5. Missions

This is the section dealing with maps and objectives. In here you can find informations on the maps included with NS:CO Beta 1 as well as some general info on common objectives. If you want to create NS:CO maps yourself and need some info on entities, visit our site www.ns-co.net.

5.1 Modes of Operation

The objectives you have to complete in operations mode depend on your team and the map played. The NS:CO source allows mapmakers to create nearly any scenario you could think of, however there are some popular and often used ones that are described here for detail. Those can be combined of course.

Bombing/Defuse Scenario (BOMB):
In this scenario one team has to bomb one of multiple designated places depending on the map. The bomb has to be placed and a timer will be set. The opposing team has to defuse the bomb in time before it explodes or prevent it from being placed.
To defuse a bomb you need at least a technical ability of 2 or higher. If you're close to the bomb just look at it and press the use key. The bombcase model appears in your view and you are ready to disarm it.
There are eight wires in grey. One of them is the correct one you will have to clip in order to disarm the bomb. If you clip a wrong wire the bomb immediately explodes. However if you wait your player begins to take a closer look at the bomb and he can indentify some of those wires as wrong. Those wires then turn red in the model.
Depending on the technical level of the SEAL that placed the bomb and the technical level of the person disarming it takes a certain amount of time per wire. Once seven wires are found out as being the wrong ones, the remaining eigth wire turns green. If you clip this wire the bomb is disarmed.
To clip the wire press fire. To switch through the available wires press the USE button (/+button2).

Vip Secure Scenario (VIP-S):
One team has a VIP on its side and that one has to survive the round. The other team without VIP has to assasinate the VIP in time before the round time runs out. The looks of the VIP can change from map to map. The VIP is either carrying a Desert Eagle or a Smith & Wesson 629 revolver as his only weapon.

VIP Rescue Scenario (VIP-R):
This scenario is similar to the VIP-S scenario, but instead of keeping the VIP alive for some time he now has to be escorted to one or multiple points to survive. The opposing team has to prevent the VIP to reach this point.

Information Retrieval Scenario (INFO):
This is somewhat similar to classic CTF. One team has to retrieve one or more suitcases from the enemy base and bring them back to a safe place. Of course the other team has to prevent them from escaping with the secret information. The team protecting the suitcases can NOT pick them up. The exception to this rule is the VIP. Should there be a VIP on the team that has to protect the briefcases, then he is able to pick up the briefcases.

Assault Scenario (ASSAULT):
In this secnario one of the two teams has to reach certain areas within a map and it has to "tap" them for a pre-defined amount of time in order to claim them.
To tap an assault field only members of the team to tap it may be inside. As soon as a soldier of the enemy team enters the field it is blocked and the process is halted.
In some maps only one assault field has to be claimed while in other maps you have to claim multiple fields to win the round.

Combined Missions (COMPLEX):
Combined Missions have multiple mission elements integrated into one map, for example combining VIP-S & INFO on the Neighborhood map where the Tango team has a VIP and document case, and the VIP can both move and hide the case; The SEAL Team must assassinate the VIP and recover the case to their extraction point.



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