//===-- StringPool.h - Interned string pool ---------------------*- C++ -*-===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares an interned string pool, which helps reduce the cost of
// strings by using the same storage for identical strings.
//
// To intern a string:
//
//   StringPool Pool;
//   PooledStringPtr Str = Pool.intern("wakka wakka");
//
// To use the value of an interned string, use operator bool and operator*:
//
//   if (Str)
//     cerr << "the string is" << *Str << "\n";
//
// Pooled strings are immutable, but you can change a PooledStringPtr to point
// to another instance. So that interned strings can eventually be freed,
// strings in the string pool are reference-counted (automatically).
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_SUPPORT_STRINGPOOL_H
#define LLVM_SUPPORT_STRINGPOOL_H

#include "llvm/ADT/StringMap.h"
#include <new>
#include <cassert>

namespace llvm {

  class PooledStringPtr;

  /// StringPool - An interned string pool. Use the intern method to add a
  /// string. Strings are removed automatically as PooledStringPtrs are
  /// destroyed.
  class StringPool {
    /// PooledString - This is the value of an entry in the pool's interning
    /// table.
    struct PooledString {
      StringPool *Pool;  ///< So the string can remove itself.
      unsigned Refcount; ///< Number of referencing PooledStringPtrs.

    public:
      PooledString() : Pool(0), Refcount(0) { }
    };

    friend class PooledStringPtr;

    typedef StringMap<PooledString> table_t;
    typedef StringMapEntry<PooledString> entry_t;
    table_t InternTable;

  public:
    StringPool();
    ~StringPool();

    /// intern - Adds a string to the pool and returns a reference-counted
    /// pointer to it. No additional memory is allocated if the string already
    /// exists in the pool.
    PooledStringPtr intern(const StringRef &Str);

    /// empty - Checks whether the pool is empty. Returns true if so.
    ///
    inline bool empty() const { return InternTable.empty(); }
  };

  /// PooledStringPtr - A pointer to an interned string. Use operator bool to
  /// test whether the pointer is valid, and operator * to get the string if so.
  /// This is a lightweight value class with storage requirements equivalent to
  /// a single pointer, but it does have reference-counting overhead when
  /// copied.
  class PooledStringPtr {
    typedef StringPool::entry_t entry_t;
    entry_t *S;

  public:
    PooledStringPtr() : S(0) {}

    explicit PooledStringPtr(entry_t *E) : S(E) {
      if (S) ++S->getValue().Refcount;
    }

    PooledStringPtr(const PooledStringPtr &That) : S(That.S) {
      if (S) ++S->getValue().Refcount;
    }

    PooledStringPtr &operator=(const PooledStringPtr &That) {
      if (S != That.S) {
        clear();
        S = That.S;
        if (S) ++S->getValue().Refcount;
      }
      return *this;
    }

    void clear() {
      if (!S)
        return;
      if (--S->getValue().Refcount == 0) {
        S->getValue().Pool->InternTable.remove(S);
        S->Destroy();
      }
      S = 0;
    }

    ~PooledStringPtr() { clear(); }

    inline const char *begin() const {
      assert(*this && "Attempt to dereference empty PooledStringPtr!");
      return S->getKeyData();
    }

    inline const char *end() const {
      assert(*this && "Attempt to dereference empty PooledStringPtr!");
      return S->getKeyData() + S->getKeyLength();
    }

    inline unsigned size() const {
      assert(*this && "Attempt to dereference empty PooledStringPtr!");
      return S->getKeyLength();
    }

    inline const char *operator*() const { return begin(); }
    inline operator bool() const { return S != 0; }

    inline bool operator==(const PooledStringPtr &That) { return S == That.S; }
    inline bool operator!=(const PooledStringPtr &That) { return S != That.S; }
  };

} // End llvm namespace

#endif
