EnSight Rigid Body
version 2.000000
names
6

"Body"
2
Eul: "veh.eet" "BODY" # .eet file only has forward trans for BODY
Mv:1.0 0.0 0.0 0.0 # A -90 rotation about x axis, matrix option
0.0 0.0 -1.0 0.0 # Since is Mv:, Will apply to vectors also.
0.0 1.0 0.0 0.0 # Note that a Rx: -90 would do the same.
0.0 0.0 0.0 1.0

"LF_Wheel"
6
Tx: -4.5 # trans & rotate into position at origin
Ty: -2.5
Ry: -90.0 # Rx:,Ry:,Rz: are degrees.
Eul: "veh.eet" "WHEEL" # .eet has rot & forward trans for WHEEL
Ty: 4.5 # trans back to desired location
Rx: -90.0 # Use the simpler Rx: command

"RF_Wheel"
8
Tx: -4.5
Ty: -2.5
Ry: -90.0
Sx: -1.0 # Mirroring, keeps wheel outside outward
Eul: "veh.eet" "WHEEL"
Tx: 3.0
Ty: 4.5
Rx: -90.0

"LR_Wheel"
6
Tx: -4.5
Ty: -2.5
Ry: -90.0
Eul: "veh.eet" "WHEEL"
Ty: 0.5
Rx: -90.0

"RR_Wheel"
8
Tx: -4.5
Ty: -2.5
Ry: -90.0
Sx: -1.0
Eul: "veh.eet" "WHEEL"
Tx: 3.0
Ty: 0.5
Rx: -90.0

"Road"
4
Tx: 4.5
Tz: -0.5
Eul: "veh.eet" "ROAD"
M: 1.0 0.0 0.0 0.0 # Not transforming vector for this one.
0.0 0.0 -1.0 0.0 # orig vector was in +z, it stays such.
0.0 1.0 0.0 0.0
0.0 0.0 0.0 1.0
