string=Ai
    unit_height_adjust=-2
    aliasof=Aa
    editor_group=frozen
[/terrain]

[terrain]
    symbol_image=snow
    id=tundra
    name= _ "Snow"
    string=Aa
    editor_group=frozen
[/terrain]

#
#  Bridges
#

#  >>>>>>>> Shallow Water Bridge
[terrain]
    symbol_image=bridge-n-s-tile
    id=bridge
    name= _ "Bridge"
    string=Ww^Bw|
    aliasof=Gg, Ww
    editor_group=bridge, water
[/terrain]

[terrain]
    symbol_image=bridge-ne-sw-tile
    id=bridgediag1
    name= _ "Bridge"
    string=Ww^Bw/
    aliasof=Gg, Ww
    editor_group=bridge, water
[/terrain]

[terrain]
    symbol_image=bridge-se-nw-tile
    id=bridgediag2
    name= _ "Bridge"
    string=Ww^Bw\
    aliasof=Gg, Ww
    editor_group=bridge, water
[/terrain]

#  >>>>>>>> Deep Water Bridge
[terrain]
    symbol_image=bridge-deep-n-s-tile
    id=bridgedeep
    name= _ "Bridge"
    string=Wo^Bw|
    aliasof=Gg, Wo
    editor_group=bridge, water
[/terrain]

[terrain]
    symbol_image=bridge-deep-ne-sw-tile
    id=bridgedeepdiag1
    name= _ "Bridge"
    string=Wo^Bw/
    aliasof=Gg, Wo
    editor_group=bridge, water
[/terrain]

[terrain]
    symbol_image=bridge-deep-se-nw-tile
    id=bridgedeepdiag2
    name= _ "Bridge"
    string=Wo^Bw\
    aliasof=Gg, Wo
    editor_group=bridge, water
[/terrain]

#  >>>>>>>> Swamp Water Bridge
[terrain]
    symbol_image=bridge-swamp-n-s-tile
    id=bridgeswamp
    name= _ "Bridge"
    string=Ss^Bw|
    aliasof=Gg, Ss
    editor_group=bridge, water
[/terrain]

[terrain]
    symbol_image=bridge-swamp-ne-sw-tile
    id=bridgeswampdiag1
    name= _ "Bridge"
    string=Ss^Bw/
    aliasof=Gg, Ss
    editor_group=bridge, water
[/terrain]

[terrain]
    symbol_image=bridge-swamp-se-nw-tile
    id=bridgeswampdiag2
    name= _ "Bridge"
    string=Ss^Bw\
    aliasof=Gg, Ss
    editor_group=bridge, water
[/terrain]

#  >>>>>>>> Chasm Bridge

[terrain]
    symbol_image=cave/chasm-stone-bridge-s-n
    id=bridgechasm
    name= _ "Bridge"
    string=Qxu^Bs|
    aliasof=Uu,Qxu
    editor_group=bridge, cave
[/terrain]

[terrain]
    symbol_image=cave/chasm-stone-bridge-sw-ne
    id=bridgechasmdiag1
    name= _ "Bridge"
    unit_height_adjust=22
    string=Qxu^Bs/
    aliasof=Uu,Qxu
    editor_group=bridge, cave
[/terrain]

[terrain]
    symbol_image=cave/chasm-stone-bridge-se-nw
    id=bridgechasmdiag2
    name= _ "Bridge"
    unit_height_adjust=22
    string=Qxu^Bs\
    aliasof=Uu,Qxu
    editor_group=bridge, cave
[/terrain]


#  >>>>>>>> Lava Bridge

[terrain]
    symbol_image=cave/chasm-lava-stone-bridge-s-n
    id=bridgelava
    name= _ "Bridge"
    string=Ql^Bs|
    aliasof=Uu,Qlf
    editor_group=bridge, cave
[/terrain]

[terrain]
    symbol_image=cave/chasm-lava-stone-bridge-sw-ne
    id=bridgelavadiag1
    name= _ "Bridge"
    unit_height_adjust=22
    string=Ql^Bs/
    aliasof=Uu,Qlf
    editor_group=bridge, cave
[/terrain]

[terrain]
    symbol_image=cave/chasm-lava-stone-bridge-se-nw
    id=bridglavadiag2
    name= _ "Bridge"
    unit_height_adjust=22
    string=Ql^Bs\
    aliasof=Uu,Qlf
    editor_group=bridge, cave
[/terrain]


#
# Castles
#

[terrain]
    symbol_image=castle/encampment-tile
    id=encampment
    name= _ "Encampment"
    string=Ce
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/castle-tile
    id=castle
    name= _ "Castle"
    string=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/elven/tile
    id=castle
    name= _ "Castle"
    string=Cv
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/dwarven-castle-tile
    id=dwarven_castle
    name= _ "Castle"
    string=Cud
    aliasof=Ch
    unit_height_adjust=0
    recruit_onto=true
    editor_group=castle, cave
[/terrain]

[terrain]
    symbol_image=castle/ruin-tile
    id=ruin
    name= _ "Ruin"
    string=Chr
    aliasof=Ch
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/sunken-ruin-tile
    id=sunkenruin
    name= _ "Sunken Ruin"
    string=Chw
    aliasof=Ch, Ww
    submerge=0.4
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle, water
[/terrain]

[terrain]
    symbol_image=castle/swamp-ruin-tile
    id=swampruin
    name= _ "Swamp Ruin"
    string=Chs
    aliasof=Ch, Ss
    submerge=0.4
    unit_height_adjust=3
    recruit_onto=true
    editor_group=castle, water
[/terrain]

#this is commented-out until someone actually makes it work
#[terrain]
#string=Co
#id=orccastle
#aliasof=Ch
#symbol_image=orccastle
#editor_group=castle
#[/terrain]

#
# Keeps
#

[terrain]
    symbol_image=castle/encampment-keep-tile
    id=encampment_keep
    name= _ "Keep"
    string=Ke
    aliasof=Ch
    unit_height_adjust=0
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/keep-tile
    id=human_keep
    name= _ "Keep"
    string=Kh
    aliasof=Ch
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/elven/keep-tile
    id=elven_keep
    name= _ "Keep"
    string=Kv
    aliasof=Ch
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/dwarven-keep-tile
    id=dwarven_keep
    name= _ "Keep"
    string=Kud
    aliasof=Ch
    unit_height_adjust=0
    recruit_from=true
    recruit_onto=true
    editor_group=castle, cave
[/terrain]

[terrain]
    symbol_image=castle/ruined-keep-tile
    id=ruined_keep
    name= _ "Keep"
    string=Khr
    aliasof=Ch
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle
[/terrain]

[terrain]
    symbol_image=castle/sunken-keep-tile
    id=sunken_keep
    name= _ "Keep"
    string=Khw
    aliasof=Ch, Ww
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle, water
[/terrain]

[terrain]
    symbol_image=castle/swamp-keep-tile
    id=swamp_keep
    name= _ "Keep"
    string=Khs
    aliasof=Ch, Ss
    unit_height_adjust=20
    recruit_from=true
    recruit_onto=true
    editor_group=castle, water
[/terrain]

#this is commented-out until someone actually makes it work
#[terrain]
#string=Ko
#id=orckeep
#aliasof=Ch
#symbol_image=orccastle
#editor_group=castle
#[/terrain]

#
# Desert
#

#UtbS desert crater
[terrain]
    symbol_image=desert_crater
    id=crater
    name= _ "Crater"
    string=Dd^Dc
    aliasof=Ds
    editor_group=desert
[/terrain]

#New desert
[terrain]
    symbol_image=desert-tile
    id=desert
    name= _ "Desert"
    string=Dd
    aliasof=Ds
    editor_group=desert
[/terrain]

#UtbS sand rubble
[terrain]
    symbol_image=sand_rubble-tile
    id=sand_rubble
    name= _ "Rubble"
    string=Dd^Dr
    aliasof=Hh
    editor_group=desert
[/terrain]

#Old desert
[terrain]
    symbol_image=sand
    id=sand
    name= _ "Sand"
    string=Ds
    editor_group=desert
[/terrain]

[terrain]
    symbol_image=desert-oasis
    id=oasis
    name= _ "Oasis"
    string=Dd^Do
    aliasof=Ds
    heals=8
    #gives_income=true
    editor_group=desert, forest
[/terrain]

#
# Forests
#

[terrain]
    symbol_image=snow-forest-tile
    id=snow_forest
    name= _ "Snow Forest"
    string=Aa^Fpa
    aliasof=Aa, Gs^Fp
    mvt_alias=-,Aa, Gs^Fp
    editor_group=frozen, forest
[/terrain]

[terrain]
    symbol_image=forest/great-tree-tile
    id=great_tree
    name= _ "Great Tree"
    string=Gg^Fet
    aliasof=Gs^Fp
    editor_group=forest
[/terrain]

[terrain]
    symbol_image=forest/pine-tile
    id=forest
    name= _ "Forest"
    string=Gs^Fp
    editor_group=forest
[/terrain]

[terrain]
    symbol_image=forest/tropical-tile
    id=tropical_forest
    name= _ "Tropical Forest"
    string=Gs^Ft
    aliasof=Gs^Fp
    editor_group=forest
[/terrain]

#
# Grass
#

[terrain]
    symbol_image=flat/grass-r1
    id=grassland
    name= _ "Grassland"
    string=Gg
    editor_group=flat
[/terrain]

[terrain]
    symbol_image=flat/grass-flowers1
    id=grassland_flowers
    name= _ "Grassland"
    string=Ggf
    aliasof=Gg
    editor_group=flat
[/terrain]

[terrain]
    symbol_image=windmill-tile
    id=windmill
    name= _ "Grassland"
    string=Gg^Wm
    aliasof=Gg
    editor_group=flat
[/terrain]

[terrain]
    symbol_image=flat/savanna
    id=savanna
    name= _ "Savanna"
    string=Gs
    aliasof=Gg
    editor_group=flat
[/terrain]

#
# Hills
#

[terrain]
    symbol_image=snow-hills
    id=snow_hills
    name= _ "Snow Hills"
    string=Ha
    aliasof=Aa, Hh
    mvt_alias=-,Aa, Hh
    editor_group=frozen, rough
[/terrain]

[terrain]
    symbol_image=desert-hills
    id=desert_hills
    name= _ "Dunes"
    string=Hd
    aliasof=Ds, Hh
    mvt_alias=-,Ds,Hh
    editor_group=desert, rough
[/terrain]

[terrain]
    symbol_image=hills-variation1
    id=hills
    name= _ "Hills"
    string=Hh
    editor_group=rough
[/terrain]

#
# Mountain
#

[terrain]
    symbol_image=desert-mountains
    id=desert_mountains
    name= _ "Mountains"
    string=Md
    aliasof=Mm
    editor_group=rough
[/terrain]

[terrain]
    symbol_image=mountain-tile
    id=mountains
    name= _ "Mountains"
    string=Mm
    editor_group=rough
[/terrain]

#
# Unwalkable
#

[terrain]
    symbol_image=chasm-tile
    id=canyon
    name= _ "Chasm"
    string=Qxu
    editor_group=cave
[/terrain]

[terrain]
    symbol_image=lava-chasm-tile
    id=lava_chasm
    name= _ "Lava chasm"
    string=Ql
    aliasof=Qxu
    light=25
    editor_group=cave
[/terrain]

[terrain]
    symbol_image=lava
    id=lava
    name= _ "Lava"
    string=Qlf
    aliasof=Qxu
    light=25
    editor_group=cave
[/terrain]

#
# Roads
#

[terrain]
    symbol_image=desert-road
    id=road
    name= _ "Road"
    string=Rd
    aliasof=Gg
    editor_group=desert, flat
[/terrain]

[terrain]
    symbol_image=flat/dirt
    id=dirt
    name= _ "Dirt"
    string=Re
    aliasof=Gg
    editor_group=flat
[/terrain]

[terrain]
    symbol_image=flat/road
    id=road
    name= _ "Road"
    string=Rr
    aliasof=Gg
    editor_group=flat
[/terrain]

[terrain]
    symbol_image=flat/stone-path
    id=stone_path
    name= _ "Road"
    string=Rp
    aliasof=Gg
    editor_group=flat
[/terrain]

[terrain]
    symbol_image=flat/farm-veg-spring-icon
    id=farm
    name= _ "Farmland"
    string=Re^Gvs
    aliasof=Gg
    editor_group=flat
[/terrain]

#
# Swamp
#

[terrain]
    symbol_image=swamp/water-tile
    id=swamp_water
    name= _ "Swamp"
    string=Ss
    submerge=0.4
    unit_height_adjust=-3
    editor_group=water
[/terrain]

#
# Underground
#

[terrain]
    symbol_image=cave/floor6
    id=cave
    name= _ "Cave"
    string=Uu
    editor_group=cave
[/terrain]

[terrain]
    symbol_image=cave/beam-tile
    id=cave_beam
    name= _ "Cave Lit"
    string=Uu^Ii
    aliasof=Uu
    light=25
    editor_group=cave
[/terrain]

[terrain]
    symbol_image=mushrooms-tile
    id=fungus
    name= _ "Mushroom Grove"
    string=Uu^Uf
    editor_group=cave
[/terrain]

[terrain]
    symbol_image=mushrooms-above-tile
    id=fungusabove
    name= _ "Mushroom Grove"
    string=Re^Uf
    aliasof=Uu^Uf
    editor_group=forest
[/terrain]

[terrain]
    symbol_image=mushrooms-beam-tile
    id=fungus_beam
    name= _ "Mushroom Grove Lit"
    string=Uu^Ufi
    aliasof=Uu^Uf
    light=25
    editor_group=cave
[/terrain]

[terrain]
    symbol_image=cave/hills-variation1
    id=rocky_cave
    name= _ "Rockbound Cave"
    string=Uh
    aliasof=Uu, Hh
    mvt_alias=-,Uu, Hh
    editor_group=cave, rough
[/terrain]

[terrain]
    symbol_image=cave/hills-beam-tile
    id=rocky_cave_beam
    name= _ "Rockbound Cave Lit"
    string=Uh^Ii
    aliasof=Uu, Hh
    mvt_alias=-,Uu, Hh
    light=25
    editor_group=cave, rough
[/terrain]

#
# Villages
#

# Desert

[terrain]
    symbol_image=village/desert-tile
    id=desert_village
    name= _ "Village"
    string=Dd^Vda
    aliasof=Gg^Vh, Ds
    heals=8
    gives_income=true
    editor_group=village, desert
[/terrain]

[terrain]
    symbol_image=village/desert-camp-tile
    id=desert_village
    name= _ "Village"
    string=Dd^Vdt
    aliasof=Gg^Vh, Ds
    heals=8
    gives_income=true
    editor_group=village, desert
[/terrain]

# Elven

[terrain]
    symbol_image=village/elven-snow-tile
    id=elven_snow_village
    name= _ "Village"
    string=Aa^Vea
    aliasof=Gg^Vh
    heals=8
    gives_income=true
    editor_group=village, frozen
[/terrain]

[terrain]
    symbol_image=village/elven-tile
    id=village
    name= _ "Village"
    string=Gg^Ve
    aliasof=Gg^Vh
    heals=8
    gives_income=true
    editor_group=village
[/terrain]

# Human

[terrain]
    symbol_image=village/snow-tile
    id=snow_village
    name= _ "Village"
    string=Aa^Vha
    aliasof=Gg^Vh
    heals=8
    gives_income=true
    editor_group=village, frozen
[/terrain]

[terrain]
    symbol_image=village/human-tile
    id=village
    name= _ "Village"
    string=Gg^Vh
    heals=8
    gives_income=true
    editor_group=village
[/terrain]

[terrain]
    symbol_image=village/human-hills-tile
    id=hill_village
    name= _ "Village"
    string=Hh^Vhh
    aliasof=Gg^Vh, Hh
    heals=8
    gives_income=true
    editor_group=village, rough
[/terrain]

[terrain]
    symbol_image=village/human-snow-hills-tile
    id=snow-hill_village
    name= _ "Village"
    string=Ha^Vhha
    aliasof=Gg^Vh, Hh
    heals=8
    gives_income=true
    editor_group=village, frozen, rough
[/terrain]

[terrain]
    symbol_image=village/human-mountain-tile
    id=mountain_village
    name= _ "Village"
    string=Mm^Vhh
    aliasof=Gg^Vh, Mm
    heals=8
    gives_income=true
    editor_group=village, rough
[/terrain]

[terrain]
    symbol_image=village/tropical-tile
    id=tropical_forest_village
    name= _ "Village"
    string=Gs^Vht
    aliasof=Gg^Vh
    heals=8
    gives_income=true
    editor_group=village
[/terrain]

# Underground

[terrain]
    symbol_image=village/cave-tile
    id=underground_village
    name= _ "Village"
    string=Uu^Vu
    aliasof=Gg^Vh, Uu
    heals=8
    gives_income=true
    editor_group=village, cave
[/terrain]

[terrain]
    symbol_image=village/dwarven-tile
    id=dwarven_village
    name= _ "Village"
    string=Uu^Vud
    aliasof=Gg^Vh, Uu
    heals=8
    gives_income=true
    editor_group=village, cave
[/terrain]

[terrain]
    symbol_image=village/hut-tile
    id=village
    name= _ "Village"
    string=Gg^Vc
    heals=8
    gives_income=true
    editor_group=village
[/terrain]

# Water Village

[terrain]
    symbol_image=village/coast-tile
    id=mermen_village
    name= _ "Village"
    string=Ww^Vm
    aliasof=Ww
    submerge=0.4
    unit_height_adjust=-4
    heals=8
    gives_income=true
    editor_group=water, village
[/terrain]

# Swamp

[terrain]
    symbol_image=village/swampwater-tile
    id=swamp_village
    name= _ "Village"
    string=Ss^Vhs
    aliasof=Gg^Vh, Ss
    heals=8
    gives_income=true
    editor_group=water, village
[/terrain]

[terrain]
    symbol_image=village/swamp-merfolk-tile
    id=swamp_merfolk-village
    name= _ "Village"
    string=Ss^Vm
    aliasof=Ss
    heals=8
    gives_income=true
    editor_group=water, village
[/terrain]

#
# Water
#

[terrain]
    symbol_image=water/ocean
    id=deep_water
    name= _ "Deep Water"
    string=Wo
    submerge=0.5
    unit_height_adjust=-3
    editor_group=water
[/terrain]

[terrain]
    symbol_image=water/coast
    id=shallow_water
    name= _ "Shallow Water"
    string=Ww
    submerge=0.4
    unit_height_adjust=-4
    editor_group=water
[/terrain]

[terrain]
    symbol_image=water/ford
    id=ford
    name= _ "River Ford"
    string=Wwf
    aliasof=Gg, Ww
    submerge=0.3
    unit_height_adjust=-4
    editor_group=water
[/terrain]

#
# Impassable
#

[terrain]
    symbol_image=cloud-tile
    id=cloud
    name= _ "Impassable Mountains"
    string=Mm^Xm
    aliasof=Xu
    editor_group=rough,wall
[/terrain]

[terrain]
    symbol_image=cloud-desert-tile
    id=clouddesert
    name= _ "Impassable Desert Mountains"
    string=Md^Xm
    aliasof=Xu
    editor_group=rough,wall
[/terrain]

[terrain]
    symbol_image=cave/wall-rough1
    editor_image=cave/wall-editor
    id=cavewall
    name= _ "Cave Wall"
    string=Xu
    editor_group=cave,wall
[/terrain]

[terrain]
    symbol_image=void
    editor_image=void-editor
    id=void
    name= _ "Void"
    string=Xv
    aliasof=Xu
    editor_group=flat,wall
[/terrain]
