Revised Gladiator: Model based on Quake4 concept. |
updated 27. january '02 - gun mesh included [go here for the polycount thread] Yep, here it is. If you've visited this thread you know that MoP modeled a character based on this concept by raven software. I stepped in, did some work on the mesh and uv-maps, and here's the result. I'm including all necessary files needed for you to skin this model. The model is currently being animated by Grim brothers! (yay to that) Polycount, with the gun, is 2085 faces -.max file with mesh split up to ease skinning -.3ds file for those who do not own 3d studio max -1 lossless uv-set, wireframe -1 lossless uv-set, face normal filled -1 jpeg skin set referenced by the 3ds file (skins will show up properly in 3dexplorer and other viewers -- PER128 (per128@n-en.com) click these images for larger versions ![]() ![]() ![]() ![]() ![]() ![]() |